Currently playing |
PlayStation
2: .hack//MUTATION Xbox: Phantom Crash; GoldenEye: Rogue Agent Xbox 360: Earth Defense Force 2025; Assassin's Creed III |
Soul Reaver 2
(PlayStation
2) Developer: Crystal Dynamics Publisher: Eidos Interactive Released: 2001 Genre: Action-adventure |
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Before I started this game I went back and
rewatched and reread the story again because it's so
complicated with so many characters lol I had to refresh
my memory. It starts with the end conversation and battle
with Kain in the last game but it's more cinematic here
lol they jump all over the place. Then it picks up right
where it ended, you are in Moebius's stronghold during his
vampire hunting campaign and he offers you a deal to kill
Kain. There are a lot of long cutscenes in this game (no
subtitles again of course, but you can read the script in
the pause menu so that's something I guess) and tons of
characters and places return from the first game, in fact
they play important parts in the story, like how Kain
killing the Nemesis was possible and how it created a
paradox that allowed to change history. Near the beginning
of the game you find his broken Reaver and it merges with
yours and now you can summon it anytime, but it becomes
more powerful with every kill as it eats the souls and
when it maxes out it starts draining your health, if you
just use it to damage enemies the souls you can collect
become weaker, so usually I just used it for stronger
enemies and I used something else for weaker ones. You
don't have to execute enemies anymore and you can just use
your claws too if you can't find a weapon and that made
combat easier, but it's easier to just avoid combat so
that's what I usually did because it's still a bit
annoying. The game literally has the same controls lmao
but you can use the right stick for camera, and in fact it
has the exact same gameplay lol still it was much better
to play because the framerate wasn't awful. The world
looks really nice in the past when it wasn't a ruined
shithole, there is a world map but it's as useless as it
was in the first game. The world feels smaller though but
because of the time travel they look different and may
have more areas in other time periods (like it was cool to
see the Pillars corrupt in real time). There are some
doors with a guy like Raziel painted on them that can only
be opened with the Soul Reaver (I loved how that creepy
music from 2001: A Space Odyssey plays when you open
them), they are usually forges that are like big puzzles
you need to solve and when you activate them they enchance
your weapon and increase your health. They all have
different powers and open different doors, the Dark Reaver
can create a shadow bridge and shoot a projectile to blind
sentries above doors, the Light Reaver is like a
flashlight lol and you can shoot those pink orbs with it,
the Air Reaver can activate these pads you can use to
glide up and you can walk through the swamp fast when it's
active, and the Fire Reaver which the previous game
already had (you don't have the magic powers anymore eh).
You can activate these in different fountains and you need
to switch between them for puzzles. Some enemies carry key
items so you need to defeat those to progress, and the
demon enemies sometimes create a barrier you can't pass
until you kill them, but they are the hardest in the game
and it was better to die and just let them follow you to
the spirit world where you can easily regain your health.
I don't know what the fuck were they thinking with the
save system, there are checkpoints but they don't save the
game, you can only do that with the save obelisks and
sometimes I had to play for more than an hour until I
could save, like the forges can take a long ass time and
without a fucking guide I would have been stuck there for
hours without saving wtf. The best part of the game was
the story, like you find out the Pillars actually belonged
to the original vampires and Moebius and whoever he works
for created this convoluted time travel plot to get rid of
all vampires once and for all, that's why Kain didn't want
to sacrifice himself. He wants to use Raziel to fuck them
over and change history to restore the pillars for the
vampires, so you are going back to the future and then
further back to the past to the Sarafan age to meet the
last original blue skinned vampire dude called Janos who
somehow knows you. Well turns out they just tricked you
into going through all this shit and you were part of
their plan since the beginning and just used you to change
history, like you are there when the original cutscene for
the first game happening when Vorador kills most of the
guardians and you meet your brothers too as Sarafans and
in fact you were the one who killed them and yourself lol.
These battles were weird because you pick up the real
Reaver and you can't lose health, and at the end you find
out why. You were supposed to die and become part of the
Reaver turning it to a soul sucking sword from a healing
one, but at the last moment Kain saves you and creates a
paradox that completely changes history but for the worse.
Now I can't wait to see what happens next, but the next
game actually takes place in this new timeline with Kain.
Anyway you get a code after beating the game and you can
unlock all bonus materials, I spent two days just going
through them lol, chronology, the intro of Legacy of
Kain: Soul Reaver in higher quality, the script,
tons of concept arts and renders, music from both games,
pictures of the developers and voice actors, the voice
recordings and outtakes lol, storyboards, trailers, just
so much shit I love when a game has these stuff. I think
this is my favorite game in this series so far, but only
because of the story (as I said the gameplay is exactly
the same lol). The next game is on Xbox so finally
I can play it there. |
2023/11/08 |
Wings of War
(Xbox) Developer: Silver Wish Games Publisher: Gathering Released: 2004 Genre: Combat flight simulator |
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I've never heard of this game until I saw
it on a list I think, I love WW1 and this is literally the
only game on Xbox lol so I had to play it. The
back of the cover is promising 70 missions and I was like
damn how long is this game, and of course it was fucking
bullshit lol you have like 12 or something missions and
those are just all the objectives in the game. The
graphics are alright nothing special really but for some
reason everything looked blurry as fuck, I don't know why
because it doesn't happen with other games. It's a simple
arcade flying game without any story basically, you are
just a pilot doing all kinds of tasks throughout the war
in Verdun, Somme, Arras (never heard of that place lol)
and Ypres, and the only cutscenes are just your plane
flying around lol. There is a tutorial and you can check
the controls in the options anyway which is great without
a manual, but I had to fucking restart on easy because I
couldn't complete the training lmao, aiming is terrible
when you are in turret and machine guns are useless so I
couldn't shoot down some shitty blimps. As I said it's a
simple arcade game, there is an option for guns to
overheat but it's turned off on deafult, you can't select
your plane before missions but sometimes you jump into
other ones or steal enemy planes from bases. Maps are huge
and it's like a giant open world where you get objectives
in a row, or fly to bonus objective that appear on the
map, the game autosaves after some of them so you can just
go back and continue later. Maps have winter and summer or
autumn variants, at some point I thought it has dynamic
weather too but I think it just triggers after some
objectives, like it starts raining like crazy or you can't
see shit because of the fog. My favorite map was Ypres, it
had canyons and it was nice to fly through them but I
doubt the real place is like that lmao. The objectives can
be simple as fuck like shoot down every plane, truck,
balloon, zeppelin, train or whatever, or jump into another
plane and shoot down enemies in the back turret (it
switches to first person view, otherwise you are always in
third person), bomb factories and shit (I could never
figure out when to drop the bombs from the bombing view),
escort bombers or defend a dam (of course next missions
you need to destroy it lol). There are some basic shit too
like take photos from the plane or drop messages.
Sometimes there is a time limit, especially for bonus
objectives, which sometimes can be doing a main objective
in a different way, like jump into a balloon, truck, train
and shoot down enemies, they can be races too but my
favorite was taking pictures of UFO crop circles lmao.
Besides your machine gun you have rockets and bombs, and
you can get more ammo by completing objectives or finding
pickups on the map, they have different colors and they
can upgrade your engine, give you shield or health, make
your machine gun more powerful etc. Some of them are in
hard to get places like you need to fly through buildings
and shit to get them, or destroy specific buildings or
enemies with those flags. I like that they had that giant
cannon too and you need to destroy some of them lol, there
are also aces that are harder to shoot down and they can
come back, the final boss was an ace who kept jumping into
another plane when you shot him down lmao had to kill him
so many times, of course no cool ending besides your plane
flying then the credits eh. At some point it bugged out
too, I had to restart because it didn't register that I
completed an objective. It has multiplayer with bots, you
can select a map, season, weather, plane, camouflage,
number of bots, but there is only DM and TDM, but it was
actually more intense then any battle in the campaign lol.
It's a very simple game with basically no story but it was
alright, apparently the PC
version had a patch that added Jutland and dreadnoughts to
destroy, I wish it was a DLC on Xbox too. |
2023/11/03 |
Soldier of Fortune:
Gold Edition (PlayStation
2) Developers: Raven Software, Pipe Dream Interactive Pubisher: Majesco Entertainment Released: 2001 Genre: First-person shooter |
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I played one of these games on a demo disc
in the early 2000s (I'm pretty sure it was Soldier of
Fortune II: Double Helix and not this one), I
remember it was on a skyscraper with a sniper and I
thought it was really cool (I thought it's called "Soldier
of Fortunate" lmao), then read about these games in a
magazine at the same time, about how violent they are and
how many bodyparts you can hit. I actually planned to play
these on PC for a
long time but at this point I would rather put up with any
broken dumbed down shitty port than to touch anything on PC ever again, I feel my
soul draining out of my body whenever I'm forced to play
something there, it's the absolute worst piece of shit
soulless experience I can think of. It was actually
developed, ported over and published by the same people
who did Star Trek: Voyager – Elite Force lol so I
thought it will be fine here. I changed the controls
again, and I had to stretch the screen out, it was tiny
and had black edges for some reason (luckily almost every
game supports that on the PlayStation
2). This game supports custom difficulty
which was interesting, you can set up enemy damage,
inventory space, all kinds of shit, I left everything on
standard except the saves which I set to unlimited. The
game was named after a real magazine for mercenaries, and
you are playing as John Mullins (also based on a real
mercenary) who works for some secret organization that
operates from a bookshop lol and you are hunting down a
terrorist group that stole some nukes from those useless
Russkies. You start in the New York subways, then go to
find the nukes in Africa on a train (where you need to
snipe the pilot out of a helicopter to destroy it, it was
literally impossible I don't know how I did it), then in
Kosovo where you can kill some fucking Serbs (finally a
game that lets you do that lmao) and destroy a big
artillery and capture a stealth bomber back with the nuke,
after that in Siberia where you can't see shit outside
(I'm pretty sure the draw distance was worse than it's
supposed to be because enemies who I couldn't see kept
shooting at me) and in some chemical plant you destroy the
rocket with the nuke, and the last one was in Iraq where
Saddam's rogue general wanted to fuck shit up with it.
Before some missions you go to the bookstore to select
your equipment, you unlock more powerful weapons as the
story goes on, I liked that heavy machine gun the most. It
was kinda hard to switch weapons and the aiming was pretty
bad too even with the auto aim. I love how violently they
die lmao they grab their throat, their arms or head falls
off lol and the sounds they make were so over the top
lmao. You can use stealth and there is a noise meter that
attracts more enemies if it's too high I think but
honestly there is no reason to use it, you are better off
just gun blazing lmao. Sometimes there are civilians or
allied soldiers you can save, but they don't fight with
you and neither does your partner Hawk, he just shows up
in scripted parts eh. Much like Star Trek: Voyager –
Elite Force it was a linear game which I liked, you
can't get lost so you can focus on the action. Maps seem
to be cut to smaller parts so you don't have to replay a
lot if you die, but I don't think anything is missing.
Around the Siberia missions the game got really hard and I
started saving after every corner and I thought maybe I
should have lowered the difficulty, and I was scared I'm
gonna fuck up the memory card by saving every minute and
it fucking happened, it froze during saving and after
restarting the memory card said the save is corrupted but
somehow it still loaded the game so I just made a separate
save just in case. Also why the fuck is it so hard to
climb ladders in these shitty PlayStation
2 games, I keep falling off in every one of
them. Anyway you go back to New York to hunt down the
terrorist leader's white supremacist brother, then to
Sudan to some pretty grim slaughterhouse where you can
kill cows lol and ride a minecart Indiana Jones style,
then you end up in Tokyo fighting ninjas to techno music
lmao and these missions had waves of fucking enemies and
another helicopter boss but it was easier thanks to an
armory, I just popped out and spammed it with rockets lol.
You follow the leader back to Iraq to Saddam's hidden
fortress where you interrupt Saddam and his general lmao
then you fuck up Iraq's nuclear program. The final
showdown is in a German castle with hidden bookcase doors
and shit, but the final boss fight was fucking insane,
first there are tons of fucking enemies then you face the
armored boss with insanely OP one-shot kill weapon and if
you can't kill him in time the auto cannons activate and
destroy you in a second, I had to disable auto aim and
just shoot everything I had at his head, then he dies
getting cut in half lmao. Mullins gets a chick partner and
no vacation lol, and the end is the cover of the magazine
with a picture of the real guy posing lol. The multiplayer
has bots so I won't delete the game, you can add 7 bots I
think and play the usual DM, TDM, CTF modes, some
realistic mode which I had no idea what it does, arsenal
which seemed like you need to kill an enemy with the
weapon the game gives you then get a new one until they
run out, conquest mode no idea again, and an assassin mode
where you need to kill a specific target. It was so
chaotic though lol the bots are dumb as hell and the game
slows down like crazy when it adds them to the maps. It
was a fun game, I really liked the over the top violence
lol it was so ridiculous, I will play the sequel on Xbox
some day for sure. |
2023/10/26 |
Tom Clancy's
Rainbow Six 3: Black Arrow (Xbox) Developer: Ubisoft Montreal Publisher: Ubisoft Released: 2004 Genre: Tactical shooter |
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This is basically like what that Tom
Clancy's Ghost Recon expansion was, same gameplay
with more missions. I thought about playing the PlayStation games but I checked
the controls in the manual and noped the fuck out lmao,
but then I downloaded it for the PlayStation
Portable because it came out officially
there and I couldn't imagine how are you supposed to play
this on it, well turned out the second control type is
just like how first-person shooters work on the PlayStation
Portable but not a single reviewer
mentioned it they just complained about the controls (are
these useless fuckers ever check the options?) so I guess
I'm playing those games at some point too. Also it's been
almost 3 years since I played Tom Clancy's Rainbow Six
3, Jesus how it took this long to play through a
year worth of Xbox games? I played the training
again, it's the same controls but it was good to refresh
my memory. You still have 3 saves, same guys, probably
same equipment. First missions was in a subway with Prince
of
Persia:
The
Sands
of
Time and Tom Clancy's
Splinter Cell ads lmao, then some luxury hotel in
Cannes (in these two I always ended up being alone in the
last part eh), then on the streets after they kidnapped
some satellite scientist from the conference and you
follow them to the streets of Milan. Btw I kept using the
night vision even when it wasn't dark because I noticed
enemies faster and easier lol. You find them at some
nuclear power plant in Bulgaria then you go back to Milan
to some castle where the game gives you 4 saves that's how
you know it's getting really difficult lol, the next one
is some cool Roman ruins in Tunisia, you only have one
squadmate there and it was really fucking hard, not that
the next one in a Greek marketplace was easier, it was a
fucking timed mission lol. Anyway you find out these
scumbag Russkies want to create a new Caucasian country
for the oil and that's why they tried kidnapping rocket
and nuclear scientists. So you hunt them down on their
military base with again just one dude, man this mission
had a bunch of ambushes and snipers popping up everywhere,
then you need to stop a dude from escaping with a
helicopter by taking the pilot out before he flies away
lmao. And the last mission is in a rocket facility where
you are alone and need to use stealth in the first half
(luckily you see them on the radar) and then you have 5
minutes to go through a shitton of enemies to stop a
rocket from firing. I think it has new multiplayer modes
but I can't test out those so yeah it's just more
missions, but I think I liked this more because it was
shorter and that's better for these hard games. Btw I
thought it has no credits lol but it was under Special
Features where it starts automatically, and you can watch
the only two cutscenes there lmao and a trailer for Tom
Clancy's
Ghost
Recon
2 which looks cool and I'm
really looking forward to play it. |
2023/10/26 |
Galleon (Xbox) Developer: Confounding Factor Publisher: SCi Games Released: 2004 Genre: Action-adventure, platformer |
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I heard of this game a while ago and it's
been on my hard drive for a long time because I like
pirate themed games (and pirating games lol) but it seems
like such a weird game to be on Xbox. It was made
by the creator of Tomb Raider and it was supposed
to come out in the late 90s on Dreamcast,
and quite frankly I have no idea what the fuck the
developers were doing for 5 years because I'm 99% sure the
exact same game could have come out there. Like it has the
weirdest most ancient controls I've seen on the Xbox,
it was clearly developed with the one analog stick Dreamcast controller in
mind, the right stick is only used to navigate in the
inventory, camera and movement are both on the left stick,
like you move where you look lmao. This shit might have
worked in the mid to late 90s with simple platforming but
it's so fucking detailed here, you can pretty much get
anywhere you can see, the dude jumps higher than a fucking
Jedi knight, like I couldn't even imagine I was supposed
to get to some place because I thought it would be
impossible to get there. To make things worse climbing is
automatic and the movement is weird as fuck, you can
easily fall off from anywhere when you want to walk
backwards because it's insanely hard to make small precise
movements which is the worst on the small tiny blocks you
need to climb up sometimes. It's supposed to work like how
hard you push the analog stick forward and backwards, like
it takes time for him to start running fast and if you
walk very slowly you can't fall off but sometimes he
starts doing something completely different when you
aren't in an open space, like instead of climbing he
crawls under the platform lol or uses it to launch
somewhere else from it instead of jumping on it, and
that's just fucking awful when you need to redo insanely
long parts because the platforming is like that in this
game, levels are huge and you need to climb up to insane
heights (at least there are some shortcuts). Some walls
are climable, but he just runs straight up lol it isn't
even climbing, it was hilarious how he runs up on
mountains, but jumping when you hang on a wall of course
is another hard thing to accomplish. And then later there
is wall to wall jumping too which is always the worst shit
in every game. The combat was pretty bad too with these
controls, I just tried to avoid it as much as possible,
it's rythm based though so if you press the attack button
the correct time he powers up and becomes stronger and it
unlocks moves and attacks you can use during the fight,
there are strength potions you can find but I only ever
used them later during boss fights, and mushrooms for
healing, another potion that makes you faster, in fact
these are really well hidden in hard to get places on
levels, you can find pistols and secret swords that makes
you stronger and hidden treasures, finding these two is
supposed to unlock every extra in the ending which I did
but I don't think that's true, I think you need to find
absolutely everything which I don't think anyone in the
entire world has done before lmao (I had to restart the
game at some point because I was locked out of a treasure
in the first island, guess it was a waste of time after
all eh). Still there is something about this game that
makes it special, there is an incredible sense of
adventure you don't often see in other games, it just
oozes with soul. The story is about this guy called Rhama
Sabrier who I guess is some famous captain who has been to
the Forbidden Sea, and some wizard hires him to help him
identify if the ship he found was from there or not. It
contained a powerful magical herb that was supposed to be
extinct for hundreds of years and he wants to find out
where the ship came from, but the wizard's servant Jabez
takes the herb, kills the wizard and escapes with the ship
so you go after him with the wizard's sexy daughter Faith.
She can heal you but you need to help her up to some
platforms, meanwhile Mihiko the Asian girl who joins you
later will help you out in combat and she can help you up
to high platforms and can give you oxygen underwater with
a kiss lmao. The characters have an interesting blocky,
cartoony look, I guess graphically it wasn't the best but
I liked it. Besides the usual platforming sometimes you
need to figure out where to go and how, like when you are
underwater navigating through rocks in a giant storm
avoiding currents, and you need to solve puzzles like
activating machines and shit, sometimes you get a list of
clues or items to find like when you need to find parts of
a golem in the sea, then put it together and pilot it like
a mech to beat up a giant hydra and throw it to a lava
lmao. Sometimes you need to fight giant enemies like a
giant rancor like monster lol but these fights are always
the same, you need to climb up on their backs and attack
their heads to defeat them. Well at some point you find a
hologram maproom on an island which shows you where that
island you are looking for is, where you gotta do some
insane platforming in a floating castle, then you
transform into a tiny guy lmao and find pieces you are
looking for in a lab, then you build a golem who fights
with you a little bit before you get to the final boss
where you need to save one of the girls and the other
dies... only to be revived after you defeat Jabez who
turned into a giant goat headed monster lmao, but of
course this fight was a nightmare thanks to the controls.
The girl you save becomes your love of course, the game
clearly wants you to save Faith but she is the typical
possessive lying bitch who usually cheats on you, while
Mihiko is the kind who worships the ground you walk on so
I went back to save her too lol but the ending is exactly
the same it just switches the girls in the cutscene eh.
There is a Surival Arena after you beat the game, it's the
usual challenge stages which slowly opens up and it has
items too you can find lol. Honestly this game really
deserved better, when I couldn't play for months (and
found the manual in an unboxing video so I could read it
lol) and started again I thought on the first day I could
master these controls but nope I could never get used to
them. It's a soulful adventure game but with these
controls it's simply too frustrating to be a great game,
still I just can't help but to like it. |
2023/10/17 |
Extermination
(PlayStation
2) Developer: Deep Space Publisher: Sony Computer Entertainment Released: 2001 Genre: Survival horror |
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This is an early PlayStation
2 horror game, clearly inspired by The
Thing lol (I played that game too on my Xbox, it
wasn't anything special, the trust and infection systems
had so much potential but they were really half-assed).
Very similar premise, this dude Dennis with some special
teams squad goes to Antarctica to investigate what
happened at a secret research facility but their plane
crashes and when he gets into the base he finds out it's
infected with these weird alien monsters, and the
girlfriend of his dead friend who still blames him for his
death works there to make things complicated. The game is
centered around the infection system, if enemies hit you
not only your health depletes but the infection rate goes
up, and when it gets to 100% you are fucked and you can
transform into a monster any minute which is game over.
You can lower it by some health items or by the vaccines
you find to cure it completely, but you can only use them
at health stations and there aren't many of them. You also
have a special gun with different parts you can switch,
like you can add a scope or attach a shotgun, grenade
launcher, flamethrower etc parts for secondary attack, it
made the gun look really weird sometimes lol but it's a
cool concept. So you are in this huge base (and sometimes
outside in a brutal snowstorm where you can barely see
anything), you can find files to read to find out more
about what happened, find more weapon parts and clips to
increase your ammo size or dogtags to collect, and to
access parts of the base and to save you need to use your
battery, which then you need to recharge (it's always
right there next to save points lol) and you need to
upgrade it to access later parts of the base. It's similar
to Run Like Hell as the base gets more infected
and fucked up as you progress, sometimes when you return
to previous places it looks completely different. There is
no fucking way I would have been able to get anywhere
without a guide though, for backtracking I had to follow a
video I was so lost. The enemies are really fucking
annoying, you have like infected water which can attack
you which is really cool, but there are mutant dogs,
flying monsters, big monsters sometimes with guns and the
worst are these tiny fucking bugs which are so hard to hit
with the knife and they can destroy you easily when there
are a lot of them. There is lock on for your gun but the
aiming is of course inverted, so I just stopped fighting
and avoided every enemy I could, which resulted of them
being everywhere lol. The controls can be pretty bad too,
like you need to align perfectly to make some jumps and
shit or you jump down or to the wrong place and you die.
But the worst part is the fucking boss fights, there is
this fucking tentacle boss with a tiny glowing part you
need to hit with the terrible aiming while you are
avoiding his tentacles and the tiny fucking bugs that
appear and of course it takes fucking forever to kill it,
I was stuck there for days before the insane summer heat
started, then months later when I could play again too, I
can't believe I was able to kill it after a million tries
without using any health items. So much about this game
being easy, apparently the PAL version is a lot harder and
it has different character models with different voice
acting and translation (the lip synching was way off on
the NTSC version lol but I liked it better, it was
goofier). The story has some of the typical Japanese
nonsense, like the scientist going crazy and calling the
original alien host of the virus his son lol, or a
journalist who somehow snuck into the base in fucking
Antarctica, yeah right lmao. What I really liked is the
music, sometimes it reminded me of Star Wars or Holst's
The Planet. Anyway one of the last files confirms what
happened, it was all planned to release the bacteria and
test it with soldiers, but you manage to escape on a giant
hovercraft with Cindy and the goofy black soldier who
somehow survives everything lol but a giant alien monster
follows you in the water, and that's when the other insane
bullshit boss fight happens, you need to shoot it in the
water while it's launching spores at you, but then it gets
on the hovercraft with tons of bugs then it transforms
into a weird copy of you, these parts would have been
impossible without the nuke weapon I collected with a
guide, and it was still a nightmare with it. At least
Dennis didn't cuck his dead friend in the final cutscene,
cause the girl clearly wanted him lmao. And what the fuck
was that end credits Candy Girl song lmao, it was so weird
and out of place. I mean it's ok for an early PlayStation
2 game but honestly I'm just glad I was
somehow able to finish it, still it's a better game than The
Thing that's for sure. |
2023/10/09 |
Fighting Force
(PlayStation) Developer: Core Design Publisher: Eidos Interactive Released: 1997 Genre: Beat 'em up |
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I've gotten interested in beat 'em ups
recently, I put Final Fight CD and the Streets
of Rage games on my PlayStation
Portable emulators and maybe I will play
them one day, but this game was supposed to be the fourth
one in the Streets of Rage series and apparently
the first real 3D beat 'em up so it seemed like a good
introduction to the genre. Plus I still had a week left
before the summer heat ends and it seemed like a really
short game. I played it on easy though because I had no
idea if I would like it or not, plus I'm really not good
with combos and fighting and shit. The story is about this
evil scientist who thought the end of the world is coming
in 2000 (I actually thought the same thing when I was a
kid thanks to those fucking retards on TV and in magazines
saying the same shit, I was fucking terrified at midnight
then of course nothing happened), but it didn't so he
decided to bring it himself lmao, someone who is working
for him recruits 4 people to stop the dude, two girls, a
dude and a giant dude lol, I just went with the dude cause
I always play the base character. You wouldn't know this
story from the game though, there are some cutscenes but
they are just a few seconds long and there is no dialogue
whatsoever lmao. I really like the graphical style, it's
kind of dominated by orange colors but it's really nice.
The gameplay is basically just a bunch of enemies coming
at you and you just need to kill them to get to the next
section or end the stage, and you have basic moves like
kick, punch, back punch and then some extra moves that are
different for every character, for the dude it was like a
flying kick and sliding and some powerful roundkick attack
that reduces you health too. I'm too dumb for this shit
though so mostly I just pressed random buttons lol or just
picked one attack and spammed it constantly, there is a
separate run button but the combat and movement seemed
kinda slow. Enemies drop gems and money for higher scores
or sandwiches for health and sometimes weapons, which
makes everything easier, guns were hard to aim though
cause there is no lock on. But you can pick up a lot of
shit, you can kick a coke can out of a vending machine and
then drink it for more health, destroy shit for bonus and
find more weapons or health packs in crates, or in a
subway you can kick a coin out of a phone boot and use it
to open the door lmao. Stages are grouped together, like
the first part was on the streets, then in the parking
lot, then the lobby, the elevator, the top floor and
finally the room there, all different but short stages and
you can only save at the end. There are boss fights and
not just at the end of stages, they weren't really hard
especially with weapons. And there are different mission
paths too like you can go to the airport or the naval
base, I guess for replayability but I ain't replaying it
lmao. I gets a bit harder here so I'm glad I played on
easy, I went to the airport where enemies kept coming from
helicopters, then you fight a jetpack boss but I just
spammed punch and she couldn't even move or fly away lmao.
Then you board some giant plane and crash land on a tiny
island with a huge base lol. Usually you fight gangs,
security guards or soldiers but here they introduced these
mutants with regenerating health but you just need to keep
hitting them and after a while they die. You go up on some
platforms on a construction site and you face the final
boss, which wasn't too hard because there were tons of
items you could pick up and I just spammed him with them
lol. He gets jailed and that's the end, no dialogue or
anything lmao. I mean it's a braindead simple and short
game but it wasn't bad at all, I guess it's a good
introduction to the genre. |
2023/09/25 |
Toy Story 2: Buzz
Lightyear to the Rescue! (PlayStation) Developer: Traveller's Tales Publisher: Activision Released: 1999 Genre: Platform |
|
I loved these movies when I was a kid and I
wished my toys were alive too lol, Toy Story 3 was great
too, I'm not watching 4 ever though fuck that shit. This
was one of the first PlayStation
games on my list when I started looking into what games to
play, it has LibCrypt protection though and it came out
officially on PlayStation
Portable so I just played it there. I
didn't know what else to play and it seemed short enough
cause it's still hot for two weeks ffs, summer until
October so ridiculous. It's a platformer and it follows
the plot of Toy Story 2, the cutscenes and the awesome
music are from the movie and you are playing as Buzz (he
was my favorite and I always wanted his action figure) and
you gotta save Woody. When you double jump your wings open
lol it was cute, you can kill enemies with your laser or
with your spin attack and you can stomp on them when you
jump. You can enter first person mode too to aim with your
laser (inverted of course eh but at least it has a lock
on) and you can see Buzz's reflection on his visor lmao.
You select levels on that magnetic drawing board thing
which I always wanted when I was a kid (man I still want
one), the ones available will get color lol it's cute.
Levels are huge and has some of your toy friends you can
talk to and get tips from them or do some tasks for them
(but it was fucking annoying how you had to listen to them
again when you accidentally ran into them). Your goal
basically is to collect Pizza Planet tokens to open up new
levels, there are 5 of them on each one (except the boss
levels), you can get them by collecting 50 coins for that
pig, killing a mini boss (who were sometimes harder than
proper bosses lmao) solving some puzzle, racing or doing
some timed challenge or finding 5 things hidden in the
level. You can't complete all of them first, you gotta
return later when you unlock a new ability by finding Mr.
Potato Head's body parts lol and he gives you a grappling
hook, hover boots, energy ball shield, rocket boots or a
disk launcher, and there is also a strong green laser
pickup you can find on levels. You start at Andy's room,
then in the backyard, then fight a toy plane boss (which
was easy as fuck I just stood there and shot it a few
times lmao), then go to a construction site where you need
to climb up to the top which was insane platforming
(luckily you can activate shortcuts), and some alley with
some insanely frustrating platforming, some annoying as
fuck slime boss which you need to spam with lasers, and
then a toy store which really nails the aesthethics,
everything is much better than in the Army Men
games (well no shit, it copied it from these movies lol).
The Buzz room level looked so cool with the space themed
walls and shit (I always wanted my room to look like that
lol) where you need to use a claw machine to get a token
lol, these levels had a toy spaceship boss lol. Then
another insane platforming level where you need to go up
the elevator shaft to Al's house then fight Zurg lol. And
finally you are at the airport then the runaway (where I
have literally no idea how I solved the helicopter puzzle,
I just pressed random buttons lmao), and the final boss
fight was so cheap you just had to fight the last three
minibosses at the same time eh so lame. The problem is the
game was so frustrating I got headaches from playing it,
it reminded me of Death Jr. because I couldn't see
the sliding ropes in front of me like there is no 3D
depth, same shit with coins I could never tell how far
they were and it barely ever picked them up the hitboxes
were so bad (in combat too), not to mention it barely
wanted to register ledge grabs and I barely made jumps
like you gotta be millimetre perfect. And of course you
get absolutely nothing for collecting all tokens so it's
just a waste of time. It's a shame because this was one of
the PlayStation games I
was really looking forward to play, well at least I didn't
waste a disc for it. |
2023/09/22 |
Metal Slug
Anthology (PlayStation
Portable) Developer: Terminal Reality Publisher: SNK Playmore Released: 2007 Genre: Scrolling shooter, run and gun, arcade |
|
This is a collection of all the mainline Metal
Slug games released up to that point. I downloaded
it soon after I got my PlayStation
Portable to play something for a few
minutes when I'm bored and don't have any other game to
play. It's a 2D run and gun arcade game so normally I
wouldn't fucking touch this shit lmao but it's one of the
rare 2D games where I really like the artstyle but it's
insanely hard like all typical arcade games (seriously I
must be the only one who hated arcades and glad they are
gone, you get like 30 seconds of playtime before you die
and have to insert another fucking coin to play again, of
course for poor kids like me who could barely afford just
one coin it was absolute fucking bullshit) however it has
an option for unlimited continues and to save your game
which was a blessing for me (and rapid fire, but I only
realized that later eh). Like seriously this game is
insanely difficult, I died at least 20 times trying to get
through a level, I don't understand how people can get
good at these games at all, I swear there were attacks
that were literally unavoidable. Because I didn't want to
start another PlayStation
Portable game I just decided to finish the
remaining ones in this and hope the insane summer heat is
gone by the time I'm done (it wasn't). Anyway I picked the
blonde dude in every game, I don't remember the story at
all and it's only in the manual anyway, you are shooting
at these nazi inspired enemies I guess then aliens,
mummies and zombies show up later lol. There are prisoners
who you can rescue and they give you something extra like
new weapons like machine guns, shotguns, rocket launchers,
lasers etc and you can drive tanks, walking mechs or
planes sometimes lol. Stages have boss fights at the end
of course, they were the hardest part lol, I stopped
trying after a while and just kept shooting cause I died
anyway lmao. The first game Metal Slug was really
basic but I think I liked it the most, Metal Slug 2
added some new weapons and shit and the aliens lol and you
can become fat by eating too much food pickups lmao, and Metal
Slug
X is like an upgraded version of it but I
didn't like it that much. Metal Slug 3 added
different paths you can take and I think this was the
longest game too. Metal Slug 4 felt like a step
down for most people I'm sure but this was my second
favorite because it was short and simple like the first
game. I honestly barely remember Metal Slug 5 this
was probably my least favorite lol I think it just added
new ways to attack or something. Metal Slug 6 felt
very different especially because you can't save in this
one wtf, I just put the console in sleep mode and
continued a few hours later to finish it, it had like a
system where the faster you kill enemies the more score
you get or something and you could switch weapons. Anyway
after beating games you get tokens you can use to unlock
bonus stuff, like a bunch of pictures and wallpapers,
music, interview with the developers, so it has some nice
extras. I mean it was a good time waster but only because
of the unlimited continues and saves, otherwise I would
have thrown this piece of shit out after two minutes lmao.
The final game Metal Slug XX is also on the PlayStation
Portable, if it has the same options I will
play it otherwise it can fuck off lmao. |
2023/09/14 |
Sidewinder 2
(PlayStation) Developers: Pegasus Japan, Bit Town Publisher: Asmik Ace Entertainment Released: 1997 Genre: Action, simulation |
|
Let's dance in the Sky "edition". This game
didn't have a PlayStation
Portable eBoot so I had to make my own, it
was a nightmare to figure out how to make the background
look the same as the ones I download lol but luckily I
found a guide. I usually like to wait more between playing
sequels but at this point I was just waiting for the
summer heat to end so I didn't want to play a long game
and this one is fairly short. As I said it only came out
in Japan but for some reason it has a full English
localisation option, maybe it was supposed to come out in
the West? Either way there is absolutely no info of this
game online besides the PlayStation DataCenter website,
and no reviews either so it's likely the first one in
English on the entire internet lmao, I will make sure to
mention everything I could. I didn't want to miss anything
so I searched the Japanese name of the game and the word
they use for guide and I could only find one lmao, so even
on the Japanese internet it's relatively unknown. I didn't
need it for missions but I found out a few things from
that guide, more about them later. The way I found out
about this game is another interesting story, I wanted to
find old VHS gameplay recordings from the 90s and some
channel had a couple of them and one of them was this
game, that's when I realized this game is in English lol.
Anyway I really like the cover, I mean just look at it, it
looks so fucking cool. The intro is a mix of real footage
and CGI, planes flying above New York with the Twin
Towers, it looked cool. It seemed like it has a proper
training mode in the Special missions menu, you learn how
to land on a carrier or fly through a canyon only using
your machine gun but that was a nightmare with the
starting plane that barely turned lol. And finally it has
a proper third person view thank god which just made
everything better, the graphics look better too especially
the water and the cities are more detailed, but it doesn't
look nowhere near as good as Ace Combat 2, it was
probably made by a small company without the Namco money
cause I've never heard of them. You have a lot more planes
to choose from (I don't know their names, but there is
that famous ground attacking one or that cool looking
stealth plane which I loved as a kid lol), you slowly
unlock them by completing missions, and there is a nice
animation after you select your plane, like you come up
from a carrier's hangar. You can also change your weapons
but I only ever saw one type of rocket that's good for
everything. Mission targets finally have separate red
colors like in Ace Combat, and there is a short
replay after you complete a mission, basically just shows
you the last few seconds but it was nice. Missions are
also grouped together, like 3-4 of them and sometimes the
next mission begins right after the previous one without a
briefing. The story is about these giant corporations
merging together to conquer the world, so the UN sends the
Sidewinder force to stop them. One of the early missions
was another trench run (good job copying it from Ace
Combat lol) where you gotta land on an airbase at
the end of the canyon, so I could already tell this game
will have more complex missions. So after I completed the
first mission group I went back to the Special missions
because it looks basically like the mission select screen
in the first game with a bunch of greyed out ones and I
wasn't sure what to make of it. Well apparently it's not
just a tutorial but a bunch of challenge stages and they
slowly open up as you progress through the game, and you
can unlock planes there too. These were somewhat complex
too, like liberating a prison camp on a top of a mountain,
or chasing two missiles to shoot them down like in Ace
Combat 2 lol (this is were I discovered you can use
afterburners when you hold the increase speed button lol),
you even go to Area 51 to destroy some new plane lmao. But
the Campaign missions were really cool, like you need to
escort a bomber to destroy a lab, an aerial refueling part
which is pretty revolutionary, a crashed bomber causing a
fire next to your base and you need to shoot it with fire
extinguisher missiles lmao that was some cool clever shit
then the next missions starts right after it cause the
enemy noticed the fire and attacked your base. Then there
is one where you need to destoy some large cannon inside a
volcano crater surrounded by missile launchers, you gotta
fly up to the sky then go straight down to drop a special
missile on it (lol it's like the new Top Gun movie). There
are some simple ones too of course like defend a carrier
or destroy broadcast towers without damaging other
buildings. The Japanese guide mentioned that I should use
the points earned from missions and I was like wtf how,
then I found out the Custom menu is for upgrading the
planes lol, I just fucked the stats of the best plane up
to max lmao. Which I'm not even sure was necessary, the
first thing I noticed was how easy is to destroy planes
when you are facing them and you only need one missile,
the entire game is easier on normal than the first one on
easy lmao, I wonder if they did the increase the
difficulty for the West bullshit for it. I mean there was
a mission which was just flying over an enemy base lmao,
easiest shit ever. Of course the next one where you need
to destroy that base was the hardest in the entire game, I
had to destroy a runaway with a bunch of missile launchers
around, that's where I figured out I should be just flying
as close to the ground as possible to avoid them which
isn't easy in such a small space. There was one mission
without radar too to make your job harder but it was still
easy, some of the Special missions were kinda hard though
like the one where you need to destroy some bombers with
tons of escorts. But I still had no idea how to get more
missile types, first I thought you will get them as you
progress but clearly that wasn't the case, so I looked up
some YouTube videos and they all changed the Controller
Mode to Expert so I did that, and lo and behold, all the
different missile types just showed up. But honestly I
just changed it back to Novice lmao I didn't want to deal
with that bullshit lol. Well torwards the end of the game
the enemy allies with an extremist group in Nation R (they
called the countries Nation A, B, C etc lmao) which stages
a military coup to enter the fight with its powerful
military. Then you have a mission where you need to defend
the president's plane and the final mission where you
attack their capital was surprisingly easy even though the
briefing hyped it up as the most dangerous one lol, and
with the enemy defeated the Sidewinder force becomes the
official terrorist hunting group of the UN. There was no
option to save after beating the game eh, and I still had
a few Special missions I had no idea how to unlock (I
suspect you need to destroy all enemies in Campaign
missions) so I just used a cheat to unlock them all, there
was one where you need to shoot down balloons lol, destroy
planes with just machine guns or destroy a truck that's in
a tunnel lol. One last thing to check out was the Editor,
which I thought would be a mission editor but it's more
like the multiplayer with bots, you can select a map, add
your plane somwhere on it, add some squadmates (who
weren't in the campaign eh you are always alone), enemy
planes or ground forces, change if they are offensive or
defensive, so it's pretty cool and the reason why I left
the game on my memory card. And that's Sidewinder 2,
it's a pretty cool game and a clear improvement over the
first game with some nice mission variety but it isn't
drastically better like Ace Combat 2 was. The next
one in the series is on the PlayStation
2, I expect some big changes there. |
2023/09/12 |
Ghost in the Shell
(PlayStation) Developers: Exact, Production I.G Publisher: Sony Computer Entertainment Released: 1997 Genre: Action, third-person shooter |
|
I fucking love 80s and 90s cyberpunk, in
fact that's the only real cyberpunk, the switch from
analog to digital absolutely killed the genre and made it
impossible to get the aesthetics right. I knew this movie
was a huge deal and I watched it a few years ago, and
while it looked cool it was so lame, in fact 99% of the
anime I was tricked into watching was juvenile,
cookie-cutter bullshit, something is seriously wrong with
weebs who think these garbage are some deep, meaningful
shit. I heard of this game too, but it looked boring, I
didn't care for controlling some shitty tank. But I wanted
something short because I thought this insane summer heat
is coming to an end (spoiler: it wasn't), and I found it
again in a video and it looked cooler this time. It was
actually made by the Jumping Flash! developers,
and the same studio that made the movie created the
cutscenes with the original voice actors which is pretty
cool, especially the nice erotic intro lol (no subtitles
of course). So you control this little walking tank robot
(they talk too in cutscenes lol), and you can tell it was
made by the Jumping Flash! developers, but it
isn't slow as fuck, you can jump, strafe, boost and walk
on walls which is the big feature of this game. Sometimes
it was too chaotic for me to control, like I kept walking
on walls accidentally, and I hoped the training mode will
teach me everything but it was literally just a timed
challenge mode eh, I couldn't even complete it lol. At
least I got used to the combat, you need to keep pressing
the attack button to fire your machine gun and hold it
down to lock onto enemies with your missiles, there is
also a grenade you can use. I have literally no idea what
the story was lmao, it felt like just random cutscenes and
missions trying to hunt down some terrorist group or
something (I liked that cutscene where the guy complains
they use miles instead of km lol, I always change it when
the game allows it). There is a nice briefing before
missions with that old computer look, and levels are like
in a dock, sewer, destroying bombs before they explode, an
on-rail sea level, chasing some invisible enemy, a highway
on-rail chase, the city at night, an underground city, a
reactor, and a tower. Enemies are like just people, mechs,
tanks, helicopters etc, and combat is either locking onto
enemies from far with your missiles or just strafe
boosting around them. They aren't really hard to destroy
(they respawn after a bit though), even if it's dark night
vision just auto turns on or the camera changes to first
person view when it's a tight place so you can always see
them. It has the same problem as Jumping Flash!
though, some levels are just tight corridors and it's just
not suited for this kind of gameplay, you need big open
areas for it. There are boss fights at the end of levels
and they can be really hard (luckily levels are short),
they can be big walking robots, tanks, a ship, a truck,
two mechs, reactor lasers or that invisible dude lol.
These were more crazy fast paced parts, it was so hard to
avoid lasers cause I kept jumping on walls lol or just
running into them, my shitty brain and reflexes can't
handle this gameplay. The way bosses exploded looked so
cool though I loved that orange color lol. Then there is
the last level holy fuck, the game just suddenly turns
into a bullshit platformer where you have to jump on tiny
platforms to progress, it took me days to get through
those parts, this game is way to fast for some fucking
precision platforming, honestly it ruined the entire game
for me, the fucking final boss was easier than getting
there lmao. I could only complete the training mode after
I beat the game lol, based on how you do you unlock
cutscenes, I just used cheats to watch them all lol. It's
pretty good for a PlayStation
game (except the platforming shit) but it's really short,
it's a much better concept than Jumping Flash!
that's for sure. |
2023/08/31 |
Death Jr. II: Root
of Evil (PlayStation
Portable) Developer: Backbone Entertainment Publisher: Konami Released: 2006 Genre: Action adventure |
|
I wasn't looking forward to this game at
all lmao but they listened to me lol they changed the
camera to the L and R buttons! And man it's so much
fucking better to play, movements are the same but it
isn't a buggy piece of shit where you need to align
perfectly to make jumps. You can also sidestep where you
rotate the character with the L and R while the camera is
centered behind you, I used this a lot. In this game Death
Jr. and Pandora need to find a cocoon for a school project
but they accidentally let some evil root lady out lol who
then captures DJ's father Death so you gotta save the day.
Finally they have proper and funny cutscenes and dialogues
and all your friends from the first game are back. You can
pick between Death Jr. and Pandora, they play the same but
they have different weapons and Pandora has a whip as her
main weapon and you can also play co-op which is cool. You
collect orbs, green for health and orange for upgrades,
you can find more by destroying shit. You can find these
upgrade stores on levels and buy new moves and weapons but
to upgrade them you need to find specific parts instead of
just a generic one, they aren't really hidden though
usually you can easily find them, there are some hidden
places you can find but they mostly just have big orange
orbs. The graphics and the artstyle looks so much better
too, and enemies aren't just the same shit anymore, you
fight different enemies on different levels, and the best
thing is they aren't just retarded waves anymore, the
combat is actually fun. The game is linear, so no more hub
world like in the first game but it's better this way,
levels are fairly long but they have checkpoints. You
start in a forest, which has a teddy bear cemetery with
dead teddy bear enemies lmao and a giant Monopoly board,
this had some basic puzzles where you need to hit robots
to rotate blocks to open doors, and the boss here was a
giant toy robot, then there is a level where you just find
weapon parts for the jar baby. Then there is a secret
research facility hidden under a llama farm waffle house
lmao wtf with chickens with laser eyes and lab rats, and
you teleport to space there which looked cool, then you
are in a giant kitchen and finally you face a giant llama
boss lol. Well it turns out the jar baby's fart is the
toxic weapon to kill the root lady lmao so you go after
her in the mall with mannequin and mop bucket enemies lol,
and then finally to the underworld. The final level was
hard like an average level in the first game lol and I had
some flashbacks from that awful wall jumping part and
where you need to swing over a lava, but these were the
only shitty parts. The boss fights were so much better in
this game and for some reason the final boss ended with a
QTE finisher lol it felt so out of place. Well after DJ
saves his dad he gets grounded lmao and he even says no
more PlayStation
Portable lmao. There is a funny dialogue
during the end credits and you unlock a cutscenes and
storyboard viewer. Everything in this game was so much
better than in the first game, I don't know why couldn't
they just do this the first time. It plays great, it's
funny as fuck and it's just a fun game overall. But I
don't think anyone cared about it, and maybe it just
wasn't enough because Daxter was already out. |
2023/08/24 |
M.A.C.H.: Modified
Air Combat
Heroes (PlayStation
Portable) Developer: Kuju Surrey Publisher: Vivendi Games Released: 2007 Genre: Action, racing |
|
I think I saw this one in a YouTube video,
I downloaded it early when I got my PlayStation
Portable cause why not. It's a racing and
arena like air combat game with a dumb fucking title lmao.
The career mode has different tiers you need to beat,
rookie, pro, ace whatever, they all have different
championships and it gets harder as you progress. You pick
a starting plane and you unlock new ones as you progress,
and they can be upgraded and customized, you can put on a
bunch of logos and flags, I just the flag of my shithole
eveywhere lmao. Upgrades have tiers too but it's just
easier to buy the best one, except for the last plane
where you don't have enough money left and you gotta be
smart which ones you pick cause the final unlockable plane
was a nightmare to beat. Races have pickups like rockets,
stealth and more boost, and you can build up your
machpower for turbo by flying close to the ground. The
races can change anytime because of the pickups so you are
never safe, gotta press the roll button to evade missiles
and shit. It took me ages to figure out I should only use
turbo when I fly straight and how to take sharp turns, I
don't even remember if you could break or not lol. The
tracks are very narrow and the locations are like a
jungle, some ice place, forest, rainy port etc, there are
very few of them actually. Then there is dogfight which is
like an arena where the plane with the most kills wins. It
has the same pickups and you can use your machine gun
which overheats, and when you get a bunch of kills in a
row you unlock some laser for a few seconds which
instakills everyone. There is also a challenge mode which
also has tiers, challenges can be just the dogfighting
with the laser weapon, collecting coins before the time
expires, going through turbo rings etc and you need a gold
star in every one to unlock the next tier. These can be
really hard especially that mach speed one where you
constantly need to build up your turbo to beat the time
limit, it took me forever to beat those. The game is fun
at first but then it gets really boring and repetitive
because of the lack of new maps, you just get the same
ones with a short and long track or in reverse but that's
it, and it gets so fucking hard by the final tier it's
crazy (which is just races only), I don't even know how
long it took me to beat the final plane with the max
stats, in fact I can't believe I managed to beat the game
and all the challenges too, it was ridiculously
frustrating. I think it's the kind of game you should play
slowly just every once in a while instead of trying to
bruteforce through it cause it's fucking shit like this
lmao. |
2023/08/13 |
Fracture (Xbox 360) Developer: Day 1 Studios Publisher: LucasArts Released: 2008 Genre: Third-person shooter |
|
I heard of this game, and I always wanted
to play it because it's a LucasArts game, but it had bad
reviews and everyone was like how shitty this game is.
Even with all the extra DVDs I wasn't sure if I should
waste a disc for it or not, but then I just said fuck it,
I like the concept and I shouldn't be listening to
reviews. The story is about the US splitting into two
sides after global warming fucks everything up, the East
is focusing on technology to modify the world around them,
and the West is more about genetically modifying humans to
adapt to the environment or something like that, honestly
the story was so utterly forgettable that I had a hard
time following it, it's like it's just there in the
background and that's it. But it doesn't really matter
anyway because the main focus of this game was on
modifying the terrain, it's similar to the first Red
Faction game but here the entire game is built
around it. You can raise and lower the ground with your
weapon and use it as cover, and you have grenades too that
do the same thing, or one that creates a ramp for you to
reach new areas, and a vortex grenade which sucks everyone
up then explodes lmao. Sometimes you need to use these
stuff to solve puzzles, like creating a ramp by raising
the ground under a plank, or like guiding these balls to
destroy some machines, or modifying the terrain under some
metal to redirect beams, shit like that. They were pretty
clever but honestly there were times I couldn't tell what
I was supposed to do, and at some point I couldn't
progress because a shield got turned back on by a grenade
or something on the other side, so this insane terrain
modification can softlock you if you are not careful. Some
of the weapons are pretty cool too, like there is some
torpedo kind of thing that travels underground and you can
make it explode when you want, or a freeze gun, some of
them were shitty though like the rocket launcher, it was
so slow and just barely ever hit the target. You get some
upgrades too as you progress, better shield, stronger
melee, double jump, and you can jump and press melee
attack for a powerful ground attack like it's Star
Wars: The Force Unleashed or something lmao. There
are three chapters, San Francisco, some desert place with
enemy research facility, and Washington, but they all have
different areas too like underground bases, city streets
and whatever, there is a vehicle section too and it can
dig and create ramps too lol and it fires at enemies
automatically. There is a big walking machine you need to
destroy like in Halo 2 lol, and there are even
little Tremors like monsters who travel underground lmao.
The game is really hard in general, I died so much already
when I was only on the third level, some enemies are
brutal like the big armored dudes or the ones who jump all
over the place. There are boss fights too, they weren't
that hard they just took really long, except the final
boss which was fucking brutal lmao I had to use some
glitch to defeat him. The collectibles are these hidden
data cells, I used a guide to find them all, they unlock
more stuff for the weapon testing mode which is like a
training area, you can fuck around in a sandbox with
weapons and powers an summon enemies, I just used it to
get some of the weapon achievements lol it was boring. The
ending implies the world split into the two ideologies,
the West and Africa is the tech focused and Asia is the
genetics, but of course no sequel because everyone hated
it lol. I liked it though, especially the music which was
fucking awesome like it's from Star Wars, but I guess
that's what you should expect from a LucasArts game lol.
But I realized why people didn't like these Gears of
War "clones" like this one or Army of Two
even though they had new and interesting gameplay
elements, it's because the setting and the story is so
forgettable, but seriously who cares if the gameplay is
fine, story is the least important part of games, they can
be fun with the dumbest shittiest story too. It can
elevate games and turn them into genuine classics like it
happened with Gears of War, but they can't make a
game worse. But not every game needs to be a classic, they
just need to be fun and that's what this game was. |
2023/08/11 |
Raging Skies
(PlayStation) Developers: Pegasus Japan, Bit Town Publisher: SCEE Released: 1996 Genre: Action, simulation |
|
Also known as Bogey Dead 6 outside
of the civilized world and as Sidewinder in Japan.
I wanted to play Lethal Skies Elite Pilot: Team SW
on PlayStation
2 but then I found out it is actually part
of this series and this is the first game in it, but the
next two only came out in Japan so I was like nevermind
then, I don't like picking random games without playing
through the entire series. I just found out though that
the second game had full English localization even though
it never came out in the West, and the unreleased English
PAL copy of the third game actually leaked online so I can
play through these games. From what I understand this
series was supposed to be the rival of Ace Combat
in Japan but I literally can't find anything about it on
the internet, not even those insane Ace Combat
fanboys talked about it ever, it's really fascinating to
me. The story is basically non-existent, you are part of
some elite unit and you need to stop some crime
organization who built up a huge military force. There is
a training mode, but it's just three missions for score,
it doesn't explain anything lol. And it froze on my PlayStation
Portable, that's why PopsLoader is great
because I could just find an earlier version where it
worked. It only has cockpit view though eh, but it's good
you could actually see the cockpit and not just a first
person view like in the first two Ace Combat
games. I had a hard time getting used to the gameplay
though and shooting down all the planes in time so I
switched to easy and I could finally get to the second
training mission where I was supposed to destroy a bridge
but I couldn't figure out how. That's when I accidentally
discovered you need to switch between missile types to
actually target them lol, you have two air-to-air and two
air-to-ground missile types, not sure what the difference
was. The graphics were really nice, miles better than Air
Combat and there is not even a year between these
two games (of course it's not as good as Ace Combat 2),
I
especially
loved
the
orange
sky
with
the
sun
it
looked
so
pretty.
You
get
a nice briefing on an old monitor
before missions, you have six lives as continues if you
get destroyed, and you don't have to buy planes you get
them as you progress, there is only a few of them though
but I always just pick the best one so who cares.
Sometimes you can select between two missions, but they
are pretty varied, like shooting down a stolen plane,
protecting allied planes, destroying ships, factories, oil
refineries etc, sometimes you launch from an aircraft
carrier which was cool, but landing on it wasn't lmao I
crashed but at least it didn't fail the mission lol. Your
plane drops chaffs automatically which was pretty cool, I
don't think any of the Ace Combat games have that.
There are fuel and time limits too but I never ran out of
fuel. You never really have any allies though, I think
they were only in one mission so that was disappointing.
It's a fairly short game, and the last mission was hard so
I just flew at maximum speed to the carriers I had to
destroy with all the planes chasing me lol. No end credits
for playing on easy though, lol fuck you I just watched
that on YouTube. I actually liked the game, it's so much
fucking better than Air Combat I don't understand
why no one knows about these games. I think the second one
came out after Ace Combat 2 so let's see if they
managed to improve that much too. |
2023/08/10 |
Call of Duty: Roads
to Victory (PlayStation
Portable) Developer: Amaze Entertainment Publisher: Activision Released: 2007 Genre: First-person shooter |
|
I loved the WW2 Call of Duty games
(I didn't really care for the modern ones, I played most
of them though), especially Call of Duty 2 which I
played on and off for like a decade online on Xfire, which
was such a cool program I miss it so much. Call of
Duty: Finest Hour was one of the few games I bought
back in the 2000s because I wanted to play all the games
in the series but it was pretty bad lol, and I played Call
of
Duty
2:
Big
Red
One after softmodding my Xbox
but I didn't really like that either, it was much better
though. Call of Duty 3 was one of the first games
I've played on my Xbox
360 but I barely
remember anything lmao except that it had a Polish
campaign which I thought was weird lol. So this game is
the last one in this series I could play but hadn't yet,
and I read that it's like Call of Duty 3 but on
the PlayStation
Portable and I thought it's the same game
but luckily it isn't at all (it was actually on my PlayStation
Portable when I bought it lol). The menu is
just like the Call of Duty 2 menu lol and it has
three campaigns, USA, Canada and UK. No fucking soviets
thank god, just fyi for all the westerners: they were the
real bad guys of WW2 and you can see the effects of that
today, should have dealt with them the same way as with
the nazis. The controls are just like in Coded Arms,
but it feels slower. The aim assist helps a lot, and when
you aim down sights it moves it to the enemy, not when you
are using a sniper though so those parts sucked. When you
get close enough to the enemy and press fire it just
switches to melee attack so no separate button for that.
It feels just like Call of Duty 2 lmao, same kind
of missions and sounds and shit. There is no grand
storyline, you are just playing as random soldiers
fighting somewhere and that's it, most of them seem to
take place during Market Garden though. You start in
Italy, then go to Normandy, then the Netherlands and then
to Germany. It's very linear though, there are no big
areas, mostly you just follow the streets or the trenches.
It still has that feeling that you are in a grand battle,
you see planes flying, waves of enemies or tanks coming at
you. And the gameplay isn't just shooting at the enemies
with your rifle as you advance, sometimes you need to use
turrets, RPGs or even artillery to destroy tanks, so it
really is just like any Call of Duty game just on
a handheld. There is even a missions where you are in a
bomber, hopping from turret to turret and then dropping
the bombs at the end. One mission was kinda like D-Day lol
except it's on a river with bunkers lmao. The Canadian and
British campaigns seemed more complex though, there is one
scripted part where you need to run away from the tank in
an alleyway, it was weird because it was so different than
the rest of the game lmao. And man the MP44 was really OP
in this game lol, it was literally a one shot kill weapon
which was insane with all those bullets lmao. It wasn't
hard though except the last missions, I kept dying but
there are checkpoints, you can't restart from the menu
though and it fucking bugged out near the end of the final
mission, luckily I had grenades to kill myself otherwise I
would have had to play the entire mission again eh. The
framerate was really bad sometimes though especially
during those final missions because there is so much stuff
happening. After missions you get a medal based on your
accuracy, time, shoots, kills etc, and you can unlock
bonuses like database entries and wallpapers, and the end
credits had real pics from WW2 which was cool. It was
alright and it really feels like a Call of Duty
game but it was so short and the multiplayer is online
only without bots eh so I get why people were disappointed
with it. Well apparently there is still one more Call
of Duty game left on the PlayStation
2 which I didn't even know it exists lmao,
I will play that in the future for sure. |
2023/08/04 |
Colony Wars
(PlayStation) Developer: Psygnosis Publisher: Psygnosis Released: 1997 Genre: Space combat simulator |
|
I heard of this series before, I thought it
looked cool as fuck as I love space flying games but I
heard it's insanely hard and it's on multiple discs so I
played it on my PlayStation
Portable. What's cool is that if you fail a
mission the game doesn't end, it puts you on a different
path and there are a lot of different missions and endings
you can get, so being terrible in this game is ok too
lmao. They got a narrator who sounds like James Earl Jones
which was awesome lmao, the story is about this evil Earth
Empire taking all the resources and treating its colonies
like shit, and some of them form an alliance called the
League of Free Worlds and revolt against the empire. There
are a couple different star systems you will go to, it all
depends on whether you can complete the missions or not,
like you can miss complete star systems and a bunch of
missions if you don't fail anything because you go on to
attack the Solar System instead of retreating to a
different one. You get a really fucking detailed database
too narrated by a woman, like the backstory of the star
systems and the planets, tons of info about the ships in
the game, just all kinds of things, this amount of info
was completely unnecessary lmao. There is a tutorial mode
with different missions that teaches you everything, and
that's where I noticed the controls suck ass lmao, and
none of the other presets had any useable controls on a PlayStation
Portable, however you can reassign buttons
on the PlayStation
Portable outside of the game, and I came up
with a control scheme that was actually better than
anything in the game options lmao, they were all weird
like the left and right were the strafe buttons and the
shoulder buttons rolled it which I could have never gotten
used to. It was still fucking hard to shoot down enemy
ships, like you need to press the forward or reverse
thrust if you want to move, and I had to put those to X
and triangle, and it's hard in general to follow the enemy
ships making all kinds of movements and shooting them at
the same time. You can't pick between ships and weapons so
you gotta use what's given, enemies usually have a shield
so there is an anti-shield weapon, then normal laser when
the shield is down, some kind of scatter gun that's good
for both, an EMP gun that disables the ship so you can
safely destroy it (which I realized is a better tactic
against large destroyers, cause they have some brutal
laser weapon that can fuck you up badly). There is even a
grapple gun lmao, I only used it once when the mission was
to disable a destroyer and tow it to yours, but I couldn't
figure out how it works lmao apparently you need attach it
to the cruiser to finish the mission. Man the graphics
looked really nice, I loved how the planets looked (except
Earth at the end which was yellow for some reason), the
suns and the explosions that make you blind for a second,
or the wormhole which looked awesome. You have two inside
and a third person view, but the last one doesn't have any
crosshair for some reason so it's unusable eh. The ship
designs were kinda lame though but that's ok, and it was
cool how cloaked big battleships just appeared out of
nowhere. Missions are really short though, like under 5
minutes but they are grouped together and you need to
finish them to save your game. And there are barely any
ships around, maybe you have like 4 targets and that's it.
I would have loved to have some big space battles like in
Project Sylpheed but I get it, it's probably
because of the technical limitations. You aren't always
alone though, you have allied fighters and big cruisers
and they are actually useful for once lmao, like they
actually destroy shit before they get blown up lmao. And
accidentally killing or targeting friendlies isn't
allowed, if you shoot at them it's game over and they send
you into the mines lmao. And it was fucking hard man, I
had to retry missions so many times because I didn't want
to end up on a shitty path, basically I kept retrying for
like 45 minutes then just somehow completed all the
missions in that chapter in like 10 mintes lmao. The last
mission was especially brutal against the tzar's super
titan battleship, it took me days to beat it on my last
try cause I was about to give up lmao and just accept that
ending, and apparently that's the real ending where the
next game continues, so maybe you are supposed to fail it
lol. It's basically blowing up their portal when you leave
to imprison the empire in the Solar System, but the best
is a total victory and an alien ship easter egg at the end
lol. I think with the best ending you can replay missions
and see the other paths too but no thanks I'm done lmao it
was fucking exhausting, I just watched all the cutscenes
to know what would have happened if I lost a battle. Still
I think the custom PlayStation
Portable controls actually made it a little
bit easier so I'm gonna play the rest of the series here
too I think, cause it's a cool game and I want to see what
happens next. |
2023/08/02 |
Snoopy vs. the Red
Baron (PlayStation
Portable) Developer: Smart Bomb Interactive Publisher: Namco Bandai Games Released: 2006 Genre: Flight simulator |
|
I think I watched some of the cartoons when
I was a kid, and had Snoopy toys (I remember this
particular one from McDonald's lol) but I never really
knew about the kids and what their names were besides
Charlie Brown. This game came out on PlayStation
2 too and it looks better there with nice
clouds but it's a really late game and it would take me
years to get there, plus this one has more stuff for
multiplayer so I was like let's just play it here, they
are essentially the same game anyway. It's a cool WW1
flying game and that's one of the reasons why I wanted to
play it, I love that period it's so much cooler than WW2
but there are barely any games sadly and most of them are
flying games lol, next one is coming up on Xbox
soon and recently I found one for PlayStation
2 so at least it's better than nothing. It
has some nice cutscenes, Snoopy is basically sleeping and
dreaming about being in WW1 lol but the voices were so
weird with all those little kids lmao as they are the
other pilots or your officers. There is a nice tutorial in
a baseball field in the suburbs, and that's the hub world
too where you fly into the upgrade store or buy new
secondary weapons, or into billboards when you want to
start a mission. Different worlds have different missions,
like there is an island, some forest, Verdun lol, some
canyon etc, the maps aren't too big but they all have
secondary missions too like shooting down everything and
there are these balloons and letters you can shoot to
unlock new characters too, and coins to collect to buy
stuff, and you get a rank based on how you do at the end
of missions. There are also these challenge stages at the
end of worlds, it's like go through gates in time while
collecting coins or just kill waves of enemies. There is
always a secondary weapon that's required for a world to
pass a mission so you better have enough coins to buy it.
The game reminds me of SkyGunner, or more like
what that game should have been, it has a really sweet
artstyle and it's easy to control. The gameplay is the
usual shooting down planes, ships, cannons, tanks etc,
sometimes you need fly low to avoid radars (trench run
ftw), or navigate through caves, and there are puzzles too
but they are braindead easy, like shoot here three times
or something like that. Sometimes there are other
characters flying with you but I've never noticed them
shooting down anything lmao. There are boss fights at the
end of worlds, and they are like giant planes or ships, it
can be a Woodstock turret section where he is in a tiny
plane behind you lmao or it's just an on-rail level
chasing the boss. The final boss was a flying fortress
then the Red Baron, this was probably the only tough part
of the game but it was still easy compared to other ones
lol, I mean it's a kids game after all. The end credits
was cool because you can fly around with the other
characters while the credits roll lmao. I don't know if I
did something wrong but I rarely had enough coins despite
collecting everything, I never had enough for upgrades,
new weapons or the characters which are like ridiculously
expensive, so I just replayed challenge stages a bunch of
times to get enough for the new weapons. But I think you
are supposed to do that, because there are some boxes and
shit that can only be destroyed with a certain weapon you
unlock later. Multiplayer has bots thank god and it's the
usual deathmatch or team deathmatch or a mode where the
last survivor wins, but it's so easy I can destroy every
bot without dying eh, the only time I lost was when I put
every other bot in one team vs me lmao. The new modes that
are unique to the PlayStation
Portable version are all locked to online
though eh. So yeah it's what SkyGunner should have
been, it was a really sweet and fun game and I will keep
it because of the bots. |
2023/07/29 |
Jumping Flash!
(PlayStation) Developers: Exact, Ultra Publisher: Sony Computer Entertainment Released: 1995 Genre: Platform |
|
I think I've first seen this game in a
YouTube video but I didn't think much of it. It's a very
early PlayStation game,
and apparently the first 3D platformer ever. What makes it
more interesting is that it's a first person game, and you
can shoot too so it's kinda like some weird FPS lmao. It
was supposed to be very short and easy and it came out on
the PlayStation
Portable too so I thought maybe I should
check it out. You play as a robot rabbit lmao and some
dude took some lands out of a planet and your job is to
get them back. So there is like 6 worlds and they all have
3 levels, the last one being the boss fight. They are all
different, like a normal city, some Egyptian map, a snow
world where everything is slippery lol, an underwater
place with ships and shit, or like some space
construction, they all look pretty cool the game has some
nice early 3D visuals. The gimmick here is that you can
jump insanely high with triple jump lol and it's slow so
you can usually aim where you want to land. The objective
is to collect there carrots which opens the portal where
you can leave the level, and you can do them in order as
they all have the letters of exit, and every world has one
bonus stage where you can pop balloons for more score lol.
Levels are 10 minutes long but there are pickups like time
extend or you can freeze enemies. There are also special
weapons you can pick up like bombs and shit, and you can
kill enemies by jumping on them too lol, and you can
collect coins after they die, but it's all pointless
because the score doesn't matter at all. You can only save
when you completed a world eh and it sucks when the boss
kills you and you need to go through the same shit again.
Because this game can be frustrating as hell, there are
corridor levels where you can't jump and the gameplay just
isn't good for that, and some of the levels like that
fucking city in World 5 was a nightmare, took me forever
to make those jumps. The boss fights were awful too, the
World 5 boss was cool though it reminded me of that boss
from Rez who changes forms and starts running, the
final boss was brutal too because it different stages and
I had no health left when I finally managed to kill him.
There were no credits and apparently because you need to
play through the game again but it's exactly the same but
with less time, yeah no thanks fuck that shit. There is a
Time Attack mode too but again fuck that. I mean it's an
interesting early 3D game but I didn't like it all, I'm
sure it was cool when it came out though. |
2023/07/22 |
Star Wars: Lethal
Alliance (PlayStation
Portable) Developer: Ubisoft Montreal Publisher: Ubisoft Released: 2006 Genre: Action-adventure game |
|
This is another game like Star Wars
Battlefront: Renegade Squadron which I saw in the
stores all the time and really wanted to play and now I
finally can. Btw I really hate how few manuals you can
find online, all the screeching about game preservation
and no one made an effort to scan the manuals too? Just
fuck off, I always feel like I miss out on something
because of that. The story is about stealing the Death
Star plans, which is weird because Kyle Katarn already did
that (yes, EU is canon and the Disney shits can go fuck
themselves) and he is even in the game lmao, but this one
is apparently some upgraded one or something, whatever it
was confusing as hell. You play as a sexy Twi'lek criminal
chick, and I don't think there are many Star Wars game
where you play as an alien, although I played a blue
Twi'lek chick in Star Wars Jedi Knight: Jedi Academy
because I thought Aayla Secura was really hot lmao. It's a
third person action game and the controls were pretty
good, L and R are the camera and they change target when
you are locked onto an enemy so it's auto aim only when
you are shooting but it's fine, and when you get close
enough you switch to a laser knife lol, you also execute
enemies with it when you get behind them. At some point
near the beginning you find a droid who joins you and the
game turns into a Ratchet & Clank kinda game
lol but a very basic one. He can go through holes in the
wall and you take control him to press switches while you
are avoiding lasers and shit, sometimes you need to
protect him from enemies while he is working on a
terminal, and you can use him to jump on walls or slide
through rails but you gotta hurry because it drains his
energy. He can help you out in combat too, he can disable
enemies and you can take them out or later use him as a
shield, and when you kill everyone they do a little hip
bump to celebrate lmao so cute. He can also disguise you
which was the coolest ability, you look like a
stormtrooper and you can sneak into closed parts because
the guards let you in, you gotta collect energy though or
else it runs out and they can tell it's fake if you get
close enough. There is this alliance meter which increases
when you kill enemies together but I'm not sure what it
does, I think it makes the droid's attacks more powerful
and he can disable more enemies. You do some very basic
acrobatic shit too like jumping and rolling to avoid
lasers. There are some on-rail levels too where you fly
around holding onto the droid like in Star Wars: Episode
II – Attack of the Clones avoiding traffic and obstacles
lol, I mean there is literally a part like that in
Coruscant lmao. Sometimes there are waves of enemies you
need to deal with, there are turret segments too and you
can assign your droid to cooldown and to repair it, and
there are turret levels in your spaceship too where you
need to shoot down TIE Fighters. As you go through the
game you unlock new moves and weapons, you start on
Coruscant with a pistol, then go to Alderaan and the Black
Sun shows up (I liked them from the comics) and you get a
rifle, and then to Mustafar where the on-rail flying
through the lava looked so bad lmao and you get the sniper
here (which you can only used zoomed in), then you end up
in prison and need to break out lol, and then some forest
level where you can see the Death Star in the sky, then
you get into the Death Star too, and then finally to some
planet called Danuta where the on-rail level looked like
when they fly inside the Death Star in the movies lmao it
looked so cool. There are some boss fights too, the one
with the rancor was tricky lmao, and the final boss was
fucking tough, and apparently she was his slave or
something, the story wasn't easy to follow lol. It's a
good game but there are no collectibles or anything extra,
you just play it once and you get everything out of it,
but it's a really nice action game with a good Star Wars
feel especially with the awesome John Williams music. |
2023/07/20 |
Spyro 2: Gateway to
Glimmer (PlayStation) Developer: Insomniac Games Publisher: Sony Computer Entertainment Released: 1999 Genre: Platformer |
|
Also known as Spyro 2: Ripto's Rage!
outside of the civilized world. As I said I'm gonna play
this on the PlayStation
Portable, and it felt perfectly fine there,
it controlled pretty much the same. In this game Spyro and
his dragonfly buddy wants to go on a vacation but as they
go through the portal they end up in a different world
where a professor modified a portal to summon a dragon,
because this evil dude called Ripto took over their world
but he is terrified of dragons so they wanted those big
ones from the first game to defeat him but all they got is
Spyro lmao. No dragons to rescue this time of course, here
you need to collect talismans at the end of every level
and orbs to power up the portal to the next world. There
are three hub worlds, Summer, Autumn and Winter (which
only has orbs and no talismans) but they all have
different kinds of levels so it's not like every snowy
level is in Winter, not sure what was the point then. They
don't have any enemies but you can still find orbs and
gems there. When you enter and leave a level you get these
short funny cutscenes of the locals and enemies lol, the
graphics are the same (and the skyboxes are still
gorgeous) but the characters look so bad lmao. Levels are
more complex now (and you can turn on a minimap which
helped a lot) because you need to do quests to get orbs.
You always see how difficult they are before you start,
some of them are simple like kill certain enemies in time
or activate switches, there are some ridiculous ones like
playing a hockey game lmao, following a spy or getting an
item to find another item to find another one and so on
lmao but there are a lot of frustrating ones too like that
fucking trolley, or that level with the beanstalks and
elephants, or that one with the fauns and stone giants,
fuck they were the absolute worst (at least you don't have
to chase those little thieves for eggs on every level,
just in one), even the bonus flying levels have quests
lol. There is this asshole called Moneybag who sometimes
wants gems to let you through a part, and he sells you new
abilities too like swimming (no oxygen meter thank god),
walking up ladders and a headhbash move, and you need them
to return to previous levels to complete them. You get
powerups too after killing a certain number of enemies,
like flying or sprinting (which is still a nightmare to
control), and there are other things you can do like
picking up rocks and firing it from your mouth lol. There
are some fun levels, my favorite was Crystal Glacier where
you need to rescue caveman eskimos from ice cubes lmao.
There are some other fun parts, like in an underwater
level there are sheeps in there in scuba gear lmao, and
there is a robot farm level lol, or Metropolis which is
like some proto Ratchet & Clank level where
you can clearly see they are the same developers. There
are boss fights at the end of worlds so it's only three,
they were somewhat challenging, the final boss was not as
bad as the one in the first game but still it took me a
while lol. When you complete the game 100% it unlocks
Dragon Shore which is the place you wanted to go
originally, it's like a fair lol with roller coaster,
bunch of carnival games where you need to hit a target to
drop an enemy into the water lol, a fucking love boat ride
lmao and you get the mega fire power up if you got all the
orbs and gems, the tokens you get on this level unlocks
the cutscene viewer but eh who cares. There is another Ratchet
&
Clank thing you can do which is the skill
points, like finish a level in x amount of time and stuff
like that, it unlocks the epilogue where you can see
stupid shit like what happened to the characters, I just
watched it on YouTube lol. It was good but honestly I
prefer the simplicity of the first game, it was more
soulful and charming and the music was more memorable too,
some of the quests were really annoying and frustrating
here. There is one more game left and I will try to play
it before I get to the next Ratchet & Clank
game. |
2023/07/17 |
Pirates of the
Caribbean: Dead Man's Chest (PlayStation
Portable) Developer: Griptonite Games Publisher: Buena Vista Games Released: 2006 Genre: Action-adventure |
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I liked the first Pirates of the Caribbean
movie a lot (I read that it was inspired by the Monkey
Island games but I think that's bullshit, I don't
see it), I have the second one on DVD which was okay but I
only saw the third one a few years ago and it was meh (I
wouldn't even bother with the other ones). I actually have
the first game on PC
which barely has anything to do with the movie, it was
supposed to be a Sea Dogs game but the publisher
renamed it and forced the Black Pearl and the island names
in it lol, I liked it but I got stuck at some fortress
siege and I could never progress, I might try it again
because it's on Xbox. Anyway interestingly this
game based on the second movie only came out on handhelds
(I only found out later there was another game on PlayStation
2 that takes place between the first two
movies, maybe I should have played that first). You are
playing as Jack Sparrow (who moves like a moron lmao) and
it's just a simple third person action game, you are sword
fighting dudes which is simple as fuck they even show
which button to press every time lmao, and sometimes you
need to solve simple puzzles to progress or move like an
exploding barrel to a door to destroy it (which wasn't
obvious that you could do that), and there are some
platforming too but again it's braindead simple and
sometimes buggy as fuck too. For some reason the combat
was so fucking hard for me and I couldn't even finish the
first level lmao so I had to restart on easy, then it was
just really easy without any challenge eh. You can pick up
weapons like bottles, throwing knives, guns etc and they
are insta kill when you use them, you can also use the
environment to kill enemies with like giant rocks. There
are also these power moves you can use after you kill
enough enemies, they are insta kill too and the stronger
ones can kill more enemies. You get these in the treasure
arena levels which unlock after you find enough hidden
treasure maps, it's just waves of enemies to defeat lol.
Who are always the same btw, the only difference is how
they look, there is a one sword, a two swords or a giant
pirate type and you always need to use the same combos to
defeat them, but you can't always see which button to
press because of the shitty camera. That three way fight
scene from the movie is also here but it's so dumb, you
fight one of them, he knocks you down and you follow him
to the next room lmao, and at the end you finally fight
them both and they were like the regular enemies not
bosses. Finishing all arenas unlocks the final level which
is the Kraken boss fight, it would have been really hard
if I wasn't on easy because I couldn't avoid the shitty
tentacles. There was a notoriety meter in the game that
gave you better ranks but I had no idea what it really did
lmao. Also a weird bug I've never seen before, the game
refused to save because the memory card had too much free
space, I guess it was made when they were still just like
2GB or less, I had to fill it up with games and videos to
fix that. I knew the game had multiplayer but I thought
it's online only, but as I was reading a guide it said you
can actually play against bots but you need to turn on the
wifi to use it, and it's a completely different game, it's
naval battles vs 3 other ships with the usual deathmatch,
capture the flag, last man standing and time limit modes,
you can even board ships but it's like just spam one
button lol, there are power ups too like the Kraken you
can summon lmao and as I found all the maps it gives you
the Black Pearl which was really cool. This was actually
fun so I won't delete the game, and it kinda saved it from
being a piece of shit simple braindead easy game lmao. |
2023/07/11 |
Rengoku: The Tower
of Purgatory (PlayStation
Portable) Developer: Neverland Publisher: Konami Released: 2005 Genre: Action-adventure |
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I saw this game on lists all the time but
it had bad reviews and a lot of people complained how
boring it was and you just go from room to room. But for
some reason I was fascinated by it, and I found a deleted
guide that was really detailed (where I learned the EU
version is better) so I didn't feel I would be overwhelmed
by the mechanics and I decided to give it a go. The story
is about these androids created for war and after it ended
they were sent to these towers to fight each others for
sport to entertain humans. Essentially the goal is to
defeat everyone on a floor and move to the next one and
eventually reach the top floor to become a champion.
However Gram, the android you play gained consciousness
and starts questioning why this happens, and he starts
fighting his way through the tower to find answers.
Basically the only story is before and after boss fights
when you talk to them, and it's just conversations. Floors
are randomly generated, and in order to get to the next
floor you need to clear every room then defeat the floor
boss. When you enter a room the first time the door locks
until you kill everyone, but if you die you lose the
equipment you were wearing and start again at the bottom
floor, you need to teleport back through the floors from
terminal rooms and try to get it back before it
disappears. It was easier to just return to the terminal
rooms every once in a while to save lol, you need to come
back anyway to manage your inventory and equipment.
Becuase when you kill enemies there is a chance they drop
stuff and there is also overkill which is an orange bar
that shows right after you defeated the enemy, and if you
keep damaging him it goes up and the chance of more
equipment increases. You can assign weapons and equipment
to your head, left and right arms, chest and your legs,
and you can use them with the face buttons. There are all
kinds of weapons from melee to ranged with different
damage types, but it's better to stick to just one because
the more you use it the more experience you gain and it
makes that weapon type stronger. I just sticked to bullet,
used a chain gun on my left arm, some really fast machine
gun on my head that sprays bullets everywhere lol, some
rocket launcher shit on my right arm, damage reduction
armor on my chest and repair and ammo recharge parts on my
legs. There are multiple slots so you can use different
stuff, some of them even needs more than one slot. The
combat is fast paced, you need to keep moving and roll
around a lot otherwise you are an easy target. Enemies are
randomly generated too but every floor has different
equipment, they look so fucking cool though I really like
the character design. All the floors and rooms (except the
8th which is white) look the same which kinda sucked, one
time I had a swastika shaped one though lmao that was
funny. There are boxes everyhwere with health, ammo
recharge and cooling elixirs, last one is important
because using one weapon, sprinting or rolling too much
overheats you and you can't use that weapon until it cools
down (there are cooling parts too you can equip). Enemies
drop elixirs which you need to use to upgrade your armor,
health, weapon slots, cooling etc and you can turn
equipment you don't need to elixirs too. You are supposed
to grind through floors but I managed to get everything by
just clearing all rooms and fighting all the enemies as I
was going back to the terminal lol, but as you progress
and get better equipment it becomes so easy to farm
weapons because you can fill up that orange bar easily. As
you go through the floors and speak to the bosses you
learn some of them are like you, some just want to fight
because that's what they are programmed to do, learn how
humanity has been long gone and it's just all for nothing,
and when you reach the top floor and defeat the boss the
android who controls the tower teleports you back to the
bottom and uses you to upgrade all the enemies, so
essentially you need to go through the entire game again
like in Coded Arms with stronger enemies and
better equipment lmao, I know it's just a bullshit way to
make the game last longer but here I didn't mind it. When
you finally get to the top you are in this weird control
room I guess and when you defeat the final boss you leave
and go outside to this barren landscape filled with other
towers. The only unlockables are concept arts which you
get after defeating bosses, they looked cool though. On
paper this should be an extremely repetitive boring game
where you just do the same thing and all the rooms look
the same and everything is just random, and I usually hate
these kind of games because I get overwhelmed by the
insane amount of customization and I feel lost because I
never know what to do, but here everything just clicked
and I really enjoyed it. I wish there were more fast paced
game like this, I think Armored Core is similar
but it's not the same as it has missions and slow mechs.
Well at least this game has a sequel which is apparently
even better so I'm really looking forward to it. |
2023/07/02 |
Coded Arms
(PlayStation
Portable) Developer: Konami Publisher: Konami Released: 2005 Genre: First-person shooter |
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I wanted to play this because it was the
first PlayStation
Portable FPS and I was really curious to
see how they managed to make the controls work. And they
are... yeah kinda clumsy, you move with the analog stick
and look around with the face buttons, kinda like how it
worked on the Dreamcast
I suppose, I actually got used to it after a while (first
I reversed it but then it felt weirder lol) but it still
turned slowly, luckily auto aim helps a lot. The levels
are actually randomly generated, I guess it's cool but it
also meant sometimes there are elevators that don't go
anywhere lmao. There is a story though but it only comes
up in the manual lmao, some VR program was created to
train soldiers but it was abandoned and a hacker tries to
hack into it to sell data and he has to fight through the
levels, and there is some kind of virus there that can
trap you. There are 3 different kind of maps, city, base
and ruins but they just look different the level layout is
the same, you go through corridors, which sometimes have
enemies, go to a room full of enemies (which sometimes
lock down until you kill everyone) and just try to
navigate through the maze to find the gate, which
sometimes requires you to kill a gatekeeper. Enemies can
be bugs, robots, alien soldiers etc and you can always
tell there are enemies around because the music changes
lmao. Weapons are dropped by enemies and they do different
kind of damages, like fire, laser, bullet and you can have
different armors too with different defenses. They also
drop parts you can use to upgrade your currently selected
weapons, they need a certain amount to get to the next
level. Sometimes you get infected with a virus which was
really annoying. See this was actually one of the first PlayStation
Portable games I started playing back in
last April, and Sector 01 was only just a few levels per
maps, and even though it was kinda boring and dull it was
fine. But then you get to Sector 02, which has like 13
levels per map, and I thought ok I will just use the
orange gates to get out and save but you can't continue
from there, you have to play through the entire thing to
pass it, which is more than an hour and that's fucking
insane for a handheld game and for me who can't play more
than an hour so I just said fuck this, I will get back to
it one day. But this year I decided I'm gonna wait until
the
insane summer heat starts when my consoles would melt
by just turning them on and I can't play anything but my
PlayStation Portable,
and I will just put it to
sleep mode and continue later, but this piece of shit game
freezes after sleep mode so I had to fucking force myself
through this shit and it was fucking awful, especially
because it's a lot harder and has boss fights at the end,
with the final boss being a nightmare I couldn't beat
after a bunch of tries until I switched to the pulse rifle
but still I barely did it with 3 health left. But your
character gets trapped there and after the credits the
Infinity mode unlocks where you can play forever, yeah
fuck right off lmao. So this fucking insanely long shit
made me hate this fucking game so much, but man I was so
happy when I finally beat it and I could delete it from
the memory card lmao. There is a sequel which apparently
more story focused and without shitty random levels, I'm
sure it will be better than this shit. |
2023/06/21 |
Army Men: Sarge's
War (Xbox) Developer: Tactical Development Publisher: Global Star Software Released: 2004 Genre: Third-person shooter |
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I finally got to this shitty game, I've had
it on my hard drive since I upgraded it and finally I can
delete it lmao. This game was finished by a different
company because the original developers went bankrupt
thank fucking god lmao (I used to believe they were on par
with Electronic Arts or Sega just because they released a
console, but I realized they were a terrible shovelware
dogshit company without any good games, may they rot in
hell forever). They changed the game to be edgy and dark
as fuck and they hoped it would restore their former glory
(how fucking retarded they were lmao). As usual you start
in a bootcamp, I hoped finally they have some modern
controls but it's the same shit with lock-ons lmao, but
the movement and the camera is so fucking sensitive, at
least it's not inverted finally so that's definitely an
improvement lol. Zooming on sniper or just first person
view was so shit because for some reason they switch the
sticks and I could barely get used to it, and the auto aim
is still terrible, it just picks some random target
sometimes behind you lmao so I had to play on easy again.
The story is about the war finally coming to an end, and
they are about to sign the peace treaty when a renegade
general called Malice (of course he is called that...)
destroys the ceremony, killing all the good and evil
characters from the previous games wtf, and the hot chick
Vikki dies in your arms and Sarge, filled with rage fires
two rifles he is holding in his hands while he is
screaming in pain for that maximum edge lmao. The previous
games had lighthearted cutscenes and story but there are
barely any cutscenes here which sucks because they were
the best thing about these shitty games, and it's weird
but there are subtitles only during the gameplay lmao. And
the locations are boring as fuck too, just the same shitty
town and sandcastles like multiple times wtf, then a
kitchen and the evil guy's stronghold. And the levels are
broken up into ridiculously tiny parts separated by
checkpoints, I think these developers just sucked ass, no
way these consoles couldn't handle an entire level. There
are some secret shits to find, flags and warplans but you
can always guess where they are hidden lol, it's such a
fucking simple game and you only get some shitty medals
for finding them all, no extra or anything like that. Of
course it's buggy shit too, like one time the enemies
didn't move and I could just kill them easily lol. What I
really liked was the damage model, you see holes in your
body when you are damaged and with health and plastic
parts from enemies it regenerates, and then there are
burned deformed plastic parts and arms and legs falling
off lmao it was actually cool. Also it has the best
shotgun I've ever seen lmao, you can kill anyone with one
shoot from far away too lol. The final boss had all kinds
of weapons but I just kept firing at him until he died
lol, then we learn who he was, your commander who wanted
revenge for leaving him behind, then we see these tubes in
the background with the names of your squadmates and
Vikki, maybe they survived or he cloned them? Who the fuck
knows, and it doesn't matter because this was the last
game and I'm finally free from this nightmare lmao, I'm
glad this shitty series is over. Control wise this could
have been the best game but the drastic change in tone,
the map variety and the lack of cutscenes just kills this
game, it's just shit with no personality. The multiplayer
could have saved it but of course it has no bots so it's
useless. There is actually another Army Men game
on Xbox but it's just some random game, I will see
if I suffer through that shit too. |
2023/06/10 |