
| Currently playing |
PlayStation 2:
Sly Cooper and the Thievius Raccoonus PlayStation 3: Alone in the Dark: Inferno Xbox: Phantom Crash; Dead to Rights II Xbox 360: Earth Defense Force 2025 |
| Obscure (Xbox) Developer: Hydravision Entertainment Publisher: DreamCatcher Interactive Released: 2004 Genre: Survival horror |
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| 2026/05/05 |
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| MediEvil 2
(PlayStation) Developer: Sony Computer Entertainment Europe Publisher: Sony Computer Entertainment Released: 2000 Genre: Action-adventure, hack and slash |
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| 2026/04/26 |
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| Close Combat: First
to Fight (Xbox) Developer: Destineer Publisher: 2K Released: 2005 Genre: First-person shooter |
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| 2026/04/25 |
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| Mirror's Edge
(PlayStation 3) Developer: DICE Publisher: Electronic Arts Released: 2008 Genre: Action-adventure, platform, first-person shooter |
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| 2026/04/18 |
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| Doom 3 (Xbox) Developers: id Software, Vicarious Visions Publisher: Activision Released: 2005 Genre: First-person shooter |
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| 2026/04/10 |
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| .hack//QUARANTINE
(PlayStation
2) Developer: CyberConnect2 Publisher: Bandai Released: 2004 Genre: Action role-playing |
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| 2026/04/09 |
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| Legendary (PlayStation 3) Developer: Spark Unlimited Publisher: Atari Europe Released: 2008 Genre: First-person shooter |
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| 2026/04/02 |
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| Resistance 2
(PlayStation 3) Developer: Insomniac Games Publisher: Sony Computer Entertainment Released: 2008 Genre: First-person shooter |
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| 2026/03/23 |
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| Tom Clancy's
Splinter Cell: Chaos Theory (Xbox) Developers: Ubisoft Montreal, Ubisoft Milan Publisher: Ubisoft Released: 2005 Genre: Action-adventure, stealth |
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| 2026/03/20 |
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| Ace Combat 3:
Electrosphere (PlayStation) Developer: Namco Publisher: Namco Released: 1999 Genre: Air combat simulation |
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| 2026/03/15 |
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| LittleBigPlanet
(PlayStation 3) Developer: Media Molecule Publisher: Sony Computer Entertainment Released: 2008 Genre: Platform, sandbox |
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| I don't know when I heard of it but I
remember seeing the little dude a lot, I liked how he
looked like a plush toy lol so cute. Normally I wouldn't
play shitty 2D games but I just loved how it looked like a
cardboard cutout world and it didn't seem hard at all but
what really made me decide to play it are the community
levels but more about them later. I played the Game of the
Year edition which has 12 community levels plus some DLCs,
I downloaded some too like the Pirates of the Caribbean
one (wtf is with this game having like a million
costumes). It starts with an interactive intro lol where
you walk through dev pics, a narrator explains the
controls and sometimes there are videos during levels
explainig shit too. You can change your expressions with
the D-pad like happy, sad, worried or angry and they have
3 degrees of intensity, you can move your hands with R2
and L2 and the analog sticks lol and you can move your
head with that motion sensor shit too (none of these have
any real function it's just for fun). You can customize
yourself with skins, there are so many different shit you
can change but I liked how the default dude looks lol it's
simple, at the start of new areas I just added the simple
shit they give you in the beginning though. You also have
a pod where you can start the game and navigate in the
menu and you can customize that too with stickers and
items. I wasn't even sure it had a story but it does lol,
when people dream their ideas go up to space and form this
little planet lol this is where you go through different
locations to meet the Curator Creators, like a European
setting with castles, savannah with monkeys and crocodiles
to avoid, South American wedding theme with skulls (isn't
that Caribbean lol), western themed Mexican canyons with
shit to blow up with dynamites, New York I guess
metropolis where you're "driving" a car, traditional Japan
with ninjas and shit and an airship lol, temples in India,
then finally to Siberian tundra where the evil Collector
is stealing creations he captured during your visit and
you gotta rescue them (I feel like there was zero leadup
to this lol). As I said it's 2D but there are 3 layers as
you can move into the foreground and background too, you
collect these blue orbs and you can multiply the score if
you're fast enough, and as I said there are costumes,
items and stickers which sometimes you gotta use on
something in the levels to activate shit usually to earn
more stuff. You have a little window that comes up where
you can change your costume and put down the stickers, or
hold down the retry button to teleport back to the
previous checkpoints if you're stuck somewhere. They're
like lives though like they have limited retries but when
you get to the next one it resets to max. You can take
screenshots and use them as stickers lol and there is even
a camera function but why would I have that shit lol.
There are a lot of physics based stuff, often times you
need to grab something or launch yourself up to progress,
or "ride" a wooden horse lol or a giant skateboard,
sometimes there is a jetpack to fly around or there's a
dog with you giving you light and you gotta use him to
jump from his back to avoid shit etc. There are timed
races too but you don't even have to finish them in time
lol they just give more score. Sometimes there are enemies
you need to kill by jumping on their weak point which is a
blue spot (bosses have multiple ones) and shit you need to
avoid like spikes, gas, lava etc. It gets really hard in
the later levels with the limited tries I had to restart a
bunch of them and you can't really get everything on your
first try (it was kinda like LocoRoco for me, it's
a cute game but it frustrates me that I couldn't get
everything), some levels you can't even complete 100%
without having another player with you eh, if you collect
everything you earn more stuff at the end of levels
though. There are also keys you can find to unlock
minigames, they're very simple like jumping over shit
wihtout getting knocked down, getting to the end of a
track in time etc. So I played the DLCs that were in the
game, there is some monster shit but it's just one level
giving you all the stickers and shows you what you can do
and it looked cool, same shit with the history DLC but I
downloaded two more, LittleBigPlanet: Metal Gear Solid
Level Kit is based on Metal Gear Solid 4: Guns
of the Patriots and I was worried it will spoil the
game but nope lol, it has a VR training challenge lol and
it introduced a weapon which is the paint gun, sometimes
you gotta stay stealthy to avoid alerts with turrets and
launchers that can fuck you up, it was ok nothing special.
LittleBigPlanet: Pirates of the Caribbean Level Kit
was much better though, obviously it was based on the
movies (I loved the first one but the other two were just
ok, never watched the rest) and it added water to the game
where oxygen is limited but there are bubbles to recharge
it and there's scuba diving gear too lol, it was fun. And
I downloaded some costumes like the astronaut, LocoRoco
and Patapon ones lol, and Ico and Shadow of
the Colossus ones which I loved. The big thing
was the community aspect of the game, there is an insane
level creator and I played the main tutorials but there is
so much more, how the fuck did people had time and ideas
for this shit it's fucking insane lmao like a proper level
editor with all the tools the devs had. And the community
levels are the reason why I wanted to play this game, the
servers are down but you can add them cause most of them
were archived and you can search through them. For this
edition the devs added their favorites with videoclips of
their creators, like finding mechanical cows who were
kindapped by aliens lol, that one with the crystals and
dragon (fuck that shit), bunnies in space lol, steampunk
samurai where you control a samurai mech, a spinning wheel
after duck shooting, some racing shit, lol I liked the one
where you rescue cats from crazy cat lady's house,
assaulting a goblin castle with the help of a wizard (this
one was my favorite), rescuing kids from a castle, trying
to control a tank which I couldn't lol etc. None of these
are licensed shit obviously, but that's what I really
wanted to play so I downloaded a bunch of them like
someone made all the original Star Wars movies into levels
and they're so awesome (but fuck the Dagobah one wasn't
archived properly eh), an Ico level which was so
incredibly accurate (you drag a Yorda block with you
lmao), a cool but short Dead Space level, fucking
BioShock or Silent Hill levels, one based
on the 300 movie, you can even check the most liked ones
in the archive and I played shit like Apollo 13, a shrunk
breakfast table, Titanic sinking lmao, or just random
unknown shit I found on old forums and in a magazine I
bought which listed some like a cool one where you escape
a space station. So these fan levels are the real reason
to play this game and I'm gonna keep it on the hard drive
and find more cause they're fucking awesome. |
2026/03/09 |
| Ghosthunter
(PlayStation
2) Developer: SCEE Cambridge Studio Publisher: Sony Computer Entertainment Released: 2003 Genre: Action, third-person shooter |
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| I was looking forward to this game as it
was made by the MediEvil and Primal devs
and because I liked Ghostbusters lol even though this game
is different. The US version had a bunch of changes to the
combat, the puzzles and the camera but apparently it's
censored so I just went with the original EU one. In the
intro some dude fights this knight in a castle but he is
like a Ghostbuster lol, you have no idea what's going on.
You are playing as Lazarus Jones (lmao what a name) who is
a new cop in Detroit going to an abandoned school with
your partner, he climbs down to the sewer where he finds a
secret place with a red button and of course the dumbass
presses it and ghosts escape from these containers
including that knight who kidnaps your partner, the AI
there wants you to hunt them down so he gives you
equipment to capture them. You gotta get into fight mode
to fire, aiming is slow but you can make it faster with L2
eh, you are really slow in this mode too so you gotta
switch back to normal mode then back if you want to avoid
an attack, but even the normal movement felt slow and it's
even worse in water it's like a fucking snail lmao. The
camera sometimes switches to fixed angle (usually when you
enter a room), and you can switch to FPS mode but then you
can't move, there is still no jump button you do
everything with X but at least that means you can't fall
down. The way you capture ghosts is you throw this grenade
on them and that's when you can damage them, the blue
meter is their resistance and the red is the time before
they eject the grenade, you gotta deplete the blue by
firing at them and then the grenade sucks them up with an
awesome effect, there are some ghosts you can't capture
though and you can kill them normally without the grenade.
You have a bunch of weapons, normal ones that need bullets
and this pulse rifle which needs ghost energy you get from
enemies (or by killing rats lol) and it has a flashlight
too. There are a lot of different types of ghosts, bigass
monsters, poltergeists you can't see and they throw shit
at you and you gotta make some smoke to make them visible
otherwise you can't damage them, shielded knights who
block your grenade so you gotta stick it on their backs,
giant teddy bears lmao etc. So there is this hot ghost
chick who posseses you and at some places near some blue
shit you can summon her to fly around to help you
progress, you can use abilities from ghosts you captured
like become heavy to drop down and walk and interact with
stuff, charm a certain ghost to get near her, use these
portals to go through walls, smash barricades or move
switches, and posses other ghosts. Besides the school and
the new school building next to it you travel through a
mirror gate to different locations, a swamp where you
eventually rescue a little girl and follow her, a WW2
military ship where you can use tank turrets, a prison
island and a secret military base, and when you return you
can check the ghosts you captured in the machine and you
can torture them with steam lol. I liked the graphics and
the world but everything is so empty with nothing to do, I
wish you could interact or watch more stuff or read but
you just pass through the locations eh, at least there are
notes you can find I hope I didn't miss any. There are
bosses of course, a giant alligator with some giant meat
dude coming out of its stomach ew, some water monster, an
electrocuted prison inmate, or a big robot put together
from car junkyard lmao. There was nothing scary about
this, it was actually funny with the dude constantly
joking or whistling at a bikini poster lmao, and there is
even a MediEvil easter egg with Colonel Fortesque
who is missing his same eye as Sir Dan. In the final area
the original ghost hunter professor is with you but he
isn't doing anything, and you actually die but then you
control some robocop wtf led by the AI, then your own
ghost but you get brought back to life with a machine wtf.
The final boss fight was with a new weapon vs every type
of ghost then the main villain, but man it has such a lame
ending like wtf happened to the ghost chick eh. There are
no collectibles or unlockables unlike Primal, but
I found a making of video on YouTube and a documentary of
some haunted places but that felt so fake, and a concept
art video from a press kit, I have no idea why they didn't
add these to the game. It felt like a shooter Primal
just without the constant banter and the story wasn't as
good, and it's kinda janky but still the combat is so much
better here, and I thought it will be as long too but it
took less than 2 weeks thank god. And it reminded me that
it's been so many years since I played MediEvil so I'm
going to play the sequel before summer. |
2026/02/28 |