
| Currently playing |
PlayStation 3:
Flower; Shellshock 2: Blood Trails Xbox: Phantom Crash Xbox 360: Earth Defense Force 2025 |
| Afro Samurai
(PlayStation 3) Developer: Namco Bandai Games Publisher: Namco Bandai Games Released: 2009 Genre: Action, hack and slash |
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| 2026/05/22 |
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| Dead to Rights II
(Xbox) Developer: Widescreen Games Publisher: Namco Hometek Released: 2005 Genre: Action, third-person shooter |
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| 2026/05/16 |
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| Sly Cooper and the
Thievius Raccoonus (PlayStation
2) Developer: Sucker Punch Productions Publisher: Sony Computer Entertainment Released: 2002 Genre: Stealth, platform |
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| 2026/05/10 |
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| Alone in the Dark:
Inferno (PlayStation 3) Developer: Eden Games Publisher: Atari Interactive Released: 2008 Genre: Survival horror |
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| 2026/05/09 |
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| Obscure (Xbox) Developer: Hydravision Entertainment Publisher: DreamCatcher Interactive Released: 2004 Genre: Survival horror |
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| 2026/05/05 |
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| MediEvil 2
(PlayStation) Developer: Sony Computer Entertainment Europe Publisher: Sony Computer Entertainment Released: 2000 Genre: Action-adventure, hack and slash |
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| 2026/04/26 |
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| Close Combat: First
to Fight (Xbox) Developer: Destineer Publisher: 2K Released: 2005 Genre: First-person shooter |
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| 2026/04/25 |
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| Mirror's Edge
(PlayStation 3) Developer: DICE Publisher: Electronic Arts Released: 2008 Genre: Action-adventure, platform, first-person shooter |
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| 2026/04/18 |
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| Doom 3 (Xbox) Developers: id Software, Vicarious Visions Publisher: Activision Released: 2005 Genre: First-person shooter |
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| 2026/04/10 |
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| .hack//QUARANTINE
(PlayStation
2) Developer: CyberConnect2 Publisher: Bandai Released: 2004 Genre: Action role-playing |
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| 2026/04/09 |
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| Legendary (PlayStation 3) Developer: Spark Unlimited Publisher: Atari Europe Released: 2008 Genre: First-person shooter |
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| 2026/04/02 |
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| Resistance 2
(PlayStation 3) Developer: Insomniac Games Publisher: Sony Computer Entertainment Released: 2008 Genre: First-person shooter |
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| Finally a game where I didn't have to wait
so many years to play the sequel lol. It continues right
where the first game ended and you find out who those
soldiers were, they are taking you to Iceland for testing
when the Chimera attacks and the plane crashes. The
default controls are still retarded but you can customize
it as much as you want so it doesn't matter. The graphics
look a lot better and finally it has some fucking colors
lol I'm sure they realized it cause the moment you start
the green and yellow colors are very dominant. It's still
hard as fuck sometimes but checkpoints are more frequent
and you don't have health bars anymore it just renegerates
and that made it so much better (you can also lower the
difficulty anytime which is good I guess). You can't carry
lots of weapons anymore just 2 eh normally I don't mind
that at all but here in a game by the Ratchet &
Clank devs it just feels bad cause those were the
coolest part, but either way they always give you the one
they want you to use so you don't really have to worry
about carrying a gun through the entire level. They still
have secondary fire, some are different and there are some
new ones like the Magnum's bullet can explode, the rocket
launcher can't stop anymore it just does splash damage,
the alien weapons that home in or fire through walls now
light up the enemy a lot more making it easier to see
them, the alien sniper has a little energy drone, there is
a bigass minigun with energy shield, or a saw firing
weapon you can use as a chainsaw at close range lol. There
are also some new enemies, flying drones, fucking
invisible assholes who can kill you with one hit, fucking
hordes of fast zombies and a bunch of gigantic bosses
lmao, some giant monster, a kraken, some giant spinning
asshole, a swarm of flying bugs, gigantic fucking
skyscaper sized monster or some Rancor looking fucker. So
the game continues 2 years after Iceland and you joined a
special unit made of infected soldiers, dude talks a lot
more and you get cutscenes and an actual story so it's not
just random narration anymore, your squadmates are with
you sometimes and they're supposed to have different
personalities but the problem is they barely focus on them
they're just there so you don't care for them at all, Gears
of War is the perfect example of how to make side
characters likeable but here it's just generic as fuck
like they desperately tried to copy what made it and Halo
great without actually understanding it. They at least
tried to expand the backstory, some dude who was infected
mutated into those big flying things and you learn a lot
from him, like the Chimera might not be aliens coming from
a meteor (I don't like this direction though it felt like
a retcon) but then that giant crater in Yucatan is somehow
connected to them. There are some pretty cool locations
though, for example in San Fransisco as you go outside you
see the gigantic ships in the orange sky slowly invading,
Chicago was great with a huge battle there with so many
soldiers with you, of course you go inside alien towers
and battleships, or small towns, forests and swamps etc.
And you can find stuff that adds to the story, you can
listen to radio broadcasts of some dude covering the
invasion and of course the collectibles are still intels,
and as your infection gets worse the dude's face gets more
fucked up in the menu I thought that was nice too. After
killing the final boss you get mind powers and you can
just explode everyone around you lmao but this part was
only a few minutes long eh. Also lol at that ending, I
fully expected him to die but I wish he was still a human
when it happened (and wtf happened to the world there).
The multiplayer was online only eh but it had a different
co-op campaign which I watched on YouTube but it has no
story just random objectives. I the unlockables were
concept arts which I accidentally found under the
community tab in the profile menu (why did they hide it
lmao), but the collector's edition had a making of video
which I watched on YouTube and some trailers and a preview
of a comic and I read all of it, it was ok nothing special
but it had an extra story with the guy from Resistance:
Retribution, I didn't read that though I want to
wait till I get to that game. One cool thing is you can
connect them to infect the PlayStation
Portable and it changes the game, like to
regenerating health and some new areas open up and you can
play it with the controller which is awesome but I didn't
want to leave it on the hard drive and playing through
once will be enough. So it was a good game but I didn't
like the two weapon limit here and there is still
something that's just missing that would make it great, I
bet the PlayStation Portable
game will be best in the series lol I will play it when I
get there but not this year I want to wait a bit between
games. |
2026/03/23 |
| Tom Clancy's
Splinter Cell: Chaos Theory (Xbox) Developers: Ubisoft Montreal, Ubisoft Milan Publisher: Ubisoft Released: 2005 Genre: Action-adventure, stealth |
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| I bought the first game to softmod my Xbox
and later I decided to play it and I was actually
surprised how great it was, I played Tom Clancy's
Splinter Cell: Pandora Tomorrow after that but it
had zero changes besides the multiplayer, it was made by
different devs and it felt kinda generic with worse
levels. I heard this one was the best and it was made by
the original devs so I was looking forward to finally play
it. Japan is under blockade by North Korea and China for
some information defense force they created, and someone
is fucking around and hacking into shit by using some
insane data from the first game so your job is to find out
what exactly is happening. The graphics look so good with
incredible lighting effects it's honestly one of the best
looking Xbox games I've seen so far. The training
here are videos where they just show you the buttons while
gameplay is going on, the basic gameplay is still the same
but there are tons of changes, like you can select a set
of equipment before missions from stealth, assault or just
go with the recommended which is a mix of two. The two
triggers have different functions, normally they're lethal
or non lethal attacks, but for example the pistol can also
be used to disable electronics like lights or camera for a
few seconds which is really helpful (cameras are
bulletproof now so you have to use it either way). Most of
your tools are still the same but you have a sniper and a
shotgun attachment for your weapon too and a knife to cut
through tents and shit or kill enemies (you don't have to
equip it). There is a new vision which you can use to see
all electronic stuff and things you can scan or hack, when
you're hacking you see IP addresses and you have a tool
that sometimes flashes the correct numbers and you can
press a button lock that and filter out the wrong numbers,
you gotta find the correct one before time expires but you
can cancel it and start again. You can break in locked
doors and if there is a guard on the other side you can KO
him lmao. You have a sound meter too which shows how much
noise you're making which is really helpful, the 3 alerts
don't mean game over anymore enemies just put on more
armor and stay on high alert the entire time. But by far
the best thing is you can save anytime as much as you want
thank god it makes a stealth game so much better when you
don't have to deal with save limits and checkpoints. I
didn't try to stay stealthy all the time but I avoided
triggering any alarms and I did all secondary and bonus
objectives, some were kinda tricky but with the new save
system it wasn't that hard. You start in Peru rescuing
some engineer from an old fortress and a lighthouse, then
going after some dude on a ship, in Panama you're robbing
some hightech bank lmao, you're fucking around in New York
during a blackout and find this insane computer and break
into your friend's security HQ, then in the Japanese
countryside you infiltrate this traditional building where
a big twist happens. I'm pretty sure the game is set
during the war with North Korea in Tom Clancy's Ghost
Recon 2 cause you investigate the base where they
fired that missile on the US ship and you fuck around in
Seoul too when they invade it to find out who really sent
the signal for the missile (fuck the flying drones here
Jesus). It was nice to see they tried to connect them,
usually the problem with Tom Clancy games is they don't
really focus on the story and the characters but here at
least they have great conversations, like lmao at some of
the interrogations they were so funny (especially that
dude in Japan who thinks you're a ninja lmao), and there
are some references to other Ubisoft games like the guards
talking about the new Prince of Persia lol or you
see this game playing on TV, or just real life stuff like
Nokia ads. The final locations are in Japan in a bathhouse
then the HQ of that information defense force, they have
their own agents like you who can see in the dark and shit
you need to avoid lol (fuck that bomb disarming part where
they keep coming), in the last mission you can get
captured too and you can escape which is cool. There was a
nice conspiracy which I didn't really suspect so the story
was pretty good as far as these games go. Besides the
single player there is also a co-op which is a different
campaign where you help each other to get into areas, it's
cool but I can't do shit with it alone so I just watched
it on YouTube (it's connected to your story). So the only
new thing in the previous game was the multiplayer, they
improved it here but it's still online only however the
tutorial is playable so I played that, it's basically
spies vs mercenaries who are in FPS mode but holy fuck the
aiming is slow as shit, the spies have different gadgets
and I'm sure it's pretty cool but I know I would hate it
lmao. There are no unlockables and the only extra is a
movie teaser that never happened lol but I found some
preorder disc footage on YouTube with making of videos,
dumb NSA training videos, trailers, and some Mega 64
videos (holy fuck I remember when I found out about them
in the late 2000s and I thought it's the cringiest fucking
shit ever and I couldn't even watch these now either it's
so bad, same goes for shit like Angry Video Game Nerd just
the worst cringiest piece of shit lmao old nerds were so
pathetic). So it's clearly the best in the series but the
first one is still my favorite cause this was just an
improvement of that game, the next one is on the
PlayStation Portable
and I'm curious to see if it's really bad lol. |
2026/03/20 |
| Ace Combat 3:
Electrosphere (PlayStation) Developer: Namco Publisher: Namco Released: 1999 Genre: Air combat simulation |
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| Ace Combat 5: The Unsung War will be
coming up soon and I wanted to play this one forever but I
waited a bit cause sometimes they patch translations years
later but it's been 3 years so that means it's complete
and there is nothing more to add or fix. Obviously I'm
playing the original Japanese version which was on 2 CDs
cause they butchered the Western release and cut out all
the story and like a third of the game. I watched some
promo VHS they translated too which is like Mission 00 and
some cutscene on an extra disc, thankfully they translated
the manual too and I found a Japanese strategy guide and I
used Google Translate to read it lol but it didn't really
add anything I couldn't find anywhere else. There is a
database you can read in the main menu which took me
forever before I started playing lol but you can learn a
lot about the world. This game is set in the future where
corporations rule the world, the big ones are General
Resource and their rival Neucom, you start as pilot for
UPEO which is like the UN peacekeepers for corporations,
and Electrosphere is like a VR internet. There are anime
cutscenes, besides the usual ones you get tons of video
messages and news reels lol there were so much it's almost
Metal Gear Solid tier, I swear most of the game is
cutscenes cause missions are only a couple minutes long
lol. The menu is very futuristic looking, the briefing is
more simple than in Ace Combat 2 though. What
makes this game unique is the mission paths, there are 5
you can take and I wanted to play all of them so I thought
it will be a long game, the way it happens is you gotta
make a decision during missions like someone asks you to
follow him instead of the others or shoot down someone,
you could join General Resource, Neucom, and two other
paths near the end of those two. You can't buy planes
though, every faction has a set of planes you can chose
from, sometimes you can select diffent loadouts like
machine gun or cannon, different kind of missiles or bombs
etc. You get the usual planes too but they are modified
like instead of a cockpit they have some kind of pod with
VR, but there are some futuristic planes too with laser
weapons and they're so fast and easy to manoeuver. And man
it looks great for a PlayStation
game, everything is so detailed like the cities too, it
has this futuristic electronic music which fits the game
really well. It's the first game in the series where you
can move the camera and it truly plays like a modern game,
it's really impressive. You have wingmen but you can't
select between them or give them orders they're just story
characters but that means they have personalities like
that chick who can't be touched by sunlight. As I said the
basic planes are harder to manoeuver but you can stall a
lot easier than in any other Ace Combat game.
Sometimes you have to land on aircraft carriers or an
airfield but they're easy the moment you touch down it
lands, the same goes for refueling mid-air (even though
you can't run out of fuel) and if you fuck up you just
repeat it you don't have to play the entire mission again.
You have the usual trench run here where you're following
a plane secretly but there are some really cool missions
and locations, like there's a nanobite infection which you
gotta bomb but it can infect you and the screen gets all
fucked up, a nighttime raid on a beautiful city,
destroying submarine bases at these fjords, there is even
a missile you have to shoot down but it was easier here
than in Ace Combat 2. There aren't any huge
enemies though, there is a flying aircraft carrier but
it's not too big (it can missile spam you though) but the
best missions took place underground, like there was a
city there and you gotta destroy the pillars to collapse
it, flying through an undeground tunnel in time before
doors closing on you (this shit was like Death Star II),
or hacking into a plane and flying it and one final
mission was inside the Electrosphere man it was so trippy,
there is even a mission in space where you destroy
satellites wow. Most of the game is centered around this
secret plane called Night Raven and there is another group
near the end called Ouroboros which wants it, it's led by
the General Resource ace called Dision and they uploaded
his consciousness into Electrosphere wew so they launched
an uprising cause that's what they want to happen to
humanity, this is the other two routes and you really need
to play all of them to get all cutscenes and story that's
happening or you won't understand it as each route only
tells just a little bit of the whole picture. After
getting all 5 endings you get the true one which is a
video message where you learn what that creepy fucker
scientist was up to and find out who you really are and
what really happened wow, and you get a mission simulator
which means you can replay everything. I thought it will
be much longer but all these routes only took 2 weeks
thank god, and honestly this is the most impressive Ace
Combat game based in what hardware it's on but still
I don't think it's the best, that's still Ace Combat
6: Fires of Liberation. |
2026/03/15 |
| LittleBigPlanet
(PlayStation 3) Developer: Media Molecule Publisher: Sony Computer Entertainment Released: 2008 Genre: Platform, sandbox |
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| I don't know when I heard of it but I
remember seeing the little dude a lot, I liked how he
looked like a plush toy lol so cute. Normally I wouldn't
play shitty 2D games but I just loved how it looked like a
cardboard cutout world and it didn't seem hard at all but
what really made me decide to play it are the community
levels but more about them later. I played the Game of the
Year edition which has 12 community levels plus some DLCs,
I downloaded some too like the Pirates of the Caribbean
one (wtf is with this game having like a million
costumes). It starts with an interactive intro lol where
you walk through dev pics, a narrator explains the
controls and sometimes there are videos during levels
explainig shit too. You can change your expressions with
the D-pad like happy, sad, worried or angry and they have
3 degrees of intensity, you can move your hands with R2
and L2 and the analog sticks lol and you can move your
head with that motion sensor shit too (none of these have
any real function it's just for fun). You can customize
yourself with skins, there are so many different shit you
can change but I liked how the default dude looks lol it's
simple, at the start of new areas I just added the simple
shit they give you in the beginning though. You also have
a pod where you can start the game and navigate in the
menu and you can customize that too with stickers and
items. I wasn't even sure it had a story but it does lol,
when people dream their ideas go up to space and form this
little planet lol this is where you go through different
locations to meet the Curator Creators, like a European
setting with castles, savannah with monkeys and crocodiles
to avoid, South American wedding theme with skulls (isn't
that Caribbean lol), western themed Mexican canyons with
shit to blow up with dynamites, New York I guess
metropolis where you're "driving" a car, traditional Japan
with ninjas and shit and an airship lol, temples in India,
then finally to Siberian tundra where the evil Collector
is stealing creations he captured during your visit and
you gotta rescue them (I feel like there was zero leadup
to this lol). As I said it's 2D but there are 3 layers as
you can move into the foreground and background too, you
collect these blue orbs and you can multiply the score if
you're fast enough, and as I said there are costumes,
items and stickers which sometimes you gotta use on
something in the levels to activate shit usually to earn
more stuff. You have a little window that comes up where
you can change your costume and put down the stickers, or
hold down the retry button to teleport back to the
previous checkpoints if you're stuck somewhere. They're
like lives though like they have limited retries but when
you get to the next one it resets to max. You can take
screenshots and use them as stickers lol and there is even
a camera function but why would I have that shit lol.
There are a lot of physics based stuff, often times you
need to grab something or launch yourself up to progress,
or "ride" a wooden horse lol or a giant skateboard,
sometimes there is a jetpack to fly around or there's a
dog with you giving you light and you gotta use him to
jump from his back to avoid shit etc. There are timed
races too but you don't even have to finish them in time
lol they just give more score. Sometimes there are enemies
you need to kill by jumping on their weak point which is a
blue spot (bosses have multiple ones) and shit you need to
avoid like spikes, gas, lava etc. It gets really hard in
the later levels with the limited tries I had to restart a
bunch of them and you can't really get everything on your
first try (it was kinda like LocoRoco for me, it's
a cute game but it frustrates me that I couldn't get
everything), some levels you can't even complete 100%
without having another player with you eh, if you collect
everything you earn more stuff at the end of levels
though. There are also keys you can find to unlock
minigames, they're very simple like jumping over shit
wihtout getting knocked down, getting to the end of a
track in time etc. So I played the DLCs that were in the
game, there is some monster shit but it's just one level
giving you all the stickers and shows you what you can do
and it looked cool, same shit with the history DLC but I
downloaded two more, LittleBigPlanet: Metal Gear Solid
Level Kit is based on Metal Gear Solid 4: Guns
of the Patriots and I was worried it will spoil the
game but nope lol, it has a VR training challenge lol and
it introduced a weapon which is the paint gun, sometimes
you gotta stay stealthy to avoid alerts with turrets and
launchers that can fuck you up, it was ok nothing special.
LittleBigPlanet: Pirates of the Caribbean Level Kit
was much better though, obviously it was based on the
movies (I loved the first one but the other two were just
ok, never watched the rest) and it added water to the game
where oxygen is limited but there are bubbles to recharge
it and there's scuba diving gear too lol, it was fun. And
I downloaded some costumes like the astronaut, LocoRoco
and Patapon ones lol, and Ico and Shadow
of the Colossus ones which I loved. The big thing
was the community aspect of the game, there is an insane
level creator and I played the main tutorials but there is
so much more, how the fuck did people had time and ideas
for this shit it's fucking insane lmao like a proper level
editor with all the tools the devs had. And the community
levels are the reason why I wanted to play this game, the
servers are down but you can add them cause most of them
were archived and you can search through them. For this
edition the devs added their favorites with videoclips of
their creators, like finding mechanical cows who were
kindapped by aliens lol, that one with the crystals and
dragon (fuck that shit), bunnies in space lol, steampunk
samurai where you control a samurai mech, a spinning wheel
after duck shooting, some racing shit, lol I liked the one
where you rescue cats from crazy cat lady's house,
assaulting a goblin castle with the help of a wizard (this
one was my favorite), rescuing kids from a castle, trying
to control a tank which I couldn't lol etc. None of these
are licensed shit obviously, but that's what I really
wanted to play so I downloaded a bunch of them like
someone made all the original Star Wars movies into levels
and they're so awesome (but fuck the Dagobah one wasn't
archived properly eh), an Ico level which was so
incredibly accurate (you drag a Yorda block with you
lmao), a cool but short Dead Space level, fucking
BioShock or Silent Hill levels, one based
on the 300 movie, you can even check the most liked ones
in the archive and I played shit like Apollo 13, a shrunk
breakfast table, Titanic sinking lmao, or just random
unknown shit I found on old forums and in a magazine I
bought which listed some like a cool one where you escape
a space station. So these fan levels are the real reason
to play this game and I'm gonna keep it on the hard drive
and find more cause they're fucking awesome. |
2026/03/09 |
| Ghosthunter
(PlayStation
2) Developer: SCEE Cambridge Studio Publisher: Sony Computer Entertainment Released: 2003 Genre: Action, third-person shooter |
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| I was looking forward to this game as it
was made by the MediEvil and Primal devs
and because I liked Ghostbusters lol even though this game
is different. The US version had a bunch of changes to the
combat, the puzzles and the camera but apparently it's
censored so I just went with the original EU one. In the
intro some dude fights this knight in a castle but he is
like a Ghostbuster lol, you have no idea what's going on.
You are playing as Lazarus Jones (lmao what a name) who is
a new cop in Detroit going to an abandoned school with
your partner, he climbs down to the sewer where he finds a
secret place with a red button and of course the dumbass
presses it and ghosts escape from these containers
including that knight who kidnaps your partner, the AI
there wants you to hunt them down so he gives you
equipment to capture them. You gotta get into fight mode
to fire, aiming is slow but you can make it faster with L2
eh, you are really slow in this mode too so you gotta
switch back to normal mode then back if you want to avoid
an attack, but even the normal movement felt slow and it's
even worse in water it's like a fucking snail lmao. The
camera sometimes switches to fixed angle (usually when you
enter a room), and you can switch to FPS mode but then you
can't move, there is still no jump button you do
everything with X but at least that means you can't fall
down. The way you capture ghosts is you throw this grenade
on them and that's when you can damage them, the blue
meter is their resistance and the red is the time before
they eject the grenade, you gotta deplete the blue by
firing at them and then the grenade sucks them up with an
awesome effect, there are some ghosts you can't capture
though and you can kill them normally without the grenade.
You have a bunch of weapons, normal ones that need bullets
and this pulse rifle which needs ghost energy you get from
enemies (or by killing rats lol) and it has a flashlight
too. There are a lot of different types of ghosts, bigass
monsters, poltergeists you can't see and they throw shit
at you and you gotta make some smoke to make them visible
otherwise you can't damage them, shielded knights who
block your grenade so you gotta stick it on their backs,
giant teddy bears lmao etc. So there is this hot ghost
chick who posseses you and at some places near some blue
shit you can summon her to fly around to help you
progress, you can use abilities from ghosts you captured
like become heavy to drop down and walk and interact with
stuff, charm a certain ghost to get near her, use these
portals to go through walls, smash barricades or move
switches, and posses other ghosts. Besides the school and
the new school building next to it you travel through a
mirror gate to different locations, a swamp where you
eventually rescue a little girl and follow her, a WW2
military ship where you can use tank turrets, a prison
island and a secret military base, and when you return you
can check the ghosts you captured in the machine and you
can torture them with steam lol. I liked the graphics and
the world but everything is so empty with nothing to do, I
wish you could interact or watch more stuff or read but
you just pass through the locations eh, at least there are
notes you can find I hope I didn't miss any. There are
bosses of course, a giant alligator with some giant meat
dude coming out of its stomach ew, some water monster, an
electrocuted prison inmate, or a big robot put together
from car junkyard lmao. There was nothing scary about
this, it was actually funny with the dude constantly
joking or whistling at a bikini poster lmao, and there is
even a MediEvil easter egg with Colonel Fortesque
who is missing his same eye as Sir Dan. In the final area
the original ghost hunter professor is with you but he
isn't doing anything, and you actually die but then you
control some robocop wtf led by the AI, then your own
ghost but you get brought back to life with a machine wtf.
The final boss fight was with a new weapon vs every type
of ghost then the main villain, but man it has such a lame
ending like wtf happened to the ghost chick eh. There are
no collectibles or unlockables unlike Primal, but
I found a making of video on YouTube and a documentary of
some haunted places but that felt so fake, and a concept
art video from a press kit, I have no idea why they didn't
add these to the game. It felt like a shooter Primal
just without the constant banter and the story wasn't as
good, and it's kinda janky but still the combat is so much
better here, and I thought it will be as long too but it
took less than 2 weeks thank god. And it reminded me that
it's been so many years since I played MediEvil so
I'm going to play the sequel before summer. |
2026/02/28 |