Currently playing |
PlayStation
2: Primal Xbox: Phantom Crash; Forgotten Realms: Demon Stone Xbox 360: Earth Defense Force 2025; Assassin's Creed III |
Resistance: Fall of
Man (PlayStation 3) Developer: Insomniac Games Publisher: Sony Computer Entertainment Released: 2006 Genre: First-person shooter |
|
So my first PlayStation
3 game. I heard of this series a while ago,
as I said it was made by the Spyro and Ratchet
and Clank developers so I was sure it's also a good
series. I like alternate history and scifi FPS games and
it's a launch title so it was an obvious choice for my
first game, but actually the real reason why I wanted to
play this is Resistance: Retribution which is one
of the PlayStation
Portable games I'm really looking forward
to play
cause it looks awesome, I just wanted to watch the first
two games on YouTube before I get there but now I can play
through them lol. The story is about this alien race
called Chimera that invades through Russia and captures
all of Europe, and Americans show up a few years later in
the 1950s to liberate the UK. You are playing as an
American soldier but the story is a retelling of what
happened by a female British soldier with just random
black and white pics between missions eh, there are proper
cutscenes too but barely anything happens there. You get
thrown right into action with soldiers dying everywhere
around you, fucking R1 was the shooting what the fuck were
they thinking with that shit when there is a crappy
trigger now, luckily you can customize the controls (I
still think these analog sticks are terrible for shooting
games though eh). The graphics looked really colorless,
mostly dominated by grey and brown colors, you can tell it
was a launch title. You have health bars, you need health
packs to restore them and after a few missions these bugs
crawl up on him and he somehow becomes the only soldier to
survive it, and apparently it mutates you and you develop
this alien ability to recharge your health, but you can
only recharge one damaged bar, you still need those health
packs to restore all of them. The game is fucking hard
though, I died so many times but you have a lot of
different weapons you can use to help you out (and the
game pauses when you are selecting between weapons, it's
good when you quickly need to make a change), and this is
where you can see the Ratchet and Clank influence
as some of these are crazy lol, and they all have
secondary fire too. The normal human weapon just has a
grenade launcher, but the alien rifle can tag an enemy and
you can fire from anywhere the bullets will go there lmao,
there is one that can fire through walls but it's kinda
slow and it can drop down an energy shield in front of
you, a sniper rifle that can slow down time, grenade that
fires spikes everywhere and one that releases gas and
ignites it burning everyone lol, some machine gun with
bullets that keep ricocheting until they hit someone and
you can drop it down as a turret, some mine bubble
launcher, rocket launcher with rockets that can stop and
change directions lol, they were really cool. There are
also vehicles you can drive, like tanks, jeeps or this
alien walking mech lol. The Chimera converts humans and
animals into aliens, they have different types too besides
the normal soldiers like these little scorpion things,
giant walking spider like things, big ogre looking dude
that's hard to kill, fast soldiers that can climb on
walls, big skinny dude lol that's like super fast and
angels which are like big flying brains that control all
of them, and these slow walking zombie types that can grab
you and you need to shake the controller to get them off
of you lmao. The locations are just English cities,
underground subway, military bases, alien tunnels and
shit, and you go to London to get to this huge alien tower
(these parts were fucking hard) and blow it up to defeat
the entire alien force in the UK (and get a weird
post-credits scene, wtf is happening lol). The
collectibles are intels you can find, there are no
achievements (or trophies as they are called here) I guess
it took them a while to copy that from the Xbox 360 lol, but there are
skill points like in the Spyro and Ratchet and
Clank games but the intels were enough to unlock the
concept arts and a behind the scenes documentary (the rest
is just ingame shit so who cares), but I had to load up a
save to view the concept arts, you can't do that from the
main menu eh. After beating the game you unlock more
weapons you can use in your second playthrough but yeah no
thanks, playing through it once was more than enough.
There is also multiplayer but I didn't try it out because
it doesn't have bots eh. The concept was good but the
story was just barely there, it's a decent shooter but not
great enough to buy a console for it (especially for $600
lol those poor suckers), I'm curious about the sequel
though because it looks better, and then I can finally
play that PlayStation
Portable game. |
2024/05/21 |
.hack//INFECTION
(PlayStation
2) Developer: CyberConnect2 Publisher: Bandai Released: 2003 Genre: Action role-playing |
|
I found this game when I was looking for
JRPGs without dogshit turn based combat. I heard it's like
a fake MMO and that sounded interesting, then I found out
it's part of a multimedia project and I thought that's a
cool concept so I wanted to get through the book and the
anime series first and I started last summer with them
lol, I loved the book but the anime sucked, it was clearly
made by people who had no idea how games work and the main
character was the whiniest fucking bitch I've ever seen,
how the fuck can weebs tolerate these characters I will
never understand. The game is also an interesting concept,
basically they separated one game into 4 and released them
every 3 months, I've never heard anything like that
before. Basically the entire .hack series is centered
around this online game called The World where weird
things start happening as it seems like some AI inside the
game gained consciousness or something like that (hard to
tell what's happening exactly without knowing how the
story will end). You literally start at your desktop like
you are on your computer, you can read emails, patch notes
and check the news, and change your wallpaper lol it was
so cool, and when you log in you can read the forum
boards, and people ask questions or for help there, it
felt so realistic. You are a new player who just started
playing after your friend invited you (the guy was in the
book), and when you are clearing the first dungeon you see
that AI girl being chased by that enemy from the anime,
and just like in the series your friend gets into a coma
when it attacks him and his consciousness is now trapped
inside the game. The girl gives you a book that grants you
a hacking ability which is useful to hack gates and make
infected monsters beatable with a really fucking cool
effect. The way you go to areas is also interesting, you
create fields with combining random keywords that
determine what kind of element, level, monsters etc you
will get but I never understood how it works lmao so I
just followed a guide. When you go to these fields
monsters are usually in these portals that activate when
you get close (sometimes it's just a chest, and enemies
aren't always behind portals), sometimes they have these
lakes you can use to throw an item in there and get better
or specific items back. From these fields you can go down
to dungeons, they have 5 floors max (usually less) with
bunch of rooms to clear out, chests and breakable items
everywhere and of course enemies behind portals, and at
the end there is a statue with the best treasures. You can
invite two other players to your party (sometimes you are
alone though, I went through a fucking dungeon only to be
killed by a boss when it paralyzed me and I couldn't do
anything to defend myself eh), there are a bunch of them
in towns chatting (they talk with smileys lol), buying and
trading stuff, it was really cool like a real MMO but
unfortunately you can only invite the characters who are
part of the story. You can't chat with them but you can
give them commands like heal me and change the strategy
like attack the same enemy. It's better if you keep
different weapons and spell scrolls around because enemies
have weakness against different elements, I usually just
spammed my skills to quickly defeat them and added a bunch
of defense, damage etc buffs. Some virus is spreading
everywhere, you go to fucked up areas where the code is
floating around or you can see it on the walls and on the
ground, and some bosses are corrupted and you can only
defeat them by data draining. You can data drain normal
enemies too, you need to damage them enough time to do it
and it lowers their level and turns them into these weak
enemies, and you get these different type of virus cores
sometimes which are needed to hack gates to access locked
areas. You unlock books with data draining which are like
statistics, like how many enemies you defeated or how many
players you met etc and they unlock new things like more
wallpapers, music, cutscenes you can rewatch etc. You can
go to another server too with a different town (I guess
there will be more in the upcoming games) and you can
raise an animal there called grunty lol, you can feed it
with the food you pick up on fields and it grows up to 3
different types depending on what food you fed it and you
can trade with them lmao and summon it and ride it on
fields lol. The final boss was fucking brutal, he can data
drain players too Jesus, I just stood back and kept
healing like crazy and let my party members defeat him
lol. After beating the game you get a save you can convert
to the next game but you can continue playing and that's
what I did following the guide lol and getting some rare
weapons and beating another crazy boss the same way. I
liked the game, technically it's very repetitive and there
is barely any focus on the story (I guess it makes sense
because it's one game separated into 4 parts) but it was
simple and fun, and it was paired with an anime episode
you are supposed to watch after the game, it takes place
in the real world and it's about different characters
investigating why another guy fell into a coma (I found
some bonus interviews on YouTube too that was on the DVD),
it will be interesting to see where the story goes next,
guess I'll find out next year(?) when I get to the second
game. |
2024/05/09 |
Turok (Xbox 360) Developer: Propaganda Games Publisher: Disney Interactive Studios Released: 2008 Genre: First-person shooter |
|
Originally this was the Turok game
I wanted to play because it has nothing to do with the
previous games and it's more like a reboot, but after
reading and watching some reviews I wasn't sure anymore,
but with all those new extra discs it didn't matter lol.
The Turok in this game is also Native American, but it's
not some Wild West era one but a modern scifi marine
(kinda like Aliens lol) who is part of a squad that was
sent to hunt down his former commander (no fucking
subtitles of course). When they arrive at the jungle
planet they get shot down and crash and you quickly find
out it's full of dinosaurs lmao. You get lots of flashback
cutscenes of your former commander and why you left his
squad, but the story was still very lame. The planet is a
really good looking prehistoric world, huge trees and
small dinosaurs disappearing in the tall grass, volcanic
areas, they really contribute to that authentic jurassic
age feel. The aiming was terrible though, there is no auto
aim and I had to lower the senitivity but it still sucked
ass eh. You have like the usual weapons and you can dual
wield some of them but I usually just used the plasma gun.
You also have the bow, a really cool modern looking one
not some wooden crap, and you gotta hold down the right
trigger to pull it back and if you don't want to fire it
you just slowly let go of the trigger, it was good for
stealth and insta kills and for the explosive arrows lol.
Weapons have secondary fire too, like you can put the
minigun down as an auto turret, the shotgun was
interesting because it's just a flare but you can use it
to attract dinosaurs and lure them into attacking enemy
soldiers lmao it was a cool trick. Then there is the knife
which is like the best weapon to kill dinosaurs lmao, just
press the button when they are close and it's an insta
kill with cool animations. There are many types of them,
from tiny one to a giant T-Rex boss, you can't really kill
the giant ones with knife (just with a quick time event
when they are near death, that's also how you escape when
a dinosaur grabs you) but mostly I just had the knife
equipped because it made everything easier. Besides
soldiers and dinosaurs there are these big scorpion things
too and the flamethrower was the best weapon to deal with
them, especially when there were a bunch of them around
you. It's a very linear game, sometimes you can choose a
path but it all leads to the same place in like a minute,
you can do parts stealthily too but it doesn't matter
because nothing happens if they notice you, there aren't
even any collectibles either eh and the achievements
sucked ass, barely any for single player and most of them
were for just the multiplayer. Soldiers are dumb too like
they just stare at the grenade lmao, and I don't think
there was a melee button wtf. Boss fights were really
frustrating and lame too, like you just gotta hide from
the T-Rex and keep shooting as it can't reach you, or a
fucking walking spider tank that you gotta outrun or you
are fucked, and that asshole tentacle, and at the end it's
just a QTE fight the evil dude lmao and then running away
from that fucking T-Rex again while trying to kill it with
everything you got (then he puts a grenade in its eye and
blows its head off lmao). I don't mind shitty story and
linear levels when the gameplay is good but the gunplay
was awful here and there is just nothing interesting about
this game. I guess there are no good Turok games
after all, I've had a pretty good track record of picking
games I know I would like and this was like the first one
in years that sucked lol, I should have used that DVD on
something else. |
2024/04/28 |
Red Faction:
Armageddon (Xbox
360) Developer: Volition Publisher: THQ Released: 2011 Genre: Third-person shooter |
|
This is the final Red Faction game,
I wanted to play through the entire series but I heard
this one is bad so I didn't want to bother with it. But I
didn't understand why because it looked cool, and when I
started reading comments and posts I realized literally
every single person is just bitching and crying about this
not being an open world game like Red Faction:
Guerrilla, and guess what open world doesn't make a
game automatically better, in fact it was the worst thing
about Red Faction: Guerrilla, it felt empty and I
was forcing myself to get through it by the last two
regions. Actually I found out there was a short comic made
for this game so I read that and they made a fucking TV
movie set between the last two game called Red Faction:
Origins starring Mason's son, it was the typical lame and
cheap quality TV only movie but it was watchable. In this
game you are playing as the grandson of Mason and you have
like an AI that talks to you and helps you navigating and
shit, and a girl and your sergeant helps you out
sometimes. A dude from the movie is the leader of cultists
now and he attacks the terraformer, the first couple
missions are about trying to defend it but he manages to
destroy it and humans are forced to live underground. The
graphics look great but your character was way too fucking
close to the camera eh, and the music is still really nice
with awesome sci-fi synth sounds. You can still destroy
everything and collect scrap for upgrades (which are
similar to the previous game, more health, faster reload,
less recoil, scraps when you kill enemies etc) but you
have a new thing called Nano Forge which can rebuild
everything lol and that was a nice twist to the gameplay.
You also have three new abilities, impact which is like an
energy wave, shockwave which picks up and stuns enemies
before damaging or destroying them, a nano shield around
you that protects you from projectiles and berserk which
basically is a rage mode where you are faster and stronger
(you can also upgrade these). I think there were a lot
more weapons, one cool thing was a magnet gun which you
fire at the target then to somewhere else and it pulls it
there lmao, it was good to destroy building or throw
enemies into each other. There is also a repair grenade
you can use to repair stuff that are far away from you
lol. After the first couple missions you get tricked by
the cultist dude into opening a vault closed by that Ultor
scientist from the first game (there are a lot of
references to it, but none to the second game lmao), and
these alien bug like enemies swarm out and now it's your
job to stop them before they destroy everything. Mostly
you are just fighting them, of course there area few
sections with just cultist enemies, and you are mostly
alone but sometimes there are Red Faction soldiers with
you. Aliens have different types from small to large, some
big berserk dudes that are so hard to kill, these
tentacles that come out of the ground, or these pods they
use to keep spamming new enemies. I think a lot of people
complained it's like a Dead Space clone but it's
not a horror game and introducing aliens to an alien
planet was the next logical step imo, I mean what's the
point of having another resistance story especially when
Red Faction rules now? Most of the game takes place
underground, in underground towns, mines, ice or lava
caves, when you are on the surface it can be brutal with
storms and tornados and shit. There are some mechs you can
use, from small walking ones to this large spider like
mech, or a ship you use to fly through the Maraduer caves
(there were parts that looked like the inside of the Death
Star II lol), they can really fuck shit up lol. There are
some on rails sections too like on a minecart or on a lava
ship lol, and boss fights of course, they weren't hard but
the alien queen thing was frustrating. After finding the
hive you go back to the terraformer to repair it because
Earth like conditions would kill them all (I don't know
why didn't they think about repairing it before lmao). The
collectibles are the audio logs you can find but they
don't really add much to the story. Also lmao beating the
game unlocked some My Little Pony kind of weapon wtf lol.
There are two other modes I could play (and the
multiplayer), Infestation which is the usual challenge
mode and as usual it wasn't anything special, and Ruin
mode which is the same as that mode in Red Faction:
Guerrilla where you can destroy everything around
you, but it was some shitty demo with one map only with a
one minute limit and you have to download the full thing
if you want to play it, fuck right off with this shit.
Well I was right about playing this game because it was
clearly the best in the series, it finally had a proper
story unlike the previous game, the gameplay was fun
unlike in the first two games, the destruction was the
same and with a good mission structure it didn't feel
empty, but if you only care about destroying shit then Red
Faction:
Guerrilla is a better choice. |
2024/04/13 |
Lethal Skies Elite
Pilot: Team SW (PlayStation
2) Developer: Bit Town Inc. Publisher: Sammy Corporation Released: 2002 Genre: Combat flight simulator |
|
Aka the next Sidewinder game.
Global warming destroyed the planet, flooding everywhere,
some people moved to these cities built on the sea, and as
it usually happens in this series the butthurt shitholes
started terrorist attacks against them lol and your job is
to stop them. It finally has proper training missions but
you still have to land and it still sucks lol (it's still
mission complete when you crash lol). You can select
difficulty between every mission which was actually nice
to have. But there is no story here, not even cutscenes
and that insanely detailed briefing from the previous game
is gone, you can select a plane and what weapons you want
and wingmen, at least you can give them orders before
missions to what to do, like attack planes or ground
targets only, cover you etc (sometimes you are alone
though). The graphics look better a little bit, the
biggest difference is the lack of fog, there are some
basic desert, mountain, a volcanic wasteland in Siberia
lol or canyon locations but there is a sunken New York
with the Statue of Liberty lol and a fucking awesome
looking arctic map with aurora borealis. The music was
literally just the same few tracks repeating though eh.
It's so much better to control planes compared to the
previous game, it just made everything better. Missions
are still really fucking short, like 3 minutes long
sometimes lmao and you do shit like destroying planes,
radars, ships, submarines, power plant, navigating through
canyons to destroy some lab, it's quite literally Sidewinder
2 on a PlayStation
2 lol. But there are massive enemy units
too finally on land, air and sea too like in Ace
Combat. The moving land fortress thing wasn't hard
to destroy, that giant plane was harder but the worst was
that helicopter thing, after many tries I managed to
destroy it after my fuel ran out and as I was falling I
fired a rocket and hit it lmao. And yeah fuel actually
runs out here you so gotta pay attention to that, there is
a refueling plane sometimes but I couldn't even get close
to it lmao it was impossible. I don't think there is a
time limit though but there is a time target for better
ranks and shit (which unlock more planes). There were some
unique missions, like when the radar isn't working and you
gotta destroy these parabolic antennas, or when there is a
turbulence and you gotta fly through canyons to destroy
rockets. The second to last mission was awful with those
walking fortresses and a fucking helicopter thing, I
literally beat it with like 1 fuel left lmao. The last
mission was the Leviathan, a giant sea base where you
destroy shit and then fly inside to blow up the reactor
core (literally Death Star II lol, can't make a flying
game without trench run hehe), but holy fuck it was hard
to navigate inside in such a small space. There is a
Dogfight mode and you unlock maps for it as you play
through the campaign, it's 4 vs 4 multiplayer with bots
like literally in Sidewinder 2. There was also a
Freeflight mode where you can just fly around on an empty
map lmao what's the point. This entire game was just Sidewinder
2 on the PlayStation
2, the gameplay was alright but this is
fucking nothing for a PlayStation
2 game, there was literally no story just
missions, the perfect game would have been the story and
the details of Sidewinder Max with the gameplay
and missions of this game. And with that I'm finally done
with early games, there are still more that looked
interesting but they are either way too fucking long and
confusing or I'm just not in the mood for them and it's
been fucking years and I really want to play other games
too, so starting with 2003 I'm gonna finally start playing
them in release order. |
2024/03/30 |
BloodRayne 2
(Xbox) Developer: Terminal Reality Publisher: Majesco Sales Released: 2004 Genre: Action, hack and slash |
|
The first one was a clunky but pretty fun
game with a hot vampire chick killing nazis lol, so I was
looking forward to this game. It had no subtitles for some
reason, apparently the PAL version doesn't have them but
just randomly pressing buttons in the options somehow
turned it on wtf and the characters' mouth wasn't moving
either so I just downloaded the NTSC version but the save
wasn't compatible (I only played one hour so whatever) but
their mouth still weren't moving eh. Anyway this game
takes place in the present, Rayne is at a party wearing a
really hot dress and trying to hunt down some vampire dude
who is the son of her father she found back in WW2, her
boss sacrificed himself to kill that dude and she is now
hunting down his children with some dude who the game
doesn't really tell you anything about but it's obvious he
works for the same group as you. The combat is very
different now, you can lock onto enemies and there is more
focus on the hack and slash combat (luckily the game gives
you a list of combos), and you can do shit like kick and
harpoon enemies into fireplaces and shit like that for
environmental kills that increases your carnage meter
which then increases your maximum health and rage bar. You
can't pick up weapons anymore, you actually find some gun
that uses blood as bullets lol and if you run out of blood
it feeds on your health, you gotta reload it by feeding on
enemies lol, of course that's how you regain your health
too and your rage bar, or by doing these execution moves.
You learn new moves and abilities and gun types as you
defeat bosses, you have the same abilities from the first
game but you unlock two more different version too, like
the aura vision which you can use to see your objective
(and hidden vampire lairs which fills up all your bars),
then you can send out your ghost who sucks blood lol to
restore health and you can turn an enemy to your side.
Then blood rage gets a stronger version and later some
fucking storm that destroys everything lol, and there was
slowing down time but then you can just use super speed
and later stop time too. Even with all these new stuff and
changes the combat and even the movement felt stiff as
fuck, in the first game it was so easy to move but it's
just awful here and there is barely any focus on gunplay
eh. Besides the combat there are Prince of Persia: The
Sands of Time like platforming parts on poles and
shit but the controls were awful lol and they were very
basic and lame anyway. The locations are like a mansion,
on the streets avoiding the sunlight, inside some meat
factory lol, in the sewers and shit, and then you find out
the vampires want to cover the sky with this blood cloud
so they can go out during the day lol, and when they
succeed the city is ruined, and that's when the game
turned into fucking bullshit with insane enemy types that
I couldn't kill with this awful combat and just had to
fucking cheat to progress on that level eh (you get some
new bug enemy type on the zoo levels too lol). Most boss
fights were kinda hard and tricky but the final boss was
like the easiest lmao, I killed him in seconds. The ending
cutscene was actually the coolest (the CGI looked really
good in all cutscenes btw), like her society built a huge
underground bunker with these Warhammer 40,000 type of
soldiers lol and they are saving some little kid from
vampires, it honestly looked more interesting lol, I would
have loved that game but the franchise died eh. You unlock
a bunch of extras though, sexy schoolgirl outfit yummy,
cowgirl, some armor lol etc, bunch of concept arts,
character models and renders, a trailer for that shitty
Uwe Boll movie (lmao I remember how hated that dude was),
and a trailer and making of video of Advent Rising
(I'm looking forward to that game, it looks like a proto Mass
Effect). It's such a boring and unimpressive game,
even the story was lame as fuck and the combat was just
awful, the first game was so much better even with the
jankiness. |
2024/03/28 |
F.E.A.R. (Xbox 360) Developers: Monolith Productions, Day 1 Studios Publisher: Vivendi Universal Games Released: 2006 Genre: First-person shooter, psychological horror |
|
I heard of this game of course, everyone
was going crazy for it in the magazines and was a pretty
big deal as far as PC
games go. I never wanted to play it though because it was
a horror game lol and that little girl was clearly
inspired by The Ring and I was fucking terrified of that
movie lmao. But I'm not that much of a pussy anymore so I
was like eh why not, I have plenty of discs. You are a
soldier who is part of a secret paranormal investigation
unit (with the most retarded acronym ever, First Encounter
Assault Recon I mean Jesus Christ lol), and some psychic
dude went crazy and took over this mindless clone army
project he was supposed to control with his mind, so you
go in there to fix this mess. No subtitles of course (even
though the original PC
version had them wtf), and the graphics aren't that good
for an Xbox 360 game (it reminded me of
The Chronicles of Riddick: Escape from Butcher Bay)
and there was a weird issue on the left and on the top,
like they forgot to remove a line of pixels or something,
and sometimes there was a vertical line in the middle of
the screen (I looked it up, it wasn't my Xbox 360 they just fucked
something up when they ported the game, it wasn't really
annoying because it only happens during cutscenes). The
sound design was fucking great, like seriously the sound
when you knock down some cans was the scariest shit in the
game lmao (sometimes it sounded like some creepy music).
The locations are pretty basic, abandoned buildings,
facilities, offices etc and you get these random spooky
visions like in The Suffering, mostly with that
little girl called Alma, sometimes with ghosts and they
can kill you so you gotta shoot them or run away. Most of
the enemies are the clone soldiers though (there are some
security guys too but they are weak), and holy fuck they
are something else. I've heard the AI is fucking insane in
this game but I didn't think it will be this good, they
flank you and do crazy shit like when they spot you in the
air vents they just throw a grenade in there and you are
fucked lol. They have different types too like some
fucking armored one, this assassin type enemy that can
climb on walls and become invisible, some fucking mech
lol, drones and shit etc. You gotta hide and use covers
all the time cause they can really fuck you up quickly
like take down all your armor in seconds, and normally
this game would have been impossible but what made it
great was the slow-mo you can use like the bullet time in
Max Payne, it made this game so much fun to play. I
didn't like the aiming though but reducing the sensitivity
helped, you can do shit like throwing a grenade and
shooting it with slow-mo activated to create this giant
explosion lol, and holy fuck the shotgun in this game was
insane, fucking blood splash everywhere and enemies just
flying away like ragdolls and exploding and shit lmao.
You can only carry 3 weapons, there are a bunch of
different rifles and machine guns and shit, rocket
launcher and some insane laser weapon that one shot kills
everyone lol, and there are 3 grenade types too (besides
the normal grenade there are proximity ones and mines).
You can find these boosters that increase your maximum
health and slow-mo and you gotta look out for those if you
want to survive (I just used a guide to find them all
lol). There isn't much focus on the story as you are some
soldier doing his job, if you want to know what's
happening you gotta find these laptops and voice
recordings, or listen to the radio news covering all the
gunfire. It's pretty fucked up what happened to the girl,
you go to some abandoned city to find a vault where
they're keeping her underground (Akira vibes). And then
when she gets released you see the naked ghost chick
walking around lol (adult ghost chick, she was there for
decades) and find out why you are special with your
slow-mo power, and then blow the entire vault to hell and
get a cliffhanger ending. The Xbox
360 port has a bonus
mission you can play separately where you are escorting
some other dude with a normal soldier so no slow-mo and
it's kinda meh without it (and it was pointless, he gets
killed in the end anyway lol). I couldn't try out the
multiplayer but there is Instant Action, 4 maps and they
are sort of like challenges, you gotta go through them in
15 minutes killing all enemies, they were ok but the final
one was too hard for me to complete. Honestly I had no
idea this game will be this much fun, that slow-mo thing
made it so awesome like an FPS Max Payne, and the
cool story was a real suprise too so I will play the next
game called F.E.A.R. Files which are the two
expansion packs that continue the story right where it
ended. I will probably skip the other games because I
heard they ruined the story. |
2024/03/25 |
The Getaway
(PlayStation 2) Developer: Team Soho Publisher: Sony Computer Entertainment Released: 2002 Genre: Action-adventure |
|
I heard of this game and it sounded like a
British Grand Theft Auto, but it's not an open
world game so it's more like a British Mafia lol.
They wanted it to be a very realistic and cinematic game,
even the intro is like a movie opening. You are playing as
Mark Hammond, a former criminal whose wife gets killed and
his son kidnapped by this British gangster called Charlie,
and if you don't do what he wants he will kill your son so
you start doing his dirty work. They really took the
realistic approach seriously, there is no interface at
all, you can only know you are injured if your clothes are
bloody and you are limping, and there is no map when
you're driving so you gotta keep looking at your
indicators to know where to turn. Much like what True
Crime: Streets of LA did with Los Angeles they
pretty much modeled London accurately (as far as I can
tell, I've been there and I recognized a few places), and
they have real car models which was pretty cool to see.
Another reason why it's like True Crime: Streets of LA
is that you drive around for fucking ages sometimes, and
that's the fucking worst when the cops or the other gang
members are after you and you have to redo like 20 minutes
of driving eh. The shooting is with lock-on and that made
it easier, I just kept tapping the button lol. You can't
tell how much ammo you have and you automatically pick up
better weapons which was annoying sometimes, especially
because the dual pistols were by far the best weapons for
some reason. There is no camera which sucked, and the dude
is so fucking slow when he isn't on the street lol, I wish
there was a sprint button or something, and in order to
recover your health you gotta rest against a wall lol
(dude was constantly breathing loudly which was so fucking
annoying). Missions can be really long sometimes (and
cutscenes too which you can't skip eh), thank god for
checkpoints because it can be brutally hard and I really
wasn't sure what to do sometimes. You go to places like a
strip club, Jamaican crackhouse lol, that insanely long
and difficult police station mission (where the fucking
game froze when I was near the end fuck off), Charlie's
house after the girl joins you where you need to avoid
lasers which was a fucking nightmare, but nowhere near as
bad as his last mission where you need to get to a boat
which I could barely do because it took forever and cops
and gang members destroyed me almost every time, then on
the boat there are a million fucking enemies with boxes
falling on you and shit, I literally couldn't do it after
like weeks of trying so I just downloaded a save to
continue. In the second half you are playing as the cop
who shows up in Mark's missions called Frank Carter, and
it's weird cause it's like suddenly the game starts over
again from his viewpont, you go through the places Mark
has been and see the aftermath or shit like that (there
are some other places too like a whorehouse or a
hospital), sometimes there are other cops and SWAT members
with you which made it so much easier, especially when you
are driving because cars get out of your way and the cops
never come after you. These missions were a lot more
stealthy which kinda sucks in this game, and his last
mission had a time limit, and I was like great I can't
fucking complete this one either but after many tries I
literally escaped with like probably a few seconds
remaining lmao. Both endings were so fucking
anticlimactic, you have no idea what happened to them
after the ship explodes and they escape. The credits has
pics of the actors who played the characters, well they
look much better in real life lol especially the cop, and
I also found some real life videos of the actors
reenacting the cutscenes which were so cool. You unlock
free roaming but it's more pointless here than in Mafia
lol, but at least you get some weird car lol. Shame how
the game ended up, I actually liked it first but the
insane difficulty spikes and the half assed mechanics
kinda ruined it. Still it wasn't as bad and frustrating as
Mafia, the autolock helped a lot, so I will play
the rest of the series (the third one is a PlayStation
Portable game under a different name). |
2024/03/23 |
Robotech: Invasion
(Xbox) Developer: Vicious Cycle Software Publisher: Global Star Released: 2004 Genre: First-person shooter |
|
I'm not sure if this is a sequel to the
previous game or not, but it's an FPS now (you can switch
to third person though). I think it's based on the third
series, I don't really know anthing about it other than
what I read in the manual, some expeditionary force
returns to Earth and finds out it's been captured by these
aliens called Invids. The first mission is sort of like a
flashback as they try to recapture Earth which was a
failure, and years later the aliens are sending you (or
more like some clone of that dude) to learn about humans.
The graphics were kinda crappy, when characters speak
their mouth don't move lol, and the HUD was a giant circle
in the middle of the screen. The levels were really long
and they had this giant open area feel (clearly inspired
by Halo: Combat Evolved), new areas open up as you
progress, and there are towns too where you can talk to
other characters (one was called Farthing lmao). Some of
them were like generic deserts or forests, there was a
snowy level with aurora borealis on the night sky, that
was beautiful. There are also some ruins and giant crashed
ships you navigate through, or fortresses. There are some
bandits but most enemies are the Invids, they are like
these insect like mech enemies, they have different types
like flying, shielded, giant walking, artillery etc ones,
they have a red eye that's their weak point and you can
shoot down bodyparts too. You can lock onto enemies but
you can fire normally too, you only carry two weapons, you
can't drop your basic weapon and it gets upgraded over
time from pistol to rifle and then you get a scope on it.
Your armor also gets upgraded, you can transform it into a
bike you can use to travel in the open fields (but not in
tunnels eh) and boost over ramps, and you get new
abilities like thermal view, cloaking, quick dodge etc.
Besides killing enemies sometimes you gotta protect other
soldiers or vehicles, or destroy hives, there are the
usual turret sections too. There is an underground level
where you gotta escape on bike before some green goo kills
you lol. You get these random flashbacks and at some point
you start playing as some girl trying to find Invids
posing as humans, it was so confusing. From what I
understood there was a flower on a crashed ship the Invids
want and that's why they invaded Earth, and the girl was
the wife of that character you played in the first half.
There are 3 different endings, and one of them has to die
wtf, I finished with the original guy and killed the other
human Invid and they all turned into some energy and left
the planet lol. The only collectibles are multiplayer
skins and I can't do anything with those, and there are no
extras, the previous game at least had interviews. It's an
ok game, it's nothing special but I liked it but the
switch kinda ruined it. |
2024/03/11 |
Dragon Age: Origins
(Xbox 360) Developers: BioWare, Edge of Reality Publisher: Electronic Arts Released: 2009 Genre: Role-playing |
|
This is a game I always wanted to play
since I saw a concept art with a ruined tower on a rainy
shore before the game was released, I don't even know why
I liked it so much, looking at the PIC
now it's not even anything special lol. The other reason
was that I'm familiar with the developers, I loved Mass
Effect (didn't like the second game that much
though, and I never touched the third game after I heard
how shitty it was), and I played Star Wars: Knights of
the Old Republic on Xbox after I softmodded
it, and I actually bought the second game back in the days
on there but I stopped playing on the first level because
I thought it was shit lmao, I didn't expect that kind of
gameplay, but I played it with The Sith Lords Restored
Content Modification on PC
a few years ago, they were ok but weren't anything
special. This game came with my Xbox
360 but on a shitty
quality disc that doesn't even work anymore lol so I had
to burn another one eh (guess I waited too long to play
it). It also has DRM free DLCs so I got those too, so many
of them lol. I thought about playing it for years, but I
knew it's long as fuck and I was afraid it's gonna be
complicated, but I found some guides that helped a lot.
You start with a really detailed character creation
(seriously I spent so much time doing it lol), I always
play human paladin in fantasy games but there isn't one
here wtf, so I picked a warrior and tried to recreate the
blonde, slightly long haired and bearded character I had
in World of Warcraft and gave him the same name
lol. Besides humans you can play as elves and dwarfs too
and you can pick your origin story which means the
beginning of the game will be different (it applies to
different classes too). Suprisingly the graphics look
kinda bad, like a really good Xbox game lol but
whatever, it was funny how there is blood splash on
everyone after combat lmao. The voice acting is good but
your character doesn't speak which kinda sucks, the music
was the usual fantasy stuff. I started as human noble and
it was a bit too confusing to me with all the fucking
skills and talents cause I never know what to pick, the
origin story felt more like a tutorial where you get used
to how the combat and everything works, and after your
family gets killed you leave with a Grey Warden and the
world opens up and you understand more about the story. At
first it was ridiculously overwhelming with all the codex
pages you collect, but basically there are these orc like
demon enemies called Darkspawns who are controlled by
Archdemons, and every like few centuries they emerge to
destroy the world. Grey Wardens are like these elite
soldiers who fight them, joining them means you need to
drink Darkspawn blood which could kill you lol. As the
king and most of the Grey Wardens get killed after a
general betrays them in a battle near a place that
reminded me of Minas Tirith (same place as that concept
art), you and the other surviving dude go around the world
to recruit all the races and kingdoms and more Grey
Wardens to defeat these demons. Your first companion is a
dog (who looks like a fucking shitbull eh), but you
recruit all kinds of people, a witch who grew up in the
wilderness, an asshole golem lol, drunk dwarf who keeps
falling over lol, gay elf dude lmao etc, I almost always
just used Alistair as tank, Leliana as ranged DPS and
Wynne as healer, and as always I played a two handed DPS.
You can switch to other party members and they all have
personal quests you can complete which makes them
stronger, and they have banter too with each others lol,
there is the usual romance too (I fucked Leliana because
she was a cute redhead lmao, but you can fuck other people
too). You can give them gifts too, because I have all the
DLCs it was very easy to get to max reputation. You can
select their tactics in combat, and make custom ones but I
just used the default tank, healer, ranged, DPS types.
There is crafting, you can make traps and poisions and
shit but I only used health and mana potions lol. You can
stop combat anytime when you open that round menu shit,
which is good because you can react quickly if your health
is low and because of the controller the amount of buttons
you can assign to spells and abilities and potions and
shit is very limited. The combat was difficult at first
but it gets better after you get your healer and better
gear, still there were some pretty hard parts especially
when you are fighting fucking mages and bosses (fuck those
dragons jesus). You can select the location you want to go
on the world map, sometimes you get these random attacks
or a vendor, and stupid shit too like a Superman easter
egg lmao (the capital city Denerim acts like a separate
map too with all the districts). You can pick in what
order you want to recruit allies and you need to help them
out to earn their trust, and you can pick between two
forces per area. Like to get mages you need to save them
after some demons overran their tower (the magic rituals
were interesting, like inspired by "real" occultism), and
you end up in a dream world where you shapeshift into
mouse lmao, golem, some ghost shit etc, and after you save
the surviving mages you can either recruit them or kill
them lmao and ally with the templars. To get the help of
the most powerful Arl you need to heal him by finding the
ashes of female Jesus lmao, and to recruit elves you need
to deal with their werewolf problem in their forest (you
can pick between these two but the ranged attack elves
made more sense and I always go with the morally good
choice lol). The dwarfs were really interesting (their
capital looked just like in World of Warcraft
lol), basically you need to pick their new king and find
their lost anvil that can create golems and either destroy
it or use it (I destroyed it after I learned how golems
are made, pretty fucked up stuff lol). There are 3 DLCs
that take place during the campaign so I played those too,
in Dragon Age: Origins – Warden's Keep you go to
some abandoned castle with ghosts to clear the name of a
long dead Warden, you get a new ability, some items, a
vendor and most importantly a chest where you can store
items. Dragon Age: Origins – The Stone Prisoner
adds the golem companion who is hilarious, and you need to
fight a kitty cat demon lmao. And in Dragon Age:
Origins – Return to Ostagar you go back to the first
battle of the game to take revenge on the fuckers who
killed your king and Warden leader, and get a nice shiny
armor which I gave Alistair because I elected him as king.
That Landsmeet shit was pretty cool as you need to
convince other lords and you sneak into the castle wearing
a disguise then when you get captured you can break out by
pretending to be gay and then beat the guard to death when
he comes in the cell for a good time lmao. In the final
battle you can call in the armies you recruited, and at
some point you control another party (reminded me of Mass
Effect
2 where they separate at the end). Killing
the Archdemon wasn't that hard with the armies but getting
there was brutal lol, and in the epilogue you can read
what happened to the world, I guess I did a great job
because everything turned out to be great lol (lmao at the
rock music playing during the credits). Then I played the
rest of the DLCs, Dragon Age: Origins – The Darkspawn
Chronicles is like an alternate scenario of the
final battle from a Darkspawn's perspective where your
character died early in the game and you can recruit
different Darkspawns as party members (this DLC was hard
as fuck), in Dragon Age: Origins – Leliana's Song
you play through what happened to her before the game when
she was a bard, it was very short and simple. Dragon
Age: Origins - Awakening was fucking insane though,
it's like a proper expansion pack not some shitty DLC,
hell it was longer then most games I play (it was actually
released separately), you could call it a proper sequel
too with new skills and talents and shield icon
customization and shit, it continues the story after the
first game with these new Darkspawns who are different and
can speak (I just killed them all at the end, fuck them
lmao), it was more brutal I guess with lots of hanging
people and shit like that, you have to deal with noble
stuff too lmao like holding court and deciding about
punishments or rewards. I actually liked this more than
the base game, the quests were more interesting, the
companions were funny (lmao at the cat loving mage) or
cool (like that spirit who took over a dead body) and it
only took a few weeks to complete, but it had so many bugs
that never got patched eh. Next is Dragon Age: Origins
– The Golems of Amgarrak where you help out some
dwarf (he had a giant pet lol) who wants to find his
brother's expedition that got lost when they tried to find
a place where they can recreate golems, this one was
fucking hard with millions of fucking golem enemies. The
final DLC was Dragon Age: Origins – Witch Hunt
where you are trying to find your witch companion Morrigan
who I fucked at the end of the base game to save my life
and impregnated her lmao, your dog is back here with an
elf chick whose book Morrigan stole, and a goofy mage dude
who complains all the time and just likes to stay inside
(he is literally me lmao), you just go back to old areas
but it was hilarious how you are reading through books in
the mage tower to find some magic mirror lmao. The ending
was weird, I guess it sets up the sequel which I don't
think I'll ever gonna play. I mean it was good and the
world is really interesting but honestly after 2 months I
was just waiting for this to fucking end, it took me 3
fucking months to finish the game and then another month
to go through all the DLCs, it's just way too much for me,
I mean I don't mind playing for a month or two but I just
can't stand playing a game this fucking long, and also I
heard the sequels suck, but who knows I might play them
one day. |
2024/03/10 |
Medal of Honor:
Underground (PlayStation) Developer: DreamWorks Interactive Publisher: EA Games Released: 2000 Genre: First-person shooter |
|
This was the second Medal of Honor
game and you play as the French resistance girl from the
previous game, it's sort of like a prequel first but then
you get missions that take place during the first game
too. The menu is like a resistance cellar, it's similar to
the first game but finally you can turn the crosshair on
all the time in the options, it just made it so much
better now that you don't have to stop to bring it up. You
start in Paris trying to find your brother and see the
Eiffel Tower and walk under it, he joins you and that's
the first new thing you will notice, sometimes you have
allies who fight with you. Enemies aren't just soldiers,
there is the Gestapo and the Milice too. When your brother
gets killed you go through the catacombs to escape and you
notice enemies are smarter too, they are better at hiding
and they jump out of windows too. I think there are new
weapons too like the Sten gun and maybe the StG 44 which
was an awesome weapon. You need to protect the resistance
by destroying evidence and hiding a printer, in this
mission vehicles show up that actually move and can fire
at you, tanks, halftracks etc and you need to destroy them
with grenades or rocket launchers. As you complete a
mission group you see a historical video and you unlock
pics, maps, concept arts, character designs, behind the
scene pics of the devs. There are also these mementos you
get after excellent ratings I guess, I got most of them
lol. You get recruited to the OSS and you go to North
Africa (and the pilot is the guy from the first game), in
Casablanca you are posing as a photographer from Vichy
France lol, these are like spy missions and they finally
take place during the day. There is a sandstorm when you
aren't navigating through tight streets to hide the draw
distance, it was a clever solution. You have a camera and
you can take photos of soldiers and they start posing for
you lmao it was ridiculous. You are destroying Rommel's
fuel trucks then escape while the airbase is getting
bombed by allied planes. Your next stop is Crete, still
posing as a photographer your job is to stop nazi
archeologists who are falsifying evidence in archeological
sites and you are there to destroy artillery guns, you
have two factions fighting each others (and you eh), then
go to Knossos Palace (god I love the Minoan civilization,
it was so cool to see those paintings on the walls and
shit) and go through the legendary labyrinth. Next you go
to some SS castle to get some documents and evidence, here
you are introduced to a new weapon the crossbow, which is
slow as fuck but at least it's stealthy. First you need to
ride a cable car (there was a peeing soldier on this level
lmao), and go through the castle with fucking armored SS
knights with swords and shields lmao, and when you escape
there are fucking sidecar riding Germans you need to kill
before they run you over lol. After that you are off to
Monte Cassino where you need to save some allied POWs
before the bombing begins, the saving part was more like
an escort mission but the escape was hard as fuck here.
Then it's D-Day time, you need to find a V1 factory and
destroy it, you get a shotgun here and first you need to
navigate through a bunch of canyons and shit with insane
amount of enemies, and then sabotaging shit inside the
factory, both these levels were confusing as fuck, I got
lost so many times. The escape is an on rail level in a
sidecar with some dude driving the motorcycle lol and you
just need to shoot a bunch of nazis. The "final" missions
are the liberation of Paris, basically you need to stop
them from blowing up the city, you are out on the streets
sometimes with other resistance fighters, you see the
Notre Dame and the Moulin Rouge with German radio music
playing in the background, that's when the fucking rocket
launcher nazis show up lol, and there is a huge fucking
ambush with tanks and soldiers coming from everywhere, you
see planes bombing the streets too, and you go to the
train station where the demolition team is set to arrive,
you ride trains and shit and change tracks to make sure
the trains collide (the last big boom was hilarious). So
that's supposed to be the campaign, however there is an
epilogue where you play as the guy from the first game and
you are investigating some scientist's castle, and it's a
fucking batshit insane part where you fight dogs who dance
and drive halftracks and have weapons lmao, then fucking
exploding zombies and more knights while you are trying to
collect parts of a giant nutcracker dude called
Panzerknacker lmao who will help you fighting other giant
nutcrackers to escape from the castle, I don't know how
the hell EA allowed these missions to be in the game lmao
but I loved it. The credits had OSS veteran women
interviews which was really cool to see, and with some
codes you can unlock more pics of the devs (and their dogs
lol) and cartoon sketch pics. Honestly this is the best Medal
of
Honor game I've played so far, there are enough
new things to make it better than the first game and with
the crosshair on all the time it's insane that a PlayStation first-person
shooter could feel exactly like a modern shooter. |
2024/03/06 |
X-Men Legends
(Xbox) Developer: Raven Software Publisher: Activision Released: 2004 Genre: Action role-playing |
|
I only heard of this game after I
softmodded my Xbox and I was looking for games to
play. I liked X-Men, I got a comic when I was really young
and couldn't even read yet lol but I thought it looked
cool, I liked the original movies too (Cyclops was my
favorite). I wanted to read all the comics a few years ago
but I started with the original ones from the 60s and they
were so fucking terrible I just couldn't do it (I
continued reading them while playing this game, they got a
little bit better). This is not the kind of game I would
normally play because I hate isometric view on a big TV
but I made an exception for this one. I guess the story is
about mutants are being hunted, and this girl called
Alison is captured by soldiers then the evil mutants, and
you start as Wolverine to rescue her. You can destroy shit
around you like trashcans for health and energy potions,
and for currency you can use to buy stuff. Sometimes you
can find items too you can equip for buffs, some of them
can be only used be certain characters. As you level up
you can learn new abilities and improve stats, but I had
to use a guide cause I never know which ones to pick.
Besides normal attacks you have mutant powers too,
sometimes you need to use them to solve puzzles or to
progress, and can do combos together with other X-Men,
there is a call ally button to make them attack that enemy
but it felt like those combos just randomly happen, they
do a lot of damage though. You can only save at extraction
points, and you can switch teammates (you can only have 4
max and you can play any of them) there and buy and sell
new shit from that Forge guy or get potions from that
Healer dude. You can also go to the Danger Room where you
can play through these short challenges for more XP and to
pick up more potions. You need to unlock them by finding
discs, you can also find comic books which increase stats
of the character they're about (you can't read them, it's
just the cover eh), and concept arts (when you find them
all you unlock more). Between some missions you go back to
the mansion where you play as Alison, you can walk around
checking the X-Men's rooms and look through some of their
stuff, you can read their bios on a computer, watch
cutscenes on TV or play a trivia game lmao for more XP, I
just looked up the answers lol. You can talk to other
X-Men too, and sometimes it unlocks these flashback
missions where you can play through one of the comics, I
remember that one with Juggernaut, they are wearing their
old uniforms too lol. The graphics have a nice cel shaded
look but the characters don't look that good. The problem
is I couldn't see shit because of the camera angles, you
can't see where the enemies are if they aren't close to
you and sometimes I couldn't even tell where am I supposed
to go on outside levels (there is a map that helps a lot
though), I can't fucking navigate in these isometric
places it's like 2D games where I have no idea where to
go. As far as the story goes you are trying to investigate
what the soldiers want, turns out they are building new
Sentinels, meanwhile Magneto is also trying to fuck shit
up with his epic plan to cover Earth with asteroids lol.
You go to like the HAARP facility in Alaska, to the sewer
mutants a bunch of times, a ship where Magneto is held, a
nuclear power plant, to some mutant research facility, to
the astral plane a a couple times where you can play as
the professor too, defend the mansion, to Magneto's
asteroid base etc, sometimes you can pick missions and
sometimes they have time limit. There are boss fights too,
the final boss with the giant mech suit general was really
brutal though. You unlock new uniforms after beating the
game but eh who cares. There is a sparring mode where you
can add party members and select enemies and just fight on
a map, it's sort of like multiplayer with bots, and you
can play with other people too but again who cares. It was
ok though but I don't really care about these kind of
games, the sequel is on PlayStation
Portable with more content so I will likely
play it there some day. |
2024/03/02 |
Star Wars: Bounty
Hunter (PlayStation 2) Developer: LucasArts Publisher: LucasArts Released: 2002 Genre: Action-adventure |
|
This was one of the few games I was jealous
because it wasn't on Xbox or PC. I always wanted to
play it because I loved Star Wars before Star Wars: The
Last Jedi destroyed the franchise, I have a Jango Fett
action figure too because I thought he looked cool lol,
read all the Dark Horse comics including his one too, and
I loved the game's commercial I found on the internet, so
it should have been an easy choice to be one of the first
few games I would play, but then I found out about the
inverted camera and lost all interest lol. But recently I
realized combat is with lock-on so I hoped I don't have to
worry about the camera. I loved the LucasArts logo
animation, Jango captures the logo and takes over his
place lol. The story is about Sidious wanting some cult
out of the picture and to find a host for the clones, and
Dooku solves the issue by issuing a bounty on the Dark
Jedi head of the cult and the winner will become the host.
The graphics are alright but the cutscenes looked really
good, and of course the music and sounds are always
fantastic in Star Wars games, they even added those death
sounds from the movies lmao. At the beginning you are at
some space station trying to hunt down some dude and find
your jetpack as you learn the basics, you have your two
pistols and they can target two enemies at the same time
but you need to keep pressing the square button to shoot
and that can get tiring after a while because there are so
many fucking enemies lol. Some of them were a fucking
nightmare though, like the blue laser guys or the ones
firing rockets at you, seriously they were worse than some
bosses. There is some rage pickup you can find sometimes
that makes you invincible for a short period of time but
they are rare. You can pick up some heavy machine gun
weapon with limited ammo, there are grenades and poison
darts, missiles you can launch from your jetpack and a
flamethrower too lol but you can't move when you use it,
it's only good against those cultist fuckers who were the
most annoying enemies who could kill you with two hits.
There are also random bounties on levels you can collect,
but you need to use an ID scanner and tag them first, you
can read who they are and why they are wanted, and if they
worth more alive than dead. To capture them you need to
use some cords, but even if they're dead you need to get
to them and press a button to collect the bounty, and
scanning is awful, like sometimes you can look around the
room and see if there is anyone you can collect but mostly
enemies just swarm at you as you are trying to look
through all of them while they are shooting at you, it
just completely ruins the game. You don't have to do it of
course but it unlocks a lot of concept arts (some of them
are from the movies and they look great), you can also
find these feathers hidden on levels and they unlock
trading cards (which you can't fucking read anyway even on
my big TV lmao eh), and as you progress through the story
you unlock a Jango comic and these outtakes with stupid
shit like Jango doing a sexy dance for Jabba lmao, they
even voiced these. When you get the jetpack it gets worse
because the controls are very sensitive and you need to do
these platforming parts where you travel insane heights
with the limited fuel, I died so many fucking times. The
worst thing is you can only save at the end of levels,
otherwise you have 5 tries and if you use them all you
have to restart the entire level wtf. You travel through
different locations, like it was really nice to move
through the streets of Coruscant, and there was a
carbon-freezing chamber on those levels too lol, then you
break into a high security prison where a riot breaks out
and that's where you meet Zam Wesell and where you steal
Slave I. The Malastare levels were the fucking worst
seriously, first you are in a jungle where those big cats
from the movie could destroy you easily, then you are
trying to find a death stick factory while jetpacking with
missile fuckers everywhere, then inside the factory more
of this shit, I got stuck there for a week because of the
dogshit platforming and insane enemies. The Tatooine
levels aren't much better, like the town was alright but
then you are in a Tusken canyon with snipers and missile
fuckers everywhere and of course with insane platforming,
seriously I can't believe I was able to finish it first
try, I think I had no more tries and like literally a tiny
bit of health left. You also fight a Krayt dragon in
Gardulla's palace which sounded really cool but it was
lame as fuck, like it just stands there and you need to
jump to make sure it can't knock you down eh. The final
levels are on Bogden's moon, there are no bounties here
just those cultist fuckers but the second one was truly
awful, acid waters that can kill you with tiny fucking
platforms and cultists swarming you from everywhere, by
the time I reached that bounty hunter boss you fight a
couple times throughout the game I had no tries left and
there are no health pickups there and of course he
destroyed me. At that point I just cheated cause fuck this
shit, it's been almost a fucking month and I just wanted
this shitty game to end. Compared to the entire game the
final boss with the Dark Jedi was easy as fuck lmao, and
when it's over Dooku shows up and you accept his offer and
move to Kamino to train the clones. I should have listened
to myself because it was an awful frustrating mess, but I
was right for a different reason because the camera wasn't
really the issue, everything else was lol. |
2024/02/24 |
Vietcong: Purple
Haze (Xbox) Developers: Pterodon, Illusion Softworks, Coyote Games Publisher: Gathering Released: 2004 Genre: Tactical first-person shooter |
|
This one is based on a PC game, I think that's
the one that started that Vietnam War craze in those
years, it's essentially that game and some expansion
missions mixed together with a couple new ones. I only
heard of the name and that it's a first-person shooter but
knew nothing else about it. It starts with a fucking
awesome intro with the song I Wanna Be Your Dog playing,
it was so fucking cool. The tutorial is a boot camp, but I
got stuck in the first movement tutorial for so long lmao,
I didn't know I had to follow the instructions right away
as they appeared lol. The graphics are pretty bad lol and
the not signed in on Xbox
Live message was
constantly on screen in the corner eh, even when I signed
in it didn't disappear just showed my gamertag lmao.
Aiming is pretty good but there is no auto aim and the
control layout was a bit weird and you can't change it.
You have to learn how to read a map and call artillery
strikes lol it was the first sign of what kind of game it
is. So you are out in the jungle with your squad, you have
a medic who can heal you anytime you lose health, an
engineer who will give you ammo (but only for US weapons),
you have a radioman and you need to call in to report and
get updates, a machine gunner who can do some supressing
fire and a pointman you need to follow through the jungle.
I mean they clearly wanted a super realistic tactical
game, it's very slow paced like in other games these
missions would be over in 5 minutes but here you walk
around following your pointman for like 20 minutes lmao,
and he points out traps you need to disable (sometimes it
was hard as fuck to aim to the point where you can press
the button) or enemies. You can give them orders too but
they will do their jobs just fine, however they are dumb
as fuck when it comes to movement, fuckers get stuck in
everything, they do unfuck themselves but it takes so long
lmao (I got stuck in some shit one time too and I had to
restart the mission eh). You can save anytime which is
good but it doesn't save the options eh so I had to change
those every time I played the game. Missions are like
saving a pilot, gathering intel, destroying howitzers,
doing search and destroy on the Ho Chi Minh trail,
clearing out old French bunkers, shit like that. There are
also some missions where you are alone, like destroying
supplies in an enemy base or assaulting some temple, these
were hard without your squad. In the last 3 missions you
are defending the base alone, it's literally just get on
the machine gun that never overheats or runs out of ammo
lmao, but then you need to sneak under a bridge where a
tank is and blow it up. There was no story basically, you
get just a few seconds of cutscenes and that's it eh. You
unlock maps and weapons as you complete missions for quick
fight, it's sort of like multiplayer with bots but it's
more like just quick missions on a map to kill enemies so
I didn't delete it. It could have been the best out of
these Vietnam War games, I really liked the slow realistic
approach but the dumb AI that got stuck in everything and
the lack of story kinda ruined it, I still enjoyed it a
lot though. |
2024/02/02 |
Syphon Filter 2
(PlayStation) Developer: Eidetic Publisher: 989 Studios Released: 2000 Genre: Third-person shooter |
|
I planned on playing the sequel this
winter, although I wasn't happy about burning two discs
for it. I didn't remember the story at all lol so I had to
watch it and read the plot again (but I remembered all the
levels, it's weird how memory works). It starts right
where the first game ended, your partner is infected with
the virus and you are betrayed as you pack the evidence up
in the enemy base and Gabe shoots his way out in an epic
cutscene lol but Lian gets kidnapped as you escape with a
plane. Still no subtitles of course but the first thing
you will notice is how much better the faces look, they
look 3D and not just eyes and mouth painted on their heads
lol. But to be honest it literally feels like the same
game lmao, it has the same menu and controls, you will
literally go back to a level from the first game lol, and
because you start right where the first ended it feels
more like one game on three discs. There are some
differences though, like you have more frequent
checkpoints which makes it so much better to play because
manual aiming is still awful. And you get so many
cutscenes, and the story is pretty cool with a nice
government conspiracy story (they used to be a cool thing
before braindead boomers flooded the internet and ruined
them). And there are secret stuff you can find by opening
hidden crates, like characters and maps for multiplayer
but as it doesn't have bots I couldn't try it out.
Otherwise it's just small new things that makes it
different, like in the first level you are parachuting
down to a snowy mountain, and in the first couple missions
you are trying to escape from there. You play as Liang too
as you are trying to escape from captivity, these were
more stealthy levels. And there are some cool shit like
one time you need to kill two guards with one shot when
they line up perfectly, or running next to a moving truck
to avoid guards. There are two missions where you run on
the top of a train lol (the second one is timed) then you
launch yourself to a helicopter to escape lmao. The last
mission of the first disc was the plane crash site where
you need to snipe some dude out of a moving helicopter, it
was brutal. And then that's where you go back to the
exhibition center from the first game lol, there are some
new areas you can visit though and you notice it
automatically jumps over to other platforms so you don't
have to time anything. Then you are protecting a chick who
is disabling bombs, it was so fucking hard because of the
shitty aiming eh, and then you need to run away from a
grenade throwing boss until the last bomb is disarmed.
There is a Moscow nightclub level with Lian lol, and you
see the general dancing in his uniform lmao, but those
fucked up flashing lights were fucking awful, I always
feel like I'm moments away from a seizure when a game or
movie does that (I've never had one but still), then you
are fighting your way through the Moscow streets and
parks. The next missions were brutal, you need to break
into a gulag to rescue the real general then escape, first
it's hardcore stealth then lots of enemies everywhere. My
favorite mission was the one where Gabe allows himself to
be captured to get the vaccine, you are in a research lab
disguised as a scientist wearing a lab coat lol, it was
fun to go through the level like that. But escaping was
really tough, there is a new fully armored enemy type you
can only damage with grenade launcher or by shooting at
some chemical shit that explodes around them if you are in
the lab lol. The last few missions are escaping to shitty
streets, then to the sewers then to a parking garage, just
brutal missions lol. You find out who betrayed you, he is
fully armored and you need to push him into a helicopter
rotor with strong weapons to kill him, it took me forever
lol. There are some bonus videos if you beat the game on
hard so I just watched them on YouTube, like early
animations, cut content, silly video of the characters
dancing in the nightclub lmao. Technically this is clearly
the better game, mostly because of the more frequent
checkpoints and all the small changes, but because it
feels like it's the same game I would say the first one
was more impactful. |
2024/01/29 |
Second Sight
(Xbox) Developer: Free Radical Design Publisher: Codemasters Released: 2004 Genre: Action-adventure, stealth |
|
I knew about this game cause it came out
not so long after Psi-Ops: The Mindgate Conspiracy,
and I thought it's weird how two games based on the same
concept were released around the same time but after all
these fucking Vietnam War games I'm not suprised anymore
lmao. It's made by the TimeSplitters devs, which
is really easy to tell lol cause they have the same
graphical style (which I never liked, I think it's lame as
fuck) and sound effects. The menu is like a computer, it's
like a desktop with icons you can click on with a cursor,
it was so cool. You wake up in a hospital and you look
really fucked up and you don't remember anything when
suddenly your psychic powers activate and you need to find
some answers and escape. There are 3 different camera
modes, the normal is third person, you can switch to fixed
camera angles but that's only good when you are hiding,
and there is first person mode when you are crawling
through air ducts and tunnels and shit, and you can
trigger it manually too but then you can't move, it's only
really good if you want to shoot someone who can't see
you. You need to use lock-on to shoot enemies eh, you can
move it a little to target other body parts like in James
Bond
007:
Everything
or
Nothing but it was so
fucking sensitive (I liked the sniping though, you get a
little window in the bottom right corner when you zoom in
and you can target their heads lol), but there is a lot
more focus on stealth than action. You get a flashback
after the first level, turns out you are some civilian
advisor to a squad and you are doctor who debunks psychic
shit and they make you go through a boot camp which is
kind of like a tutorial. After that you jump between
flashback and future missions, you mostly just have
weapons in the past but you get powers there too. Your
powers will upgrade after a while, you start with
telekinesis (which seemed easier to use than in Psi-Ops:
The
Mindgate
Conspiracy), you can move objects and
shit and it scares guards and they run away lol, later you
can pick them up and throw them to walls. You can use
healing which is really helpful after some tough battles,
your energy regenerates so you can just hide and wait a
little bit, later you can heal your allies too. Psi pulse
is like a psychotic energy fire that can kill enemies, and
when it's upgraded it's like a huge blast that knocks
every enemy down around you. The charm power makes you
invisible for a little bit but cameras can still see you,
and later you can use it to calm down allies and tell them
to follow you. The last one is projection, you can leave
your body to pass through areas and activate switches you
normally can't, and you can possess enemy bodies too lol.
There were some clever puzzles where you had to use your
powers to progress, like when you use telekinesis on the
clock to change the time and the people working there
think it's the end of their shift and they leave lol. And
there are some really cool things you can do, like when a
guard died you can check his computer and see see he was
chatting with his girlfriend, but you can't reply and she
is freaking out, it was so fucking cool. You can find some
shitty space shooter game disc too and you can load it up
and play it on computers too lol, and there was another
arcade game in a Russian base, and later you can possess a
gang member and to talk to others in a really cringe way
lmao. After you escape from the hospital you're trying to
find that chick from your squad and she is being held in a
mental asylum as a schizo wtf, as you break in you can
talk to other insane people, one of them was a game
company worker lmao. These were escort missions, but they
weren't really hard and there are checkpoints, but weirdly
you can't save, the game only does that automatically at
the end of missions eh. The story revolves around this
Russian scientist who wants to escape to the US, they had
a program where they activated the psychic powers in
children and turned them into weapons, and you are trying
to save them. Around halfway through the game I thought I
realized what's really going on but I was wrong as there
is another big twist near the end as you switch between
timelines constantly during the last level. There is not
much you can do after beating the game, you can view your
stats and there is a morality rating but I don't think it
actually does anything. I accidentally found some
cutscenes that weren't in the game called Enigma and I was
like wow what are these, but apparently they are just game
over cutscenes when you die and I never saw them lol. It
was honestly pretty good, I expected it to be worse than Psi-Ops:
The
Mindgate
Conspiracy but it isn't at all, I can't
really decide which one I like more, the story is better
here for sure but the other one used powers for more
stuff, either way it was fun. |
2024/01/26 |
Shellshock: Nam '67
(Xbox) Developer: Guerrilla Games Publisher: Eidos Interactive Released: 2004 Genre: Third-person shooter |
|
I think I heard of this game from a YouTube
video, it's another Vietnam War third person shooter but
it's a pure action game without any tactical parts. It's
supposed to be really hard plus there is literally no
guides online wtf so I played on easy. You can select from
3 characters when you create a profile but I don't think
it makes any difference it's just how you look. You are a
new guy arriving with some psycho guy to a camp and you go
out to clear some Viet Cong camp. You can't see too far
and the grass and trees just appear out of nowhere lol and
the framerate drops when there is too much action, but it
has a really nice noise filter and the graphics look
better than in Conflict: Vietnam it's just not as
colorful. The defeault controls were really stupid though,
like hold white to prone, how am I supposed to aim like
that lmao, but luckily it allows you to change everything.
You can only carry one main weapon but you can have more
pistols (never used them lol) and grenades and shit, the
enemies are bullet sponges even on easy lol so I made the
right choice. You have a stamina bar that can take a few
hits before your health starts depleting, sometimes you
need to disarm traps and it's like a minigame where you
need to follow arrows lol, and if it blows up your stamina
bar becomes full so it's not really a problem if you fuck
up. The pick-up system is like in SOCOM U.S. Navy
SEALs, you need to hold down the button and select
which one you want. There are trophies you can find, they
are either hidden or dropped by enemies, like commie
books, flags, badges etc and there are bonus intels too.
You can use these as currency back in the camp between
missions, like you can buy performance enhancing drugs
lol, or a pass to fuck whores lmao (of course you have to
pay them too), I fucked all of them lmao, you get these
sexy pics from them and you can buy two more from the
vendor guy. You can go around the camp and talk to other
soldiers and flirt with nurses too and try out other
weapons (I just used the defeault ones the missions gave
you). There is also a radio DJ you can hear lol like it's
Good Morning, Vietnam and he plays music too. The missions
felt more scripted and realistic than in Conflict:
Vietnam, like you are patrolling a jungle and see a
rice field where people are working and get to a village
where you round up people. You gotta stay with your squad
but sometimes it felt like they bugged out and don't
follow you, or maybe they are not supposed to I'm not
sure. At one mission the game froze too and I had to
replay an hour again eh, apparently you need to kill all
enemies before blowing up the gas tank (thanks to all the
people who complained about this online 20 years ago so I
knew what to do lol). The locations are pretty diverse and
not just the same jungles, there is a fortress you need to
take then defend (with waves of fucking enemies
everywhere, and not just in this mission, you have to kill
like hundreds in most missions lmao), cities, a temple
with orange sky just like in Apocalypse Now, in fact the
entire game is clearly inspired by that movie, it's so
fucking brutal with people going crazy and shit, just tons
of gore like soldiers' head on sticks, torture chambers,
decapitated bodies, and your squadmates die brutally in
cutscenes as you go through the game. At some point you
get promoted to the special forces but it doesn't really
change anything, the guy you are trying to eliminate is
called General King Cong lmao, and you behead him in the
temple mission. The last mission is defending the base, it
felt like some sort of epilogue but it was hard. It was
kinda short but I think I liked it more than Conflict:
Vietnam, I really liked how brutal and fucked up it
was. |
2024/01/15 |
Sidewinder Max
(PlayStation 2) Developer: Bit Town Publisher: Asmik Ace Entertainment Released: 2000 Genre: Action, simulation |
|
So the unreleased PAL copy of this game
called Iron Eagle Max leaked online a few years
ago which made it possible for me to play through this
series. There is not much about this either on the
Japanese internet, just a simple guide on how things work
which was actually helpful, and it might have been the
first PlayStation 2
flying game? It takes place in a made up Mediterranean
country called Eskara during a civil war, which is
basically about the West vs butthurt former commies and
you are part of the Fighting Birds squadron. You get the
usual cool intro and there are CGI cutscenes too as there
is a proper story and characters now. It has a shitty
letterbox though and I think it bugs out when you try to
skip cutscenes, and it froze after I was doing a training
but just applying some OPL settings fixed that. You start
off in a cafeteria where characters talk to you, it's just
windows though you can't move or anything, you can set up
a training which is usually a duel with another pilot, get
info about the area from a girl, like so much shit about
this fake country's history, and you can check out your
squadmates data and the stats of planes and weapons. Then
you go to briefing which is really detailed, like weather,
terrain, what's on the map like rivers or cities,
everything is explained and you can select an entry point,
it's really impressive. But Jesus I had no idea how to
control the plane, it barely wanted to turn and looks like
cockpit view is the only useful one again so I played on
easy because of that. What's cool is that other planes
fight with you finally, in fact the squadron is an
important part of the game and they are quite useful, they
can have different planes so some only focus on air
targets while other destroy ground targets, and they
actually shoot down a lot of shit so that's pretty cool
(but you can't give them orders which sucked). All
missions have a 5 minute limit which was really weird, and
machine gun only fires when you are close enough which I
didn't understand first. You need to use chaff manually
and switch between weapons, and you only have like 4
missiles and one bomb damn, it's not a simulator per see
but they clearly went with a realistic direction, like you
gotta watch out for the temperature too, you can't use
afterburners forever, and different parts of your planes
get damaged, like wings or engine and they affect
performace too. You have to take off and land which is
still a nightmare to do, thank god there was an option to
make it automatic (btw your squadmates can die, and
sometimes it happens while they land but I think those
were scripted). I don't know if different weathers have
any effect, like when you fight in a rain, but it's a
kinda colorless game and the view distance isn't really
good but it's a very early PlayStation
2 game, and the music was very similar to Seek
and
Destroy lmao. The missions though are so fucking
simple, like even the first game had more variety. You
destroy planes, trucks, tanks or hangars like 90% of the
time, the only more unique ones are when you need to
destroy a bridge, take photos lol (it's like a weapon you
need to lock on to the target), shoot down paratrooper
transport planes, or destroy a dam, and there was one
where you are supposed to wait a minute before destroying
a building but the briefing said it like it's a one minute
mission time limit. Because of the time limit I only
focused on the mission targets, but sometimes I had no
idea how it works cause in like a few seconds they say
mission terminated and return to base, and you keep
running out of ammo so there are buildings you literally
can't destroy because you don't have enough bombs together
with your squadmates. And that's the weirdest thing, you
don't have to accomplish your objectives, you can go on as
long as you survive and there is no penalty or alternate
route if you fail lmao, like what's the point? The worst
part is how tons of the generic missions are repeating,
like it feels like you are doing the same ones over and
over again. There are 3 chapters, in the first you are
just a normal pilot and you can't change anything, in
chapter 2 the enemy advances and there is only one city
left, that's when you become a squad leader and you can
change planes, weapons, personnel, mission plan and
request refueling which is completely useless cause you
will never run out of fuel because of the time limit. In
chapter 3 you get promoted to commander and you can manage
aircrafts but you can't get new pilots anymore so they
must survive, I didn't really understand how it worked,
like you can renovate planes but it's like just replaces
it with another type, you can switch planes too between
squads, replace destroyed ones and shit like that, but you
can't tell what kind of mission comes next so how I'm
supposed to know what plane to get. The final missions
were so lame, like they put the different kinds of
missions together where you need to destroy planes, tanks
and buildings too, then you get one last duel with your
friend after the last mission lmao. The entire game was
just lame eh, I didn't hate it and it wasn't boring but
Jesus this was like fucking nothing, the sequels better
have some fun missions after this. |
2024/01/14 |
Headhunter
Redemption (Xbox) Developer: Amuze Publisher: Sega Released: 2004 Genre: Action-adventure |
|
I'm not playing 3 Vietnam War games in a
row lol so I put this one ahead. I kinda forgot what
happened in the first game so I watched the cutscenes
again before playing this finally on Xbox. It
takes place in the future after the virus and an
earthquake fucked everything up, the world is now
separated in two parts, Above is a dystopian city for the
elite and Below which is an underground shithole for
criminals and shit. In the opening cutscene Jack saves a
girl called Leeza from her dad who wants to kill her, 20
years later old Jack catches her trying to steal some
data, he recognizes her and tries to help her by
recruiting her. Most of the time you are playing as Leeza,
but you gotta play as Jack too, especially in the second
half of the game. The gameplay is kinda the same, you
still need to avoid guards or kill them, they aren't as
dumb here and you still need to use lock-on, which needs
some time to stabilize. You can't really jump so you need
to climb up and down with a button which was awful when
there are enemies shooting at you. To be honest it's still
outdated as fuck but you can finally use the second stick
as camera which just made everything so much better. And
no more pointless motorbiking thank god, that shit was the
worst part of the first game. You have some new tools, a
scanner you can use to check things out and get a
description of them, some things you need to scan first
before you can target them though and later an enhanced
vision which is like thermal mode and you can see through
doors with it and see invisible mines. You have a code
breaker too which you use to break security codes to get
access to new areas by solving these sequence based
puzzles, most of them weren't that bad. You can only save
at terminals and you unlock stuff as you progress, like
concept arts, pics, audio ads (no more cool TV segments
eh), arguments you hear from apartments lol but for some
reason you need to go to the options and save the settings
manually or else you lose them, I had to restart the
fucking game because I didn't know this eh. You have the
standard pistol like in the first game but it doesn't have
infinite ammo, I mostly just used that or the machine gun,
there is a shock weapon you need to use on generators too
or rocket launcher pistols lol, and at some point you can
build one using a blueprint and drawing up its pattern
lmao, there is also a sniping section where you need to
shoot robot bugs to protect the chick who helps you. The
inventory size is rather limited first but you find some
belts that increase it, and you can find like two weapon
upgrades too. There are a few Azume emblems to find but I
don't know what they do, maybe they were needed to unlock
everything (the last few unlockables are just dumb shit
like a Jack mug shot, him selling the bike lol, drunk
Jack, and Leeza knocking him out lmao). Enemy guys wear
masks now (they are forced to down Below) but there are
robot bugs you fight too from small to giant ones, they
are all the same though just gota keep shooting. The boss
fights weren't that simple though, I had a hard time at
the beginning with the controls, rolling around and shit,
but some of them were really unique like that insane
dentist or that fucked up boss fight near the end. The
story was pretty interesting too and really dark with a
lot of twists, Jack and Angela had a son who died when he
took the kid to some shitty area and a robot bug took him
(what the fuck was he thinking) and they aren't together
anymore (that Redwood guy's son also shows up lmao). The
game starts with investigating colonists from Below, where
they get the weapons from and their leader called The Man
Who Walks With Machines, and you find out not everything
is as simple as it looks and it's all part of a large
corporate conspiracy. There are some pretty cool
locations, like that Entertainment colony area where they
have shows and you go through a Western set lol (and need
to line up slot machine symbols to open doors), a gimp
suit porn set lmao, a cheap scifi set with the Moon
landing, and a horror set with a mansion where you can
pick up a herb lol, clear reference to Resident Evil. And
when you're imprisoned you take part in a deadly game show
avoiding lasers and killing tons of enemies and then big
spider bugs. After that you are mostly playing as Jack
trying to save her (the things the poor guy goes
through...), going to some fucked up research facility
where the insane dentist experiments on people, creating
these cyborg hybrids, then you find out what Liberty
really is where the people who served their sentence in
Below go to. Then there are more twists as you learn who
The Man Who Walks With Machines really is and what
everything really is about, and you have to take an IQ
test wtf, I'm so utterly mindbroken I couldn't even
understand them, by the time I finished reading them and
understanding what I'm supposed to do most of the time
already passed, finally after so many tries I could pass
them but only by remembering the solutions cause that's
the only thing I have, my memory... Anyway the last level
with the supercomputer was creepy as fuck, and that fucked
up boss Jack had to fight damn, I can't believe they put
that in a game. The final boss was brutal with the lasers
you had to avoid and then pressing the correct button
combinations in time. At the end all tech is turned off
and it feels kind of anticlimactic but still I would say
it's better than the first game in every possible way,
even though the controls are still clunky it's not that
big of a deal with a functioning camera, and I thought the
focus on computers and AI to the first game's focus on
viruses and genetics was a nice contrast (although I can
understand if someone prefers the campiness of the first
game, this was more fucked up). I just wish the world
didn't feel so empty still, it's just you and the enemies,
I wanted to see those colonies and shit, and the game
bugged out on the subway level but it was still a fun game
with a really cool concept. |
2024/01/05 |
Ape Escape
(PlayStation) Developer: Japan Studio Publisher: Sony Computer Entertainment Released: 1999 Genre: Platform |
|
This was the first game designed to be
played with the dual analog sticks in mind, in fact you
can't even start it without the DualShock, and I always
liked the concept so I wanted to play it. The PAL version
has LibCrypt so I played the NTSC version, but that's not
the only difference as they have different translation and
voice acting. The story is about this little white monkey
called Specter who puts on a helmet that makes him a
genius lmao and of course he becomes evil and wants to
conquer humanity by traveling back in time with his army
of monkeys who he made helmets for. You go after him from
the professor's lab who gives you gadgets that help you to
catch monkeys, the controls are so different from anything
I'm used to, you switch between gadgets with the face
buttons and you do pretty much everything else with the
right stick. Like you start with a lightsaber lol and if
you push the right stick up it hits the monkey but if you
rotate it you start swinging the weapon, and after you
stun the monkey you need to switch to your net and use the
right stick again to capture it and send it back to the
lab. It doesn't sound complicated but I could never get
used to it. Capturing the monkeys isn't that easy most of
the time, they run away or hide, or attack you but you can
play dead if you press the right stick lol I thought that
was funny. They are hilarious though, like there are
monkeys wearing sunglasses with Uzis lmao, or doing dumb
shit like riding dinosaurs and sharks, or playing pool and
arcade games lol. Your health is cookies lol and there are
these coins you can collect (the hollow ones worth 5
coins) and after 100 you get an extra life. There are also
these Specter Coins hidden on levels, if you collect
enough some minigames open. When you get the required
number of monkeys the stage just automatically ends and
you are teleported back to the lab even if there are more
monkeys on that stage. You can save there, practice your
gadgets or play the minigames, or you can check the
monkeys you captured in a book and they have names and
little info about them lmao, like handstands for days,
sleeps in water, needs clean underwear, ate yellow snow
lol, gangsta rapper, so much dumb shit lmao. I really like
the graphics and the art style, it reminds me of Pokémon
(which I thought was just a cartoon series, I didn't even
know there are games, btw everything after the original
150 looks soulless dogshit) and the music was awesome too,
I don't know what style it is but I loved how weird it
was. As you go through the ages you unlock new gadgets,
like in the dinosaur ages you get a water net to catch
swimming monkeys but swimming was so hard Jesus, and a
monkey radar you can use to locate them lol. In the jungle
temple ruins age you need to use a boat but you need to
rotate both sticks to use the paddles but fucking hell I
couldn't figure out how to do it at all, it took me
forever to get anywhere. And there is slingback shooter,
you pull back the rigth stick like it's a real thing lol
and you release it to shoot the enemy, it was pretty much
impossible unless I was in first person mode, and you can
use it to activate switches and it has different ammo
types too. Then between worlds you get transported to some
race against your friend Specter kidnapped and turned
against you, but it was literally impossible because of
the swimming part and I lost lol. The next world is
tropical beaches with monkeys building sandcastles lol and
you go inside the mouth of a giant monster where you hunt
them in his stomach lmao, and here you get the super hoop
thing which makes you go fast and smacks enemies but you
need to rotate the analog stick fast and it's so fucking
hard to do with this dogshit controller. In the Ice Age
snowy levels you get the sky flyer thing you can use to
fly up, but again with rotating the stick it was so
difficult, took me so many tries to get to platforms and
shit, and in that hot springs level it was a nightmare to
do. Then another impossible race, followed by the Medieval
age with European and Japanese castles and the first boss
fight with a big robot. The monkeys then invade the future
lol and you go through the city and factory, and get an RC
car you can move around to get to hard to get switches,
sometimes you need to follow it around and it's a really
cool concept but it was so difficult too. And you need to
drive a tank which was the worst shit to control. The last
world is some theme park Specter made with a circus,
roller coaster ride (like in Tokobot lol), a
Western themed town, a big RC car boss fight lol, and then
finally going up to his castle in space, but all these
levels were a fucking nightmare to go through with all the
platforming, and the "final" boss fight was pretty hard
too. You get a fake ending as Specter escapes, and now you
gotta go back to all the previous levels to catch the
remaining monkeys (and do the races again to finally win).
You get the last gadget, some magic punch box glove thing
which breaks barriers and kills armored enemies. I only
really got used to the controls by this "second
playthrough" but I still couldn't master them. Anyway I
finally caught the last monkey but the final boss fight
didn't unlock, and I checked the monkey book and it said
I'm still missing one despite all the monkeys are clearly
there, it literally bugged out right before the end wtf.
Luckily I found a save online with the unlocked final
boss, which was literally the easiest fight lol, you catch
him after you beat him up and you see pics in the end
credits as they return him to the zoo as a happy little
white monkey lol. I checked out the three minigames, there
is skiing, boxing and some space shooter but they are lame
as fuck lol. And there is time attack to 100% the game but
yeah fuck that shit lmao. Anyway it had a really cool
aesthetic and fun gadgets and monkey chasing, normally I
would complain how frustrating it was but it has such
unique controls it's more like I just couldn't get used to
it, but it got better when I went through the levels the
second time so I'm gonna play the other games too for
sure. |
2023/12/25 |
Conflict: Vietnam
(Xbox) Developer: Pivotal Games Publisher: SCi Games Released: 2004 Genre: Tactical shooter |
|
I don't know what the fuck was going on at
that time but the next 3 games all take place during the
Vietnam War and they all came out within a couple days of
each other lmao so I had to change the usual order a
little bit. Well this one feels different from the rest of
the series as they finally added a proper story with
cutscenes and characters with personalities who shit talk
all the time lol (no fucking subtitles of course). You are
supposed to play a rookie medic but of course the core of
the gameplay is still the same and you can switch between
characters anytime. The movement is still janky but they
clearly improved it a little bit at least so it wasn't as
bad as in the previous games. And you can finally see your
weapon when you switch to first person mode, the graphics
are still not the best but I liked how colorful the jungle
was. You start in a camp where they play famous Vietnam
War era music on the radio, you can talk to people and you
can listen to the conversations they're having, it's sort
of like a tutorial level where you go around the camp
talking to people or doing simple tasks, you will see the
new compass which shows where your objective is, and you
can do bonus objectives for extra points. The orders are
now context sensitive so it's easy to just say go heal
that guy or pick this up with just one button. And enemies
drop their weapons when they die and you can pick them up
so you don't have to look around for ammo which is a huge
help. Your skills don't automatically level up, you earn
skill points and you can assign those points to whatever
you like which was cool, but you can't check them during
missions and I didn't remember who is good with RPGs and
shit like that eh. The game takes place during the Tet
Offensive, and first you are just patrolling in the
jungle, clearing out villages and shit, the combat can be
really chaotic though because it's mostly just tight
jungle spaces, with enemies hiding in trees and shit and
it's hard to see them anyway and sometimes they pretend to
be dead then drop a grenade, and there are trapdoors too
and boobytraps you need to avoid or disarm so at least
they nailed the Vietnam aesthetics lol. You crash land in
a rainy jungle and then you start looking for a radio,
avoiding napalm strikes, then find a boat which is an
on-rails level as you go through the river, then you
arrive in a village where the elder promises you a radio
if you get their sacred statues back, that's where you
need to escort villagers too and can use a crossbow for
silent kills. Then you defend a hill against waves of
enemies, and there is a POW camp mission here too lol with
the Russian roulette scene lmao, and meet up with some
Aussies and help them to blow a tunnel, then go to a town
where you drive a tank, followed by another on-rails level
on a helicopter and finally you assault a city which was a
nightmare when you control that missile launcher vehicle.
You see them with whores at the end lol and then what
happened to the characters after the war, like the sniper
joined the Black Panthers and got killed, their lives
turned to complete shit (and again no credits wtf is up
with these developers). It's clearly the best in the
series with a story finally and with all those
improvements but it's still clunky and I just preferred
the simplicity and the big open levels of the first game.
The next game looks more like a third person Tom
Clancy's Rainbow Six so it will be interesting to
see how different it plays. |
2023/12/12 |
Burnout 3: Takedown
(Xbox) Developer: Criterion Games Publisher: EA Games Released: 2004 Genre: Racing |
|
Man I can't believe it's finally here, I
was so excited for it I thought about playing the demo
before I get to this game lol. I actually wanted to play
another racing series and I tried Need for Speed:
Underground but the driving was so fucking terrible
I could barely control the cars, and I hate the tuning
shit anyway. I found a strategy guide for this game lol
but it feels so pointless for racing games. Also I
realized I'm supposed to set the FTP to binary when I
transfer the games lol, this game would be broken
otherwise. There is no training mode, it's just videos so
you can get right into action. The first thing you will
notice is the music, there is an actual soundtrack now
with a DJ lol, mostly punk songs from the 2000s, it was
kinda weird first but I really liked some of them. The
"campaign" is the World Tour mode, you get a world map
with tracks in the US, Europe and Asia, and now the Crash
mode is integral part of it too. There are a lot more
barriers and shit you can crash into (and some other EA
games billboards lmao) and some of the tracks reminded me
of the ones from the previous games, but it took a while
to get used to the incoming traffic being on the other
side in Asia lol. The graphics are so much better looking,
and there are so much sparks and shit and the way your car
gets wrecked is so much more detailed. The cars are still
just generic ones, you play through tiers as you unlock
more cars and tracks, but there are barely any colors now
eh and there are only two stats now, top speed and weight
so I couldn't really pick a favorite that's good for
everything. The controls are still fucking awesome, I
don't know why can't other shitty driving games get it
right, and the sense of speed is fucking insane especially
in those F1 cars. You can boost anytime now, and you can
increase the max size by doing takedowns which are the
biggest new addition (and crashing takes away chunks of
it). Finally you race against 5 other cars and you can
destroy them by slamming them into walls or incoming
traffic, the game slows down and shows it to you, first I
thought it will be annoying and I will crash accidentally
cause I want to focus on the driving but no it was pretty
cool actually. When you crash you can use Impact Time
where the world slows down and you can move your car to
crash into other racers, this recharges your boost bar so
you can go right back into action lol (I just wish you
could move the camera to look around cause most of the
time you can't see them in time). There are Signature
Takedowns on every track, you gotta do the takedown on a
specific point of the track and you get a polaroid pic as
an accomplishment lol. There are a lot of new game modes,
all part of World Tour, Burning Lap is essentially your
time trial and you gotta beat the scores to earn a medal
but you can only do that if you boost constantly and with
the fastest, hard to control cars these were a fucking
nightmare and I hated every single one of them. In Road
Rage you gotta take out as many racers as you can and your
cars get damaged when you crash until it's totally
wrecked, these were hard especially when you need to do
like 20 something of them but I kinda figured it out by
the end. In Eliminator the last placed car exits the race
after every lap, this one was kinda easy. Face-Off, Grand
Prix and the normal races are still the same, and there
are some Special Events which are the same shit as Burning
Laps but you earn a postcard after beating them lol. The
Crash mode is really different, there are tons of pickups
like score multipliers, medals, instant boost, instant
explosion lol and Heartbreaker which reduces your score so
you gotta plan ahead to get the gold. In the previous game
I just tried to get at least the bronze but here I went
for the gold (well only because it's part of the World
Tour so I had to lol) and actually they were fun, there
was so much fucking destruction sometimes lol. And I
finally figured out how to boost start lol but it only
really helps in the Crash mode because races start with
your car already moving. If you do enough damage in some
tracks you get newspaper headlines and there are trophies
you can earn by doing certain tasks like do aftertouch
takedowns or triple takedowns etc, some of these are
absolutely insane and would take months of playing to get
all of them. And in fact this game is so much fucking
harder than the previous two, I almost always finished
first in them but here I often had to restart, and the
last two Grand Prix events with the F1 cars are absolutely
insane, I got stuck in there for ages so I just started
playing another game lol, then I figured out it could be
my fault and it's actually bad to boost all the time cause
the AI just catches up lol so I just did little bursts to
get to max speed then drived normally and then it was easy
to do eh. On paper almost everything in this game is
better, the graphics, the music, the driving, the tracks,
so it would be easy to call it the best one right? Well
not really, the problem is the World Tour mode sucks ass
cause there is barely any focus on the actual racing.
First of all there are a lot more crashes than any of the
other events combined, I mean I liked them but still
that's not what I want from a driving game. But the worst
shit is the time trial bullshit, there are so many of them
and I fucking hate that shit in every game, it's just way
too fucking frustrating. And I didn't care for Road Rage
either, I just want to race and finish first without
worrying about getting enough takedowns... So I just can't
say it's better than the second game but I wouldn't say
it's worse either cause it's still really good and
destroying
cars was fun. The next game is on the PlayStation
Portable and I will play it
during the usual summer heat. Btw Insignia finally added
support for Burnout 2: Point of Impact which I've
been waiting for since the beginning even though it's
leaderboards only cause I was really curious how good my
best times are and turns out they are really good, I was
number 1 for a while lmao. |
2023/12/02 |
The Mark of Kri
(PlayStation 2) Developer: San Diego Studio Publisher: Sony Computer Entertainment Released: 2002 Genre: Action-adventure |
|
I think I saw this in a magazine or maybe
in a video a year or two ago, it has a Disney cartoon
style but in a brutal game and I thought it looked cool. I
wanted to play this for a while but I was never really in
the mood and I heard it's hard but there aren't many early
games left so by default it was the next game to play. The
story was a bit hard to understand because of the weird
words (without subtitles of course), I think there was
some ancient evil symbol called the Mark of Kri that was
broken up to six parts, and apparently everyone in this
world is born with tattoos lol and this cult called Kasai
is collecting these parts but you don't really know about
this until the end, you are this big dude called Rau who
is going on adventures and you accidentally help them to
collect these tattoos and by the end it becomes personal
and of course you gotta save the day. You have this tiny
hubworld as the inn where you talk to people and pick up
the next mission, you can talk to your master and do some
training to explain how to use new moves and weapons, or
talk to this sage with dogs lol to do challenge arenas or
view concept arts you unlock. The combat is interesting,
you rotate the right stick to circle around enemies and
assign them to a button, but that means you can only
select 3 enemies at first, later your better weapons have
bigger range so you can have more enemies to a button but
at that point I just selected one enemy and did one of the
insta kill combos (which you can't do when you assign all
buttons to enemies). It's not easy though, like there are
hordes of enemies sometimes and you can block most attacks
but still they can gang up on you when your weapon gets
stuck in wood or bodies (you can get stuck in everything
too, movement was kinda weird). The only way to survive is
to use stealth as much as possible, you can only do that
when you don't have a weapon equipped (that's how you
disarm too but I rarely used it), you can take out
multiple enemies too with the correct button combos, or
take them out with your bow from far away (especially the
archers they can fuck you up). Sometimes you need to use
your environment to distract enemies, like shoot at an
animal who runs away and they keep looking at it, or a
gong to make a noise. You also have a raven you can send
out to look around, and he can bring you back items like
save scrolls you need to use to save the game, or activate
switches with him, or use him to chase away other birds to
distract enemies (I'm pretty sure he narrates the
cutscenes too which are just drawings). You can increase
your max health with items but they only apply to that
specific level and there is this Tuku shit you can find on
every level but I don't know what it unlocked lol, there
are a set of challenges given you by your master, you need
to do certain combos or number of stealth kills, shit like
that to unlock the arenas, I think I got all of them but
it doesn't matter because I couldn't complete any of the
challenges lmao so I just watched the unlocked stuff on
YouTube (there are some funny costumes). The levels look
really nice, the first couple ones are forests with some
cool ruins, the third level with the giant trees and the
tree houses reminded me of Endor lol, there is a snowy
mountain one where you wear a fur coat lol, nice Greek
themed ruins then a volcano, and a desert fortress with
waves of fucking zombies which feels so different because
you can't really use stealth there but you get an axe for
that level which is really powerful, and it has an
annoying new enemy that steals your weapons, but there
were so much archers and shit everywhere it was really
fucking hard. Honestly I expected a brutal hack and slash
game but instead it's more like a hardcore stealth game
lol except for that last level and with only one way to
pass through areas but it was alright, it has a sequel
which I'm gonna play one day for sure. |
2023/11/30 |
Quake II (PlayStation) Developers: id Software, HammerHead Publisher: Activision Released: 1999 Genre: First-person shooter |
|
I heard of these id Software games
relatively early, I mean they were huge it was hard not to
know about them (of course I played Wolfenstein 3D
when I was a kid but I didn't know about developers at
that time), but I never really thought about playing the Quake
games (or Doom). I knew there was a PlayStation port that's
supposed to be pretty impressive except the analog stick
controls are absolutely fucked, like you move and look on
both on them lmao but recently I found out there is a
patch that adds the proper two stick controls, and that
only Quake II and Quake 4 are connected so
I don't have to play the first game (which is just too
ancient and fuck PC,
apparently there is some fan port on Xbox but it's
just random levels so who cares, and the third game is
just like Unreal Tournament so it doesn't matter)
so I wanted to try it out. I wasn't sure if it would play
it from a disc cause I heard the PlayStation
2 can't always handle patched games so I
used that shitty emulator, and apparently it's one of the
few games that works perfectly there. The story is about
this mutant cyborg alien race called Strogg which keeps
attacking Earth and convert people to their soldiers, to
stop them humanity comes up with a plan and sends an army
to their planet to infiltrate and sabotage their base and
kill their leader. That's pretty much the story and you
only learn it from the manual, there is an opening and
ending cutscene (where you can barely hear anything) and
that's it, otherwise you get objectives like establish
communications, take down security rig, destroy power
facility, shit like that. It's a really impressive port,
the graphics aren't wobbly which is rare on a PlayStation game. The patched
two stick controls are really good but there is no auto
aim and I heard it's a hard game so I played on easy
(can't change the buttons though, I hated how R1 was the
fire eh). The music is just some badass metal but I didn't
care for it lol. You can only save at the beginning of the
levels, and they have a bunch of hidden secrets you can
find like more armor, powerups like more damage for a
short period of time, and you can increase your max health
and ammo permanently too. Besides the usual machine guns
and shotguns there are some nice weapons like a
hyperblaster or a big fucking gun 10k lmao, and you don't
have to reload weapons which was pretty cool. The enemies
are like weird mutant creatures like dogs and spiders,
cyborg dudes, some walking mech mutant dudes lmao, flying
drones and shit like that, you gotta watch out though
cause some of them can still shoot after they fall down.
You can do dumb shit too like torture prisoners with laser
lol. The final boss was insane, took me a lot of tries to
kill him, then you destroy the base and escape with a
ship. There is multiplayer too but you can't play alone so
I couldn't try it. The game was pretty short but that's a
good thing for this game without a proper story, anything
longer and I would have been bored (and it's longer on PC so I bet it's actually
a better game here). So it was alright I guess, now I need
to decide if I want to play Quake 4 or not,
apparently the Xbox
360 version has bad
framerate so I'm not sure yet. |
2023/11/16 |
Assassin's Creed:
Revelations (Xbox
360) Developer: Ubisoft Montreal Publisher: Ubisoft Released: 2011 Genre: Action-adventure, stealth |
|
I didn't want to wait years again to play
the next game so right after Assassin's Creed:
Brotherhood I decided next year once the insane
summer heat is over I go straight to this game. Originally
I didn't even want to play this and Assassin's Creed
III because I heard they aren't good, but I still
had some discs left (that was before the big purchase) and
I didn't know what to burn, so I just said fuck it I love
these games. Desmond is stuck inside the Animus because
his memory is getting fucked, he is on some test island
with the memory of Subject 16 who tells him he needs to
play through Ezio's life in order to synch it or he will
go crazy or something. Meanwhile in a really nice CGI
cutscene old Ezio travels to the castle from the first
game to find Altaïr's library, which he finds out the
Templars are after too. You need 5 keys to open it, they
are hidden in Constantinople and they already found one.
It was nice to see the old place again and you will play
as Altaïr too as the keys hold some of his memories. The
game is more cinematic, there are some interactive
cutscenes too with lots of different camera views. The
graphics look a lot better too, and there aren't many
texture pop-ins like the previous two games which were
really annoying. Constantinople looks really nice,
sometimes it gets foggy too but it doesn't rain or have
any other weather effects. I don't know if it's bigger
than Rome but it doesn't have any countryside so it felt a
bit smaller and with less stuff to do, there are random
events that happen around the city, you can beat up dudes
and help merchant by carrying boxes and shit, and there
are the collectibles like the treasure chests, memoir
pages which unlock the only secret location in Hagia
Sophia (but to be fair there are more but they are part of
the story) where you can find the Ishak Pasha armor with a
badass armored mask lol, and the Animus Fragments which
unlock these first person missions inside the Animus.
There are 5 of them and you play through Desmond's
memories in weird futuristic looking blocky rooms, it's
basically first person platforming lmao, you need to add
blocks to navigate through the rooms and it gets harder as
there are fields that move you to different directions or
ones that disable your blocks, lasers to avoid so it's
tricky, it has multiplayer emblems you can collect but I
have no idea what are those for and if you beat all 5 you
unlock a skin that makes Ezio look like Desmond lmao
(somehow when I started these missions the XGD3 bullshit
triggered and wanted to authorize the disc, I had no idea
it could happen after you start the game so I just kept
running the mp3 which I replaced with an hour long blank
audio file so it doesn't take away from the experience
lol, I hope it doesn't happen in other games). It isn't
really that different from Assassin's Creed:
Brotherhood but it has a lot of new stuff that
improves the game a lot. Like now you have a hookblade,
you can use it to slide down on ziplines, make longer
jumps and climb up faster by launching yourself up, it
made everything so much easier, and you can use it to jump
over people too lol. And there are all kinds of grenades
you can craft, there are these new chest types you can
loot for ingredients and you can make the usual smoke and
deadly ones but there are poison grenades, a smelly one
that makes enemies stay away from an area lmao, one that
just makes a loud noise to distract guards, or stupid shit
like a coin launching one lmao to attract crowds. There is
this Piri Reis dude who gives you bomb missions too, they
are more like tutorials to teach you how to use them and
then unlock them in his shop (I loved the poison one the
most, just made them with a large radius and you can kill
so many guards with it lmao). It's harder to get rid of
notoriety because there aren't any posters, you need to
bribe heralds or kill some Byzantine dude to lower it,
when it maxes out it can trigger these Den Defense
minigames which are like tower defenses, you are on a
rooftop and you can add crossbow- and gunman, barricades
you can upgrade to slow down attackers, cannons you can
fire, it's actually not bad but I only did 3 of them (plus
the tutorial mission) for a challenge because I always try
to get rid of notoriety. The assassin recruits are a
little different, some of them aren't just random
encounters but actual missions, and you can level some of
them up more to do these Master Assassin missions after
you assign them to a den as defenders, and when you
complete their missions it locks the den and it can't be
attacked anymore and when you complete them all it unlocks
a new armor set which I kept using for most of the game.
You can also conquer cities in the Mediterranean Defense
minigame and then upgrade them and assign assassins there
permanently so you get more money and ingredients back.
There is a new faction, gypsies lmao they distract guards
like the prostitutes did in the previous games but it's
weird how there was only two faction missions in the
entire game. You can buy books (or find them in some easy
missions) which show up in your hideout and you can read a
short summary of them, but the last few ones were really
expensive I spent days just grinding money to afford them
lmao. Combat felt a lot better, I actually felt like I
finally mastered it, there are some new moves too like
counter stealing lmao, and there are these Templar
assassins too that can attack you out of nowhere so you
gotta look out. The story itself is kinda weak compared to
the previous games and the real life stuff is basically
nonexistent, however this is the first game where I
achieved 100% in every mission (which felt easier
actually) and collected everything, the only thing I
didn't do is all the challenges. I didn't like how the
Byzantines were the bad guys and the Ottomans were good
lmao it made zero fucking sense it should be the opposite
but whatever. There are some really funny missions though
like when you dress up as a bard or whatever it's called
and play on a lute singing about your adventures lmao, and
some badass ones too like when you got to use a Greek fire
to fuck the Ottoman navy up so you can escape to
Cappadocia, which was another city inside a cave, it
looked really cool. The Altaïr memory missions were kinda
short but it was nice to play as him again in a good game
lmao, you see what happened right after he killed his
mentor, how his wife died, and you got to play him as a 80
and 90 years old dude too lol, he limps and coughs when
you try to sprint and he can't climb lol but you fuck some
Mongols up with the Apple lmao (you unlock his old skin
after you complete them all). The final boss was some
horse carriage shit which sucked in the previous games too
but you then follow it with your parachute and can execute
dudes by striking them down from the sky. At the end you
see the past civilization and how it got destroyed, the
ending doesn't really have that wow factor the previous
two had it more like just hypes you up for the final
showdown. Gameplay wise it's clearly the best in the
series so far but the story and the setting was kinda meh
so Assassin's Creed II is still my favorite. The
multiplayer has a story too so I had to watch the
cutscenes on YouTube, it's about a Templar dude who is
training in the Animus and the objective he gets in the
final cutscene is to kidnap Desmond's father. The DLC is
first person platformer stages of Subject 16's life where
you learn Lucy was a Templar (lmaoing at the psychiatrist
part, it was very accurate about those charlatans). I
found out about the two movies which I didn't know about,
Assassin's Creed: Lineage came out before the second game
and it's live action prequel about Ezio's father, I really
liked this one (I actually had a dream where I was an
assassin after watching it lol). Assassin's Creed: Embers
is about old Ezio with his wife he met in this game and
some assassin girl from China asks for his help but this
one was lame as fuck, the animation style was bad and he
died like a bitch. Apparently there are some comics too so
I will check those out too. The next game is Assassin's
Creed
III which is apparently the end of the
trilogy, and I will do same as with this game, when next
year's summer ends I will see if it's really as bad as
everyone says. |
2023/11/15 |