Banner

Captain Buttbeard's Gaming Corner



Currently playing
PlayStation 3: Flower; Shellshock 2: Blood Trails
Xbox: Phantom Crash
Xbox 360: Earth Defense Force 2025

Afro Samurai (PlayStation 3)

Developer: Namco Bandai Games

Publisher: Namco Bandai Games

Released: 2009

Genre: Action, hack and slash
Afro Samurai

2026/05/22
Dead to Rights II (Xbox)

Developer: Widescreen Games

Publisher: Namco Hometek

Released: 2005

Genre: Action, third-person shooter
Dead to Rights II

2026/05/16
Sly Cooper and the Thievius Raccoonus (PlayStation 2)

Developer: Sucker Punch Productions

Publisher: Sony Computer Entertainment

Released: 2002

Genre: Stealth, platform
Sly
Cooper and the Thievius Raccoonus

2026/05/10
Alone in the Dark: Inferno (PlayStation 3)

Developer: Eden Games

Publisher: Atari Interactive

Released: 2008

Genre: Survival horror
Alone in the
Dark: Inferno

2026/05/09
Obscure (Xbox)

Developer: Hydravision Entertainment

Publisher: DreamCatcher Interactive

Released: 2004

Genre: Survival horror
Obscure

2026/05/05
MediEvil 2 (PlayStation)

Developer: Sony Computer Entertainment Europe

Publisher: Sony Computer Entertainment

Released: 2000

Genre: Action-adventure, hack and slash
MediEvil 2

2026/04/26
Close Combat: First to Fight (Xbox)

Developer: Destineer

Publisher: 2K

Released: 2005

Genre: First-person shooter
Close Combat:
First to Fight

2026/04/25
Mirror's Edge (PlayStation 3)

Developer: DICE

Publisher: Electronic Arts

Released: 2008

Genre: Action-adventure, platform, first-person shooter
Mirror's Edge

2026/04/18
Doom 3 (Xbox)

Developers: id Software, Vicarious Visions

Publisher: Activision

Released: 2005

Genre: First-person shooter
Doom 3

2026/04/10
.hack//QUARANTINE (PlayStation 2)

Developer: CyberConnect2

Publisher: Bandai

Released: 2004

Genre: Action role-playing
.hack//QUARANTINE

2026/04/09
Legendary (PlayStation 3)

Developer: Spark Unlimited

Publisher: Atari Europe

Released: 2008

Genre: First-person shooter
Legendary

2026/04/02
Resistance 2 (PlayStation 3)

Developer: Insomniac Games

Publisher: Sony Computer Entertainment

Released: 2008

Genre: First-person shooter
Resistance 2
Finally a game where I didn't have to wait so many years to play the sequel lol. It continues right where the first game ended and you find out who those soldiers were, they are taking you to Iceland for testing when the Chimera attacks and the plane crashes. The default controls are still retarded but you can customize it as much as you want so it doesn't matter. The graphics look a lot better and finally it has some fucking colors lol I'm sure they realized it cause the moment you start the green and yellow colors are very dominant. It's still hard as fuck sometimes but checkpoints are more frequent and you don't have health bars anymore it just renegerates and that made it so much better (you can also lower the difficulty anytime which is good I guess). You can't carry lots of weapons anymore just 2 eh normally I don't mind that at all but here in a game by the Ratchet & Clank devs it just feels bad cause those were the coolest part, but either way they always give you the one they want you to use so you don't really have to worry about carrying a gun through the entire level. They still have secondary fire, some are different and there are some new ones like the Magnum's bullet can explode, the rocket launcher can't stop anymore it just does splash damage, the alien weapons that home in or fire through walls now light up the enemy a lot more making it easier to see them, the alien sniper has a little energy drone, there is a bigass minigun with energy shield, or a saw firing weapon you can use as a chainsaw at close range lol. There are also some new enemies, flying drones, fucking invisible assholes who can kill you with one hit, fucking hordes of fast zombies and a bunch of gigantic bosses lmao, some giant monster, a kraken, some giant spinning asshole, a swarm of flying bugs, gigantic fucking skyscaper sized monster or some Rancor looking fucker. So the game continues 2 years after Iceland and you joined a special unit made of infected soldiers, dude talks a lot more and you get cutscenes and an actual story so it's not just random narration anymore, your squadmates are with you sometimes and they're supposed to have different personalities but the problem is they barely focus on them they're just there so you don't care for them at all, Gears of War is the perfect example of how to make side characters likeable but here it's just generic as fuck like they desperately tried to copy what made it and Halo great without actually understanding it. They at least tried to expand the backstory, some dude who was infected mutated into those big flying things and you learn a lot from him, like the Chimera might not be aliens coming from a meteor (I don't like this direction though it felt like a retcon) but then that giant crater in Yucatan is somehow connected to them. There are some pretty cool locations though, for example in San Fransisco as you go outside you see the gigantic ships in the orange sky slowly invading, Chicago was great with a huge battle there with so many soldiers with you, of course you go inside alien towers and battleships, or small towns, forests and swamps etc. And you can find stuff that adds to the story, you can listen to radio broadcasts of some dude covering the invasion and of course the collectibles are still intels, and as your infection gets worse the dude's face gets more fucked up in the menu I thought that was nice too. After killing the final boss you get mind powers and you can just explode everyone around you lmao but this part was only a few minutes long eh. Also lol at that ending, I fully expected him to die but I wish he was still a human when it happened (and wtf happened to the world there). The multiplayer was online only eh but it had a different co-op campaign which I watched on YouTube but it has no story just random objectives. I the unlockables were concept arts which I accidentally found under the community tab in the profile menu (why did they hide it lmao), but the collector's edition had a making of video which I watched on YouTube and some trailers and a preview of a comic and I read all of it, it was ok nothing special but it had an extra story with the guy from Resistance: Retribution, I didn't read that though I want to wait till I get to that game. One cool thing is you can connect them to infect the PlayStation Portable and it changes the game, like to regenerating health and some new areas open up and you can play it with the controller which is awesome but I didn't want to leave it on the hard drive and playing through once will be enough. So it was a good game but I didn't like the two weapon limit here and there is still something that's just missing that would make it great, I bet the PlayStation Portable game will be best in the series lol I will play it when I get there but not this year I want to wait a bit between games.
2026/03/23
Tom Clancy's Splinter Cell: Chaos Theory (Xbox)

Developers: Ubisoft Montreal, Ubisoft Milan

Publisher: Ubisoft

Released: 2005

Genre: Action-adventure, stealth
Tom Clancy's Splinter Cell: Chaos Theory
I bought the first game to softmod my Xbox and later I decided to play it and I was actually surprised how great it was, I played Tom Clancy's Splinter Cell: Pandora Tomorrow after that but it had zero changes besides the multiplayer, it was made by different devs and it felt kinda generic with worse levels. I heard this one was the best and it was made by the original devs so I was looking forward to finally play it. Japan is under blockade by North Korea and China for some information defense force they created, and someone is fucking around and hacking into shit by using some insane data from the first game so your job is to find out what exactly is happening. The graphics look so good with incredible lighting effects it's honestly one of the best looking Xbox games I've seen so far. The training here are videos where they just show you the buttons while gameplay is going on, the basic gameplay is still the same but there are tons of changes, like you can select a set of equipment before missions from stealth, assault or just go with the recommended which is a mix of two. The two triggers have different functions, normally they're lethal or non lethal attacks, but for example the pistol can also be used to disable electronics like lights or camera for a few seconds which is really helpful (cameras are bulletproof now so you have to use it either way). Most of your tools are still the same but you have a sniper and a shotgun attachment for your weapon too and a knife to cut through tents and shit or kill enemies (you don't have to equip it). There is a new vision which you can use to see all electronic stuff and things you can scan or hack, when you're hacking you see IP addresses and you have a tool that sometimes flashes the correct numbers and you can press a button lock that and filter out the wrong numbers, you gotta find the correct one before time expires but you can cancel it and start again. You can break in locked doors and if there is a guard on the other side you can KO him lmao. You have a sound meter too which shows how much noise you're making which is really helpful, the 3 alerts don't mean game over anymore enemies just put on more armor and stay on high alert the entire time. But by far the best thing is you can save anytime as much as you want thank god it makes a stealth game so much better when you don't have to deal with save limits and checkpoints. I didn't try to stay stealthy all the time but I avoided triggering any alarms and I did all secondary and bonus objectives, some were kinda tricky but with the new save system it wasn't that hard. You start in Peru rescuing some engineer from an old fortress and a lighthouse, then going after some dude on a ship, in Panama you're robbing some hightech bank lmao, you're fucking around in New York during a blackout and find this insane computer and break into your friend's security HQ, then in the Japanese countryside you infiltrate this traditional building where a big twist happens. I'm pretty sure the game is set during the war with North Korea in Tom Clancy's Ghost Recon 2 cause you investigate the base where they fired that missile on the US ship and you fuck around in Seoul too when they invade it to find out who really sent the signal for the missile (fuck the flying drones here Jesus). It was nice to see they tried to connect them, usually the problem with Tom Clancy games is they don't really focus on the story and the characters but here at least they have great conversations, like lmao at some of the interrogations they were so funny (especially that dude in Japan who thinks you're a ninja lmao), and there are some references to other Ubisoft games like the guards talking about the new Prince of Persia lol or you see this game playing on TV, or just real life stuff like Nokia ads. The final locations are in Japan in a bathhouse then the HQ of that information defense force, they have their own agents like you who can see in the dark and shit you need to avoid lol (fuck that bomb disarming part where they keep coming), in the last mission you can get captured too and you can escape which is cool. There was a nice conspiracy which I didn't really suspect so the story was pretty good as far as these games go. Besides the single player there is also a co-op which is a different campaign where you help each other to get into areas, it's cool but I can't do shit with it alone so I just watched it on YouTube (it's connected to your story). So the only new thing in the previous game was the multiplayer, they improved it here but it's still online only however the tutorial is playable so I played that, it's basically spies vs mercenaries who are in FPS mode but holy fuck the aiming is slow as shit, the spies have different gadgets and I'm sure it's pretty cool but I know I would hate it lmao. There are no unlockables and the only extra is a movie teaser that never happened lol but I found some preorder disc footage on YouTube with making of videos, dumb NSA training videos, trailers, and some Mega 64 videos (holy fuck I remember when I found out about them in the late 2000s and I thought it's the cringiest fucking shit ever and I couldn't even watch these now either it's so bad, same goes for shit like Angry Video Game Nerd just the worst cringiest piece of shit lmao old nerds were so pathetic). So it's clearly the best in the series but the first one is still my favorite cause this was just an improvement of that game, the next one is on the PlayStation Portable and I'm curious to see if it's really bad lol.
2026/03/20
Ace Combat 3: Electrosphere (PlayStation)

Developer: Namco

Publisher: Namco

Released: 1999

Genre: Air combat simulation
Ace Combat 3:
Electrosphere
Ace Combat 5: The Unsung War will be coming up soon and I wanted to play this one forever but I waited a bit cause sometimes they patch translations years later but it's been 3 years so that means it's complete and there is nothing more to add or fix. Obviously I'm playing the original Japanese version which was on 2 CDs cause they butchered the Western release and cut out all the story and like a third of the game. I watched some promo VHS they translated too which is like Mission 00 and some cutscene on an extra disc, thankfully they translated the manual too and I found a Japanese strategy guide and I used Google Translate to read it lol but it didn't really add anything I couldn't find anywhere else. There is a database you can read in the main menu which took me forever before I started playing lol but you can learn a lot about the world. This game is set in the future where corporations rule the world, the big ones are General Resource and their rival Neucom, you start as pilot for UPEO which is like the UN peacekeepers for corporations, and Electrosphere is like a VR internet. There are anime cutscenes, besides the usual ones you get tons of video messages and news reels lol there were so much it's almost Metal Gear Solid tier, I swear most of the game is cutscenes cause missions are only a couple minutes long lol. The menu is very futuristic looking, the briefing is more simple than in Ace Combat 2 though. What makes this game unique is the mission paths, there are 5 you can take and I wanted to play all of them so I thought it will be a long game, the way it happens is you gotta make a decision during missions like someone asks you to follow him instead of the others or shoot down someone, you could join General Resource, Neucom, and two other paths near the end of those two. You can't buy planes though, every faction has a set of planes you can chose from, sometimes you can select diffent loadouts like machine gun or cannon, different kind of missiles or bombs etc. You get the usual planes too but they are modified like instead of a cockpit they have some kind of pod with VR, but there are some futuristic planes too with laser weapons and they're so fast and easy to manoeuver. And man it looks great for a PlayStation game, everything is so detailed like the cities too, it has this futuristic electronic music which fits the game really well. It's the first game in the series where you can move the camera and it truly plays like a modern game, it's really impressive. You have wingmen but you can't select between them or give them orders they're just story characters but that means they have personalities like that chick who can't be touched by sunlight. As I said the basic planes are harder to manoeuver but you can stall a lot easier than in any other Ace Combat game. Sometimes you have to land on aircraft carriers or an airfield but they're easy the moment you touch down it lands, the same goes for refueling mid-air (even though you can't run out of fuel) and if you fuck up you just repeat it you don't have to play the entire mission again. You have the usual trench run here where you're following a plane secretly but there are some really cool missions and locations, like there's a nanobite infection which you gotta bomb but it can infect you and the screen gets all fucked up, a nighttime raid on a beautiful city, destroying submarine bases at these fjords, there is even a missile you have to shoot down but it was easier here than in Ace Combat 2. There aren't any huge enemies though, there is a flying aircraft carrier but it's not too big (it can missile spam you though) but the best missions took place underground, like there was a city there and you gotta destroy the pillars to collapse it, flying through an undeground tunnel in time before doors closing on you (this shit was like Death Star II), or hacking into a plane and flying it and one final mission was inside the Electrosphere man it was so trippy, there is even a mission in space where you destroy satellites wow. Most of the game is centered around this secret plane called Night Raven and there is another group near the end called Ouroboros which wants it, it's led by the General Resource ace called Dision and they uploaded his consciousness into Electrosphere wew so they launched an uprising cause that's what they want to happen to humanity, this is the other two routes and you really need to play all of them to get all cutscenes and story that's happening or you won't understand it as each route only tells just a little bit of the whole picture. After getting all 5 endings you get the true one which is a video message where you learn what that creepy fucker scientist was up to and find out who you really are and what really happened wow, and you get a mission simulator which means you can replay everything. I thought it will be much longer but all these routes only took 2 weeks thank god, and honestly this is the most impressive Ace Combat game based in what hardware it's on but still I don't think it's the best, that's still Ace Combat 6: Fires of Liberation.
2026/03/15
LittleBigPlanet (PlayStation 3)

Developer: Media Molecule

Publisher: Sony Computer Entertainment

Released: 2008

Genre: Platform, sandbox
LittleBigPlanet
I don't know when I heard of it but I remember seeing the little dude a lot, I liked how he looked like a plush toy lol so cute. Normally I wouldn't play shitty 2D games but I just loved how it looked like a cardboard cutout world and it didn't seem hard at all but what really made me decide to play it are the community levels but more about them later. I played the Game of the Year edition which has 12 community levels plus some DLCs, I downloaded some too like the Pirates of the Caribbean one (wtf is with this game having like a million costumes). It starts with an interactive intro lol where you walk through dev pics, a narrator explains the controls and sometimes there are videos during levels explainig shit too. You can change your expressions with the D-pad like happy, sad, worried or angry and they have 3 degrees of intensity, you can move your hands with R2 and L2 and the analog sticks lol and you can move your head with that motion sensor shit too (none of these have any real function it's just for fun). You can customize yourself with skins, there are so many different shit you can change but I liked how the default dude looks lol it's simple, at the start of new areas I just added the simple shit they give you in the beginning though. You also have a pod where you can start the game and navigate in the menu and you can customize that too with stickers and items. I wasn't even sure it had a story but it does lol, when people dream their ideas go up to space and form this little planet lol this is where you go through different locations to meet the Curator Creators, like a European setting with castles, savannah with monkeys and crocodiles to avoid, South American wedding theme with skulls (isn't that Caribbean lol), western themed Mexican canyons with shit to blow up with dynamites, New York I guess metropolis where you're "driving" a car, traditional Japan with ninjas and shit and an airship lol, temples in India, then finally to Siberian tundra where the evil Collector is stealing creations he captured during your visit and you gotta rescue them (I feel like there was zero leadup to this lol). As I said it's 2D but there are 3 layers as you can move into the foreground and background too, you collect these blue orbs and you can multiply the score if you're fast enough, and as I said there are costumes, items and stickers which sometimes you gotta use on something in the levels to activate shit usually to earn more stuff. You have a little window that comes up where you can change your costume and put down the stickers, or hold down the retry button to teleport back to the previous checkpoints if you're stuck somewhere. They're like lives though like they have limited retries but when you get to the next one it resets to max. You can take screenshots and use them as stickers lol and there is even a camera function but why would I have that shit lol. There are a lot of physics based stuff, often times you need to grab something or launch yourself up to progress, or "ride" a wooden horse lol or a giant skateboard, sometimes there is a jetpack to fly around or there's a dog with you giving you light and you gotta use him to jump from his back to avoid shit etc. There are timed races too but you don't even have to finish them in time lol they just give more score. Sometimes there are enemies you need to kill by jumping on their weak point which is a blue spot (bosses have multiple ones) and shit you need to avoid like spikes, gas, lava etc. It gets really hard in the later levels with the limited tries I had to restart a bunch of them and you can't really get everything on your first try (it was kinda like LocoRoco for me, it's a cute game but it frustrates me that I couldn't get everything), some levels you can't even complete 100% without having another player with you eh, if you collect everything you earn more stuff at the end of levels though. There are also keys you can find to unlock minigames, they're very simple like jumping over shit wihtout getting knocked down, getting to the end of a track in time etc. So I played the DLCs that were in the game, there is some monster shit but it's just one level giving you all the stickers and shows you what you can do and it looked cool, same shit with the history DLC but I downloaded two more, LittleBigPlanet: Metal Gear Solid Level Kit is based on Metal Gear Solid 4: Guns of the Patriots and I was worried it will spoil the game but nope lol, it has a VR training challenge lol and it introduced a weapon which is the paint gun, sometimes you gotta stay stealthy to avoid alerts with turrets and launchers that can fuck you up, it was ok nothing special. LittleBigPlanet: Pirates of the Caribbean Level Kit was much better though, obviously it was based on the movies (I loved the first one but the other two were just ok, never watched the rest) and it added water to the game where oxygen is limited but there are bubbles to recharge it and there's scuba diving gear too lol, it was fun. And I downloaded some costumes like the astronaut, LocoRoco and Patapon ones lol, and Ico and Shadow of the Colossus ones which I loved. The big thing was the community aspect of the game, there is an insane level creator and I played the main tutorials but there is so much more, how the fuck did people had time and ideas for this shit it's fucking insane lmao like a proper level editor with all the tools the devs had. And the community levels are the reason why I wanted to play this game, the servers are down but you can add them cause most of them were archived and you can search through them. For this edition the devs added their favorites with videoclips of their creators, like finding mechanical cows who were kindapped by aliens lol, that one with the crystals and dragon (fuck that shit), bunnies in space lol, steampunk samurai where you control a samurai mech, a spinning wheel after duck shooting, some racing shit, lol I liked the one where you rescue cats from crazy cat lady's house, assaulting a goblin castle with the help of a wizard (this one was my favorite), rescuing kids from a castle, trying to control a tank which I couldn't lol etc. None of these are licensed shit obviously, but that's what I really wanted to play so I downloaded a bunch of them like someone made all the original Star Wars movies into levels and they're so awesome (but fuck the Dagobah one wasn't archived properly eh), an Ico level which was so incredibly accurate (you drag a Yorda block with you lmao), a cool but short Dead Space level, fucking BioShock or Silent Hill levels, one based on the 300 movie, you can even check the most liked ones in the archive and I played shit like Apollo 13, a shrunk breakfast table, Titanic sinking lmao, or just random unknown shit I found on old forums and in a magazine I bought which listed some like a cool one where you escape a space station. So these fan levels are the real reason to play this game and I'm gonna keep it on the hard drive and find more cause they're fucking awesome.
2026/03/09
Ghosthunter (PlayStation 2)

Developer: SCEE Cambridge Studio

Publisher: Sony Computer Entertainment

Released: 2003

Genre: Action, third-person shooter
Ghosthunter
I was looking forward to this game as it was made by the MediEvil and Primal devs and because I liked Ghostbusters lol even though this game is different. The US version had a bunch of changes to the combat, the puzzles and the camera but apparently it's censored so I just went with the original EU one. In the intro some dude fights this knight in a castle but he is like a Ghostbuster lol, you have no idea what's going on. You are playing as Lazarus Jones (lmao what a name) who is a new cop in Detroit going to an abandoned school with your partner, he climbs down to the sewer where he finds a secret place with a red button and of course the dumbass presses it and ghosts escape from these containers including that knight who kidnaps your partner, the AI there wants you to hunt them down so he gives you equipment to capture them. You gotta get into fight mode to fire, aiming is slow but you can make it faster with L2 eh, you are really slow in this mode too so you gotta switch back to normal mode then back if you want to avoid an attack, but even the normal movement felt slow and it's even worse in water it's like a fucking snail lmao. The camera sometimes switches to fixed angle (usually when you enter a room), and you can switch to FPS mode but then you can't move, there is still no jump button you do everything with X but at least that means you can't fall down. The way you capture ghosts is you throw this grenade on them and that's when you can damage them, the blue meter is their resistance and the red is the time before they eject the grenade, you gotta deplete the blue by firing at them and then the grenade sucks them up with an awesome effect, there are some ghosts you can't capture though and you can kill them normally without the grenade. You have a bunch of weapons, normal ones that need bullets and this pulse rifle which needs ghost energy you get from enemies (or by killing rats lol) and it has a flashlight too. There are a lot of different types of ghosts, bigass monsters, poltergeists you can't see and they throw shit at you and you gotta make some smoke to make them visible otherwise you can't damage them, shielded knights who block your grenade so you gotta stick it on their backs, giant teddy bears lmao etc. So there is this hot ghost chick who posseses you and at some places near some blue shit you can summon her to fly around to help you progress, you can use abilities from ghosts you captured like become heavy to drop down and walk and interact with stuff, charm a certain ghost to get near her, use these portals to go through walls, smash barricades or move switches, and posses other ghosts. Besides the school and the new school building next to it you travel through a mirror gate to different locations, a swamp where you eventually rescue a little girl and follow her, a WW2 military ship where you can use tank turrets, a prison island and a secret military base, and when you return you can check the ghosts you captured in the machine and you can torture them with steam lol. I liked the graphics and the world but everything is so empty with nothing to do, I wish you could interact or watch more stuff or read but you just pass through the locations eh, at least there are notes you can find I hope I didn't miss any. There are bosses of course, a giant alligator with some giant meat dude coming out of its stomach ew, some water monster, an electrocuted prison inmate, or a big robot put together from car junkyard lmao. There was nothing scary about this, it was actually funny with the dude constantly joking or whistling at a bikini poster lmao, and there is even a MediEvil easter egg with Colonel Fortesque who is missing his same eye as Sir Dan. In the final area the original ghost hunter professor is with you but he isn't doing anything, and you actually die but then you control some robocop wtf led by the AI, then your own ghost but you get brought back to life with a machine wtf. The final boss fight was with a new weapon vs every type of ghost then the main villain, but man it has such a lame ending like wtf happened to the ghost chick eh. There are no collectibles or unlockables unlike Primal, but I found a making of video on YouTube and a documentary of some haunted places but that felt so fake, and a concept art video from a press kit, I have no idea why they didn't add these to the game. It felt like a shooter Primal just without the constant banter and the story wasn't as good, and it's kinda janky but still the combat is so much better here, and I thought it will be as long too but it took less than 2 weeks thank god. And it reminded me that it's been so many years since I played MediEvil so I'm going to play the sequel before summer.
2026/02/28

Page 1 2 3 4 5 6 7 8 9 10 11 12 13

Return




SeaMonkey
Neocities