
| Currently playing |
Mega
Drive: Flashback PlayStation Portable: Grand Theft Auto: Liberty City Stories; Star Ocean: Second Evolution Xbox: Phantom Crash Xbox 360: Earth Defense Force 2025 |
| Shellshock 2: Blood
Trails (PlayStation 3) Developer: Rebellion Derby Publisher: Eidos Interactive Released: 2009 Genre: First-person shooter |
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| 2026/05/27 |
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| Flower (PlayStation 3) Developer: Thatgamecompany Publisher: Sony Computer Entertainment Released: 2009 Genre: Adventure, art game |
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| 2026/05/23 |
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| Afro Samurai
(PlayStation 3) Developer: Namco Bandai Games Publisher: Namco Bandai Games Released: 2009 Genre: Action, hack and slash |
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| 2026/05/22 |
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| Dead to Rights II
(Xbox) Developer: Widescreen Games Publisher: Namco Hometek Released: 2005 Genre: Action, third-person shooter |
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| 2026/05/16 |
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| Sly Cooper and the
Thievius Raccoonus (PlayStation
2) Developer: Sucker Punch Productions Publisher: Sony Computer Entertainment Released: 2002 Genre: Stealth, platform |
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| 2026/05/10 |
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| Alone in the Dark:
Inferno (PlayStation 3) Developer: Eden Games Publisher: Atari Interactive Released: 2008 Genre: Survival horror |
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| 2026/05/09 |
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| Obscure (Xbox) Developer: Hydravision Entertainment Publisher: DreamCatcher Interactive Released: 2004 Genre: Survival horror |
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| 2026/05/05 |
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| MediEvil 2
(PlayStation) Developer: Sony Computer Entertainment Europe Publisher: Sony Computer Entertainment Released: 2000 Genre: Action-adventure, hack and slash |
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| It took me forever to get here but after Ghosthunter
I decided to finally play it, I was afraid because I heard
it's more frustrating apparently and because of LibCrypt
cause it's not like the first game where only 2 levels you
couldn't play here it blocks all of them after the first
few eh but now that emulator has a patch so I can play the
levels I couldn't from CD. It takes place in London druing
the 1880s, some lord finds Zarok's book and unleashes his
spell raising the dead again, but because you're in the
museum it affects you too lol (I still ove that CGI
style). It's pretty much the same game but in a different
setting lmao but there are some changes. Like instead of
gargoyles you have some ghost kid who gives you advice and
he saves the game, and you have some shady looking black
market dealer if you want to buy stuff lol. And finally
another PlayStation game
that uses the right stick for the camera but of course
it's inverted eh. You can equip 2 weapons now and switch
between them thank god, most are the same but there are
pistols too lol or a cane, and the final one is a gatling
gun lmao. Dan's got a new voice and it's so fucking bad ew
he sounds so retarded. There's no Hall of Heroes anymore
eh, some professor who helps you has a lab that's where
you go between levels, he gives you weapons for the
chalices and there's a screen projector where you can
watch a briefing lol then start the missions. There's fall
damage now eh and some chests contain these energy bombs
that can damage enemies, they were really helpful when you
had a bunch of them around you. Platforming is still a
nightmare and some of the sprinting jumps took me forever
to make. Life pools don't regenerate when you return to a
level fuck off and your health doesn't start at max on new
levels. There is a new game mechanic though, you can put
down your head lol first to see through small holes to
solve puzzles but later you can put it down on zombie
hands and move around The Addams Family style lmao to get
into small places and that means you can go back to
previous levels to find hidden stuff and more life pools
but that means you have to complete the level again eh.
Most of the enemies are zombies and you can slice up their
limbs lol, the first level is the museum with a dinosaur
boss lol, then you go through the streets to some Egyptian
tomb to find a mummy chick who becomes your girlfriend
lol, there is a freakshow with bearded women lmao,
mechanical elephants and a whack-a-mole minigame, the
docks have annoying green little heads who can take over
dead zombies and it takes forever to kill them eh, there's
a pumpkin area where you gotta save humans from turning
into pumpkins with an antidote (I had to cheat to get
chalice here Jesus), then the lab area opens up and you
gotta collect the limbs of a Frankenstein body with a time
limit, then they put your head on it and you gotta do a
boxing match wtf holy fuck this shit was terrible, there
are vampires and you need to drag their coffins to
sunlight to burn them while they're sleeping, there is a
club you're trying to get into but you need to dress up
like a gentleman with a hat lmao, after Jack the Ripper
kills your girlfriend you go into the sewers where these
dudes worship you lmao and they don't hurt you unless
those asshole green heads possess them. You build a time
machine lmao from parts in the museum like they have
aliens too there lol then travel back to the previous
levels saving the chick and you get a rechargable golden
super armor after uniting with your past self. The final
levels in the cathedral were so hard I just cheated here
cause that shit is impossible there isn't enough health
and money to recharge the shield, armor and ammo, the
final bosses were brutal too. At the end they travel back
in time only to get fucked by the monster in the end of
the first game eh and that's the series, they never
continued it. It was good but not as good as the first
game and it's fucking insanely difficult at the end, and
to be fair I don't think they should have made this game
the first one ended perfectly this just ruins the story.
But finally I can play the PlayStation
Portable game, but not this year though. |
2026/04/26 |
| Close Combat: First
to Fight (Xbox) Developer: Destineer Publisher: 2K Released: 2005 Genre: First-person shooter |
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| I had no idea this game exists I just
randomly found it on a list, it's kinda like Tom
Clancy's Rainbow Six or more like Conflict:
Desert Storm but in first person as it's a very
detailed tactical game that supposedly involved real
marines in the development and then it was used for
training like Full Spectrum Warrior. There is a
civil war in Lebanon and a bunch of factions are fucking
shit up, besides militias the Syrians and Iranians are
invading too and of course the usual extremists are also
there, each chapter focuses on one of the groups and the
last mission is always about killing or capturing their
leader. When you create a profile you can pick a face lol
thanks I guess, the tutorials are videos you get during
the fist couple levels. You are part of a 4 member squad
with a machine gunner and bunch of riflemen, they are
smart enough to kill enemies so they aren't useless and
they automatically cover all directions but you as the
leader should always cover the front (you can't switch
between squadmates though eh). There are individual and
team orders, they're pretty detailed and you can also
request snipers or artillery strikes and helicopter
attacks lol which was cool but they have limited uses. You
can give orders to clear rooms like in Tom Clancy's
Rainbow Six but you can't do it all the time which I
didn't really understand, there are no flash grenades
though so it's either go in shooting or drop a grenade
first. You can find first aid kits on walls throughout the
levels and they always have 8 so it's better to use up
what you have before collecting it, you can heal
squadmates of course. When one of them gets knocked out
you gotta call for medic to evacuate him before he dies
huh that's interesting (I played on easy so it never
happened lol). What really interesting is there a
psychological system both for your soldiers and for
enemies, like based on how good you're doing makes them
more effective but an injury or being under heavy fire
makes them more stressed and less focused which means
they'll be less accurate wow, when enemies really freak
out they can surrender too but I just killed them lmao.
You can save anytime and continue from checkpoints which
are really frequent thank god, there are some harder parts
where lots of enemies are coming at you or you can't
really see where they are even though they're visible on
the radar. You have night vision and enemies can't see in
the dark so like when you're in a warehouse you can
destroy the fuse box and just easily kill them lol. The
locations are the usual shit, streets, buildings like
hospitals, in the sewers etc, there are tanks and of
course pickup trucks cause it's the Middle East lmao, you
can't drive them but you can use their machine gun
turrets. Sometimes there are other people you gotta
protect like injured marines, journalists you need to
escort, or defend cars from machine gun turrets that pick
up injured soldiers. It absolutely fails the ladder
climbing test I got stuck there so many times or it didn't
even react to the button eh, the movement can be janky too
you can sprint but I kept forgetting it lol and your
retarded squadmates sometimes refused to move and I got
stuck because of them. But honestly it was surprisingly
good, I thought it would be a cheap shitty game but no,
it's simple in a way but still it was fun and most
importantly wasn't frustrating. |
2026/04/25 |
| Mirror's Edge
(PlayStation 3) Developer: DICE Publisher: Electronic Arts Released: 2008 Genre: Action-adventure, platform, first-person shooter |
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| Man I remember how excited I was for this
game, I kept reading the news about it and I just loved
how it looked and the parkour shit sounded cool but I
never played it for some reason, I think I was scared it
would be hard for me and I wouldn't like it, and I didn't
want to waste a disc on it recently for the same reason
but with the PlayStation 3
that's not a problem. The game takes place in a dystopian
world where you are one of these runners who are like
couriers who run on rooftoops to deliver messages
(cyberpunk loves this trope there is a book like that I
want to read), your cop sister was set up for murdering a
mayoral candidate and you're trying to find out the truth
as you stumble upon some conspiracy. The cutscenes are 2D
animation but they look so bad like a flash game lmao but
man this game has incredible visuals, the city looks
sterile but in a good dystopian way, like there are barely
any cars and people on the streets below so you can tell
something is wrong. Because you can get lost easily they
use red color to highlight where you need to go but you
can press a button anytime to look at that direction too.
You can use springboards to launch you up, ziplines, pipes
to climb up or down, slide down from insane heights on the
side of buildings wew, you can wall run or make some big
jumps but you gotta press the roll button right before you
land or you'll suffer damage and lose momentum which is
the key to this game cause if you keep it going you will
be faster and stronger. That means it's supposed to be a
fast paced game where you make quick decisions and I'm too
retarded for that shit lmao so I played on easy and it was
the right decision cause cops are fucking annoying in this
game, and man it can get really confusing where to go
especially when they're chasing after you. When the edge
of the screen gets blue you can use reaction time which
slows everything down and it can be useful when you're
trying to disarm enemies and take their guns, there is no
HUD though so you can't see how many bullets you have left
and you can only use guns until you run out of ammo but it
just slows you down anyway so I didn't really used them
that much, especially when you can just punch, kick and
slide kick them into submission lol. The locations are
pretty cool, of course you'll be running on the top of
skyscrapers or inside under construction ones, in the
subway or through a huge underground storm drain system,
in a mall or even on a boat lol, sometimes you gotta make
some really tricky jumps like jumping on the top of a
moving train then to another one wew and getting the
timing right can be frustrating like I swear I was doing
everything right and yet she couldn't make it to the next
platform or rooftop and fell down eh and then after many
tries it just randomly worked, and then there were a few
places where it took me forever to figure out how to get
somewhere especially towards the end eh. There are 3
hidden bags on every level and I guess they are neeeded to
unlock concept arts, a cutscene viewer and songs. This had
a comic too which was a prequel focused on her family and
how she became a runner, it was alright. I liked it a lot
it wasn't as frustrating as I thought but man it's so
short, it has time trials and speedrun shit (fuck those
people Jesus how can you even enjoy a game by rushing
through it) but fuck that lol, I wish it was more slow
paced where you can discover the area more though. |
2026/04/18 |
| Doom 3 (Xbox) Developers: id Software, Vicarious Visions Publisher: Activision Released: 2005 Genre: First-person shooter |
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| This might be suprising but I never played
any of the Doom games, I just never cared about
it. I knew all about them of course and the developers
cause they were so famous and the music of E1M1 lol that's
probably one of the most well known game musics. I didn't
want to play this either but it's not fast paced like the
first two it's actually a very slow horror game and it's
kinda like Dead Space lol so I said fuck it why
not. The Xbox port changed it a bit like some
levels are smaller but I bet it actually made it better
kinda like Quake II on PlayStation
(although the changes aren't that drastic). Graphically it
looks great and very much like Prey and Quake
4 but obviously they use the same engine, but it's
so dark I fucked up the brightness and contrast lmao but
it didn't help at all. You play as a marine who arrives to
an UAC research base on Mars part of an investigation team
to find out why all these accidents happen there when all
hell breaks lose literally as a crazy scientist working on
teleportation unleashes demons and zombies (no subtitles
of course). The normal movement is kinda slow but there is
a stamina bar and you can sprint but I kept forgetting lol
it helps a lot during shootouts though to evade bullets.
There are no checkpoints or autosaves during levels but
you can manually save anytime and I did that after
literally every firefight lol. You gotta manually assign
weapons to the D-pad too otherwise you gotta swap through
them in order, you have the usual weapons and of course
it's a Doom game so there is the chainsaw lol and
the big fucking gun lmao or plasma rifles and a minigun,
the flashlight which you will use most of the time to see
is technically a separate weapon so you can't just turn it
on with a weapon equiped eh but you can hit zombies with
it lol. You get a PDA but you can pick up more to get
security codes to unlock doors and watch video discs, read
emails or listen to audiologs which sometimes give you
codes to open storages for items or they just add a little
bit to the story as most of the game is just shooting lol.
When you interact with terminals you see the cursor like
in Prey lol, there are health stations to recharge
your health but mostly you will be activating shit on a
computer (there is even an arcade cabinet where you can
play some turkey punching game that's like the first Doom
lmao). So you have normal zombies that just walk towards
you, gun wielding ones with armor, different kind of
demons like fireball firing ones, some have rocket
launcher on their shoulders, there are flying heads, some
dog looking shit, big spider things etc (I guess most of
them were in the first two games). You're alone of course
but sometimes there are other dudes you can talk to or
even someone with a lantern escorting you but they all die
quickly, but there are these little sentry bots you can
activate and they'll kill enemies lmao but there is only a
few places where you can do that. Most of the game takes
place inside inside facilities but you go outside too
where you gotta watch out for oxygen, and at some point
you actually go to hell lol where you lose your weapons eh
but at least you can sprint forever, at some point it
looks like you can make a choice sending a signal out but
it has zero effect on the game eh so it's pretty linear.
There is a Berserk powerup you can find sometimes and you
can beat the shit out of zombies with it lmao, you get the
Soul Cube in hell which you can charge up by killing 5
enemies and use it to instakill even the strongest enemies
lmao and it gives you health too. There are boss fights
too, a big spider queen, big ass demons, your commander
mutated into some half machine lol, the final boss was the
easiest just sprinting around him killing enemies to
charge up the Soul Cube to damage him lol. There were a
couple easter eggs like the cover of Doom was on
an ancient tablet lol and there is a hidden PDA from the
devs near at the end where they thank you for playing lol.
I played the Limited Edition which comes with bonuses like
a concept arts video, interviews, G4 videos and the
original two games which I played a bit to have at least
some idea of what kind of games they are before starting
this one. I would say it's a pretty good port, might be
the best one actually (although it soft locked me once
when some panel fell back and blocked the path eh), the
game was like another proto Dead Space lol it was
good but I wouldn't call it great cause the story isn't
really that interesting and it wasn't as scary either, and
to me it was way too fucking long lol. |
2026/04/10 |
| .hack//QUARANTINE
(PlayStation
2) Developer: CyberConnect2 Publisher: Bandai Released: 2004 Genre: Action role-playing |
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| Finally I could get over with this shit
before the summer and be done with this series, as much I
loved the concept by the third game I realized it's
fucking terrible lmao and two games would have been more
than enough to tell this "story". Of course you get
another city which is the hacker town this time with
vendors, the usual new grunties (rocker and woody lmao),
new virus cores and a new data drain called Drain Heart
which is just 2128 Drain on multiple enemies. Finally you
can bring a party to that goblin shit and it makes it so
much easier to do, but one of your party member was turned
out to be an AI who becomes a boss you gotta kill lol.
There are a lot more things from the anime in the game,
you can randomly run into some characters from the show in
towns and that flying bracelet thing is an enemy here.
There is an item completion event where you gotta scan
every single item in the game one by one lmao fuck that
shit. So they're trying to contain the virus with a
vaccine and at some point you have like 3 boss fights in a
row eh, there was a 10 floor dungeon before the final boss
fight which had so many waves it took hours, your hacking
bracelet gets destroyed in the process but all the coma
victims show up to help you break his shield lol but it
has such a dumb ending eh this shit is a giant waste of
time I can't believe I got tricked into this crap I hate
weebs so fucking much it's unreal. At least you can
finally play with your friend after the end credits as he
becomes a party member along with 3 characters from the
anime. I didn't do the extra boss like in the previous
games cause it's insanely long but I watched it on YouTube
and it would have saved that AI party member. In the last
anime episode they break into some datacenter to get proof
but this explains what's happening better than the games
like the original MMO was supposed to be a program to
create the ultimate AI but it went rogue when it realized
it would cease to exist after creating the AI. I also
watched the last series episode where the anime and game
characters get together to celebrate and some other dumb
silly parody episode which was never dubbed. The only
thing left is the manga, I guess I will read it at some
point in the future to complete this shit eh but this
whole thing was just a giant waste of time that led to
absolutely nothing, the only thing worth a damn in this
multimedia project was the book. |
2026/04/09 |
| Legendary (PlayStation 3) Developer: Spark Unlimited Publisher: Atari Europe Released: 2008 Genre: First-person shooter |
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| This is another game like Turning
Point: Fall of Liberty where I remember reading
about it and I wanted to play it cause fighting mythical
beasts sounded cool but then the reviews came out and I
changed my mind lol. And I mentioned that game for a
reason cause this was made by the same devs lol but it's
the PlayStation 3 and
it doesn't cost me any discs so let's see how it is (some
of the upcoming games will be like that). It had more than
a 4GB install fuck off with this shit, so apparently
Pandora's Box is real and some secret society called
Council of 98 protected it from people using it but it
disappeared, it was found under the sea and brought to a
museum in New York, you're a thief hired to steal it but
the retard opens the box and everything gets fucked up,
shits collapsing monsters are killing everyone just chaos
everywhere lol it reminded me of the opening of Darksiders.
But it's so bad even the cutscenes have slowdowns Jesus
(and it froze too once), some are using the game engine
the others are just drawings with narration, but the dude
doesn't even talk he just smiles like a retard when they
talk to him lmao. The graphics aren't that great and it's
a very linear game but man there's so much gore lmao. The
box stabs your hand when you open it and it gives you
power to absorb this energy that you can use to heal and
launch this pulse attack but that's it eh they should have
added more powers. So as I said the enemies are mythical
beasts, griffons and minotaurs (these are like bosses but
fuck them it takes forever to kill them), a big golem
assembled from cars and wrecks, a fire stone lizard thing,
werewolves who you can't kill unless you destroy theird
heads, tentacle monster in the water, fairies, spiders
with a brain looking shit on their backs lol, but also
there are these Black Order soldiers who want the box so
you join the Council to fight them (where the fuck is the
military lmao) but fucking hell the gunplay sucks ass. You
have a PDA and you can read all kinds of info about
weapons, enemies, characters and the organizations and you
can find collectible PDAs for more but these are just dumb
text messages or emails like 2 lines it's barely anything
eh. So you start in New York and go through the streets,
subways and sewers there charging these EMP bombs with
energy to take out the bigass golem (this sucked too
because of the asshole fairies) then you go to England and
through a town and a cathedral to find some underground
lab (lmao it's Turning Point: Fall of Liberty all
over again), in the Council HQ you can walk around and do
experiments on the monsters lol this was cool, then fight
your way through London around the destroyed Big Ben, and
finally back to New York to stop the evil guy from using
the box. Very late in the game you can charge these
devices with energy that make monsters fight soldiers for
you which was helpful sometimes but fuck man some of the
lack of checkpoints near the end made it brutal I had to
replay so much when I died, especially the final part
where you have to charge generators with soldiers and
werewolves coming at you like crazy (also lol what a
shitty ending). There are no unlockables of course and
yeah this just sucks lmao maybe it's a little bit better
than Turning Point: Fall of Liberty but I'm not
even sure about that. |
2026/04/02 |
| Resistance 2
(PlayStation 3) Developer: Insomniac Games Publisher: Sony Computer Entertainment Released: 2008 Genre: First-person shooter |
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| Finally a game where I didn't have to wait
so many years to play the sequel lol. It continues right
where the first game ended and you find out who those
soldiers were, they are taking you to Iceland for testing
when the Chimera attacks and the plane crashes. The
default controls are still retarded but you can customize
it as much as you want so it doesn't matter. The graphics
look a lot better and finally it has some fucking colors
lol I'm sure they realized it cause the moment you start
the green and yellow colors are very dominant. It's still
hard as fuck sometimes but checkpoints are more frequent
and you don't have health bars anymore it just renegerates
and that made it so much better (you can also lower the
difficulty anytime which is good I guess). You can't carry
lots of weapons anymore just 2 eh normally I don't mind
that at all but here in a game by the Ratchet &
Clank devs it just feels bad cause those were the
coolest part, but either way they always give you the one
they want you to use so you don't really have to worry
about carrying a gun through the entire level. They still
have secondary fire, some are different and there are some
new ones like the Magnum's bullet can explode, the rocket
launcher can't stop anymore it just does splash damage,
the alien weapons that home in or fire through walls now
light up the enemy a lot more making it easier to see
them, the alien sniper has a little energy drone, there is
a bigass minigun with energy shield, or a saw firing
weapon you can use as a chainsaw at close range lol. There
are also some new enemies, flying drones, fucking
invisible assholes who can kill you with one hit, fucking
hordes of fast zombies and a bunch of gigantic bosses
lmao, some giant monster, a kraken, some giant spinning
asshole, a swarm of flying bugs, gigantic fucking
skyscaper sized monster or some Rancor looking fucker. So
the game continues 2 years after Iceland and you joined a
special unit made of infected soldiers, dude talks a lot
more and you get cutscenes and an actual story so it's not
just random narration anymore, your squadmates are with
you sometimes and they're supposed to have different
personalities but the problem is they barely focus on them
they're just there so you don't care for them at all, Gears
of War is the perfect example of how to make side
characters likeable but here it's just generic as fuck
like they desperately tried to copy what made it and Halo
great without actually understanding it. They at least
tried to expand the backstory, some dude who was infected
mutated into those big flying things and you learn a lot
from him, like the Chimera might not be aliens coming from
a meteor (I don't like this direction though it felt like
a retcon) but then that giant crater in Yucatan is somehow
connected to them. There are some pretty cool locations
though, for example in San Fransisco as you go outside you
see the gigantic ships in the orange sky slowly invading,
Chicago was great with a huge battle there with so many
soldiers with you, of course you go inside alien towers
and battleships, or small towns, forests and swamps etc.
And you can find stuff that adds to the story, you can
listen to radio broadcasts of some dude covering the
invasion and of course the collectibles are still intels,
and as your infection gets worse the dude's face gets more
fucked up in the menu I thought that was nice too. After
killing the final boss you get mind powers and you can
just explode everyone around you lmao but this part was
only a few minutes long eh. Also lol at that ending, I
fully expected him to die but I wish he was still a human
when it happened (and wtf happened to the world there).
The multiplayer was online only eh but it had a different
co-op campaign which I watched on YouTube but it has no
story just random objectives. I the unlockables were
concept arts which I accidentally found under the
community tab in the profile menu (why did they hide it
lmao), but the collector's edition had a making of video
which I watched on YouTube and some trailers and a preview
of a comic and I read all of it, it was ok nothing special
but it had an extra story with the guy from Resistance:
Retribution, I didn't read that though I want to
wait till I get to that game. One cool thing is you can
connect them to infect the PlayStation
Portable and it changes the game, like to
regenerating health and some new areas open up and you can
play it with the controller which is awesome but I didn't
want to leave it on the hard drive and playing through
once will be enough. So it was a good game but I didn't
like the two weapon limit here and there is still
something that's just missing that would make it great, I
bet the PlayStation Portable
game will be best in the series lol I will play it when I
get there but not this year I want to wait a bit between
games. |
2026/03/23 |
| Tom Clancy's
Splinter Cell: Chaos Theory (Xbox) Developers: Ubisoft Montreal, Ubisoft Milan Publisher: Ubisoft Released: 2005 Genre: Action-adventure, stealth |
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| I bought the first game to softmod my Xbox
and later I decided to play it and I was actually
surprised how great it was, I played Tom Clancy's
Splinter Cell: Pandora Tomorrow after that but it
had zero changes besides the multiplayer, it was made by
different devs and it felt kinda generic with worse
levels. I heard this one was the best and it was made by
the original devs so I was looking forward to finally play
it. Japan is under blockade by North Korea and China for
some information defense force they created, and someone
is fucking around and hacking into shit by using some
insane data from the first game so your job is to find out
what exactly is happening. The graphics look so good with
incredible lighting effects it's honestly one of the best
looking Xbox games I've seen so far. The training
here are videos where they just show you the buttons while
gameplay is going on, the basic gameplay is still the same
but there are tons of changes, like you can select a set
of equipment before missions from stealth, assault or just
go with the recommended which is a mix of two. The two
triggers have different functions, normally they're lethal
or non lethal attacks, but for example the pistol can also
be used to disable electronics like lights or camera for a
few seconds which is really helpful (cameras are
bulletproof now so you have to use it either way). Most of
your tools are still the same but you have a sniper and a
shotgun attachment for your weapon too and a knife to cut
through tents and shit or kill enemies (you don't have to
equip it). There is a new vision which you can use to see
all electronic stuff and things you can scan or hack, when
you're hacking you see IP addresses and you have a tool
that sometimes flashes the correct numbers and you can
press a button lock that and filter out the wrong numbers,
you gotta find the correct one before time expires but you
can cancel it and start again. You can break in locked
doors and if there is a guard on the other side you can KO
him lmao. You have a sound meter too which shows how much
noise you're making which is really helpful, the 3 alerts
don't mean game over anymore enemies just put on more
armor and stay on high alert the entire time. But by far
the best thing is you can save anytime as much as you want
thank god it makes a stealth game so much better when you
don't have to deal with save limits and checkpoints. I
didn't try to stay stealthy all the time but I avoided
triggering any alarms and I did all secondary and bonus
objectives, some were kinda tricky but with the new save
system it wasn't that hard. You start in Peru rescuing
some engineer from an old fortress and a lighthouse, then
going after some dude on a ship, in Panama you're robbing
some hightech bank lmao, you're fucking around in New York
during a blackout and find this insane computer and break
into your friend's security HQ, then in the Japanese
countryside you infiltrate this traditional building where
a big twist happens. I'm pretty sure the game is set
during the war with North Korea in Tom Clancy's Ghost
Recon 2 cause you investigate the base where they
fired that missile on the US ship and you fuck around in
Seoul too when they invade it to find out who really sent
the signal for the missile (fuck the flying drones here
Jesus). It was nice to see they tried to connect them,
usually the problem with Tom Clancy games is they don't
really focus on the story and the characters but here at
least they have great conversations, like lmao at some of
the interrogations they were so funny (especially that
dude in Japan who thinks you're a ninja lmao), and there
are some references to other Ubisoft games like the guards
talking about the new Prince of Persia lol or you
see this game playing on TV, or just real life stuff like
Nokia ads. The final locations are in Japan in a bathhouse
then the HQ of that information defense force, they have
their own agents like you who can see in the dark and shit
you need to avoid lol (fuck that bomb disarming part where
they keep coming), in the last mission you can get
captured too and you can escape which is cool. There was a
nice conspiracy which I didn't really suspect so the story
was pretty good as far as these games go. Besides the
single player there is also a co-op which is a different
campaign where you help each other to get into areas, it's
cool but I can't do shit with it alone so I just watched
it on YouTube (it's connected to your story). So the only
new thing in the previous game was the multiplayer, they
improved it here but it's still online only however the
tutorial is playable so I played that, it's basically
spies vs mercenaries who are in FPS mode but holy fuck the
aiming is slow as shit, the spies have different gadgets
and I'm sure it's pretty cool but I know I would hate it
lmao. There are no unlockables and the only extra is a
movie teaser that never happened lol but I found some
preorder disc footage on YouTube with making of videos,
dumb NSA training videos, trailers, and some Mega 64
videos (holy fuck I remember when I found out about them
in the late 2000s and I thought it's the cringiest fucking
shit ever and I couldn't even watch these now either it's
so bad, same goes for shit like Angry Video Game Nerd just
the worst cringiest piece of shit lmao old nerds were so
pathetic). So it's clearly the best in the series but the
first one is still my favorite cause this was just an
improvement of that game, the next one is on the
PlayStation Portable
and I'm curious to see if it's really bad lol. |
2026/03/20 |
| Ace Combat 3:
Electrosphere (PlayStation) Developer: Namco Publisher: Namco Released: 1999 Genre: Air combat simulation |
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| Ace Combat 5: The Unsung War will be
coming up soon and I wanted to play this one forever but I
waited a bit cause sometimes they patch translations years
later but it's been 3 years so that means it's complete
and there is nothing more to add or fix. Obviously I'm
playing the original Japanese version which was on 2 CDs
cause they butchered the Western release and cut out all
the story and like a third of the game. I watched some
promo VHS they translated too which is like Mission 00 and
some cutscene on an extra disc, thankfully they translated
the manual too and I found a Japanese strategy guide and I
used Google Translate to read it lol but it didn't really
add anything I couldn't find anywhere else. There is a
database you can read in the main menu which took me
forever before I started playing lol but you can learn a
lot about the world. This game is set in the future where
corporations rule the world, the big ones are General
Resource and their rival Neucom, you start as pilot for
UPEO which is like the UN peacekeepers for corporations,
and Electrosphere is like a VR internet. There are anime
cutscenes, besides the usual ones you get tons of video
messages and news reels lol there were so much it's almost
Metal Gear Solid tier, I swear most of the game is
cutscenes cause missions are only a couple minutes long
lol. The menu is very futuristic looking, the briefing is
more simple than in Ace Combat 2 though. What
makes this game unique is the mission paths, there are 5
you can take and I wanted to play all of them so I thought
it will be a long game, the way it happens is you gotta
make a decision during missions like someone asks you to
follow him instead of the others or shoot down someone,
you could join General Resource, Neucom, and two other
paths near the end of those two. You can't buy planes
though, every faction has a set of planes you can chose
from, sometimes you can select diffent loadouts like
machine gun or cannon, different kind of missiles or bombs
etc. You get the usual planes too but they are modified
like instead of a cockpit they have some kind of pod with
VR, but there are some futuristic planes too with laser
weapons and they're so fast and easy to manoeuver. And man
it looks great for a PlayStation
game, everything is so detailed like the cities too, it
has this futuristic electronic music which fits the game
really well. It's the first game in the series where you
can move the camera and it truly plays like a modern game,
it's really impressive. You have wingmen but you can't
select between them or give them orders they're just story
characters but that means they have personalities like
that chick who can't be touched by sunlight. As I said the
basic planes are harder to manoeuver but you can stall a
lot easier than in any other Ace Combat game.
Sometimes you have to land on aircraft carriers or an
airfield but they're easy the moment you touch down it
lands, the same goes for refueling mid-air (even though
you can't run out of fuel) and if you fuck up you just
repeat it you don't have to play the entire mission again.
You have the usual trench run here where you're following
a plane secretly but there are some really cool missions
and locations, like there's a nanobite infection which you
gotta bomb but it can infect you and the screen gets all
fucked up, a nighttime raid on a beautiful city,
destroying submarine bases at these fjords, there is even
a missile you have to shoot down but it was easier here
than in Ace Combat 2. There aren't any huge
enemies though, there is a flying aircraft carrier but
it's not too big (it can missile spam you though) but the
best missions took place underground, like there was a
city there and you gotta destroy the pillars to collapse
it, flying through an undeground tunnel in time before
doors closing on you (this shit was like Death Star II),
or hacking into a plane and flying it and one final
mission was inside the Electrosphere man it was so trippy,
there is even a mission in space where you destroy
satellites wow. Most of the game is centered around this
secret plane called Night Raven and there is another group
near the end called Ouroboros which wants it, it's led by
the General Resource ace called Dision and they uploaded
his consciousness into Electrosphere wew so they launched
an uprising cause that's what they want to happen to
humanity, this is the other two routes and you really need
to play all of them to get all cutscenes and story that's
happening or you won't understand it as each route only
tells just a little bit of the whole picture. After
getting all 5 endings you get the true one which is a
video message where you learn what that creepy fucker
scientist was up to and find out who you really are and
what really happened wow, and you get a mission simulator
which means you can replay everything. I thought it will
be much longer but all these routes only took 2 weeks
thank god, and honestly this is the most impressive Ace
Combat game based in what hardware it's on but still
I don't think it's the best, that's still Ace Combat
6: Fires of Liberation. |
2026/03/15 |
| LittleBigPlanet
(PlayStation 3) Developer: Media Molecule Publisher: Sony Computer Entertainment Released: 2008 Genre: Platform, sandbox |
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| I don't know when I heard of it but I
remember seeing the little dude a lot, I liked how he
looked like a plush toy lol so cute. Normally I wouldn't
play shitty 2D games but I just loved how it looked like a
cardboard cutout world and it didn't seem hard at all but
what really made me decide to play it are the community
levels but more about them later. I played the Game of the
Year edition which has 12 community levels plus some DLCs,
I downloaded some too like the Pirates of the Caribbean
one (wtf is with this game having like a million
costumes). It starts with an interactive intro lol where
you walk through dev pics, a narrator explains the
controls and sometimes there are videos during levels
explainig shit too. You can change your expressions with
the D-pad like happy, sad, worried or angry and they have
3 degrees of intensity, you can move your hands with R2
and L2 and the analog sticks lol and you can move your
head with that motion sensor shit too (none of these have
any real function it's just for fun). You can customize
yourself with skins, there are so many different shit you
can change but I liked how the default dude looks lol it's
simple, at the start of new areas I just added the simple
shit they give you in the beginning though. You also have
a pod where you can start the game and navigate in the
menu and you can customize that too with stickers and
items. I wasn't even sure it had a story but it does lol,
when people dream their ideas go up to space and form this
little planet lol this is where you go through different
locations to meet the Curator Creators, like a European
setting with castles, savannah with monkeys and crocodiles
to avoid, South American wedding theme with skulls (isn't
that Caribbean lol), western themed Mexican canyons with
shit to blow up with dynamites, New York I guess
metropolis where you're "driving" a car, traditional Japan
with ninjas and shit and an airship lol, temples in India,
then finally to Siberian tundra where the evil Collector
is stealing creations he captured during your visit and
you gotta rescue them (I feel like there was zero leadup
to this lol). As I said it's 2D but there are 3 layers as
you can move into the foreground and background too, you
collect these blue orbs and you can multiply the score if
you're fast enough, and as I said there are costumes,
items and stickers which sometimes you gotta use on
something in the levels to activate shit usually to earn
more stuff. You have a little window that comes up where
you can change your costume and put down the stickers, or
hold down the retry button to teleport back to the
previous checkpoints if you're stuck somewhere. They're
like lives though like they have limited retries but when
you get to the next one it resets to max. You can take
screenshots and use them as stickers lol and there is even
a camera function but why would I have that shit lol.
There are a lot of physics based stuff, often times you
need to grab something or launch yourself up to progress,
or "ride" a wooden horse lol or a giant skateboard,
sometimes there is a jetpack to fly around or there's a
dog with you giving you light and you gotta use him to
jump from his back to avoid shit etc. There are timed
races too but you don't even have to finish them in time
lol they just give more score. Sometimes there are enemies
you need to kill by jumping on their weak point which is a
blue spot (bosses have multiple ones) and shit you need to
avoid like spikes, gas, lava etc. It gets really hard in
the later levels with the limited tries I had to restart a
bunch of them and you can't really get everything on your
first try (it was kinda like LocoRoco for me, it's
a cute game but it frustrates me that I couldn't get
everything), some levels you can't even complete 100%
without having another player with you eh, if you collect
everything you earn more stuff at the end of levels
though. There are also keys you can find to unlock
minigames, they're very simple like jumping over shit
wihtout getting knocked down, getting to the end of a
track in time etc. So I played the DLCs that were in the
game, there is some monster shit but it's just one level
giving you all the stickers and shows you what you can do
and it looked cool, same shit with the history DLC but I
downloaded two more, LittleBigPlanet: Metal Gear Solid
Level Kit is based on Metal Gear Solid 4: Guns
of the Patriots and I was worried it will spoil the
game but nope lol, it has a VR training challenge lol and
it introduced a weapon which is the paint gun, sometimes
you gotta stay stealthy to avoid alerts with turrets and
launchers that can fuck you up, it was ok nothing special.
LittleBigPlanet: Pirates of the Caribbean Level Kit
was much better though, obviously it was based on the
movies (I loved the first one but the other two were just
ok, never watched the rest) and it added water to the game
where oxygen is limited but there are bubbles to recharge
it and there's scuba diving gear too lol, it was fun. And
I downloaded some costumes like the astronaut, LocoRoco
and Patapon ones lol, and Ico and Shadow
of the Colossus ones which I loved. The big thing
was the community aspect of the game, there is an insane
level creator and I played the main tutorials but there is
so much more, how the fuck did people had time and ideas
for this shit it's fucking insane lmao like a proper level
editor with all the tools the devs had. And the community
levels are the reason why I wanted to play this game, the
servers are down but you can add them cause most of them
were archived and you can search through them. For this
edition the devs added their favorites with videoclips of
their creators, like finding mechanical cows who were
kindapped by aliens lol, that one with the crystals and
dragon (fuck that shit), bunnies in space lol, steampunk
samurai where you control a samurai mech, a spinning wheel
after duck shooting, some racing shit, lol I liked the one
where you rescue cats from crazy cat lady's house,
assaulting a goblin castle with the help of a wizard (this
one was my favorite), rescuing kids from a castle, trying
to control a tank which I couldn't lol etc. None of these
are licensed shit obviously, but that's what I really
wanted to play so I downloaded a bunch of them like
someone made all the original Star Wars movies into levels
and they're so awesome (but fuck the Dagobah one wasn't
archived properly eh), an Ico level which was so
incredibly accurate (you drag a Yorda block with you
lmao), a cool but short Dead Space level, fucking
BioShock or Silent Hill levels, one based
on the 300 movie, you can even check the most liked ones
in the archive and I played shit like Apollo 13, a shrunk
breakfast table, Titanic sinking lmao, or just random
unknown shit I found on old forums and in a magazine I
bought which listed some like a cool one where you escape
a space station. So these fan levels are the real reason
to play this game and I'm gonna keep it on the hard drive
and find more cause they're fucking awesome. |
2026/03/09 |
| Ghosthunter
(PlayStation
2) Developer: SCEE Cambridge Studio Publisher: Sony Computer Entertainment Released: 2003 Genre: Action, third-person shooter |
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| I was looking forward to this game as it
was made by the MediEvil and Primal devs
and because I liked Ghostbusters lol even though this game
is different. The US version had a bunch of changes to the
combat, the puzzles and the camera but apparently it's
censored so I just went with the original EU one. In the
intro some dude fights this knight in a castle but he is
like a Ghostbuster lol, you have no idea what's going on.
You are playing as Lazarus Jones (lmao what a name) who is
a new cop in Detroit going to an abandoned school with
your partner, he climbs down to the sewer where he finds a
secret place with a red button and of course the dumbass
presses it and ghosts escape from these containers
including that knight who kidnaps your partner, the AI
there wants you to hunt them down so he gives you
equipment to capture them. You gotta get into fight mode
to fire, aiming is slow but you can make it faster with L2
eh, you are really slow in this mode too so you gotta
switch back to normal mode then back if you want to avoid
an attack, but even the normal movement felt slow and it's
even worse in water it's like a fucking snail lmao. The
camera sometimes switches to fixed angle (usually when you
enter a room), and you can switch to FPS mode but then you
can't move, there is still no jump button you do
everything with X but at least that means you can't fall
down. The way you capture ghosts is you throw this grenade
on them and that's when you can damage them, the blue
meter is their resistance and the red is the time before
they eject the grenade, you gotta deplete the blue by
firing at them and then the grenade sucks them up with an
awesome effect, there are some ghosts you can't capture
though and you can kill them normally without the grenade.
You have a bunch of weapons, normal ones that need bullets
and this pulse rifle which needs ghost energy you get from
enemies (or by killing rats lol) and it has a flashlight
too. There are a lot of different types of ghosts, bigass
monsters, poltergeists you can't see and they throw shit
at you and you gotta make some smoke to make them visible
otherwise you can't damage them, shielded knights who
block your grenade so you gotta stick it on their backs,
giant teddy bears lmao etc. So there is this hot ghost
chick who posseses you and at some places near some blue
shit you can summon her to fly around to help you
progress, you can use abilities from ghosts you captured
like become heavy to drop down and walk and interact with
stuff, charm a certain ghost to get near her, use these
portals to go through walls, smash barricades or move
switches, and posses other ghosts. Besides the school and
the new school building next to it you travel through a
mirror gate to different locations, a swamp where you
eventually rescue a little girl and follow her, a WW2
military ship where you can use tank turrets, a prison
island and a secret military base, and when you return you
can check the ghosts you captured in the machine and you
can torture them with steam lol. I liked the graphics and
the world but everything is so empty with nothing to do, I
wish you could interact or watch more stuff or read but
you just pass through the locations eh, at least there are
notes you can find I hope I didn't miss any. There are
bosses of course, a giant alligator with some giant meat
dude coming out of its stomach ew, some water monster, an
electrocuted prison inmate, or a big robot put together
from car junkyard lmao. There was nothing scary about
this, it was actually funny with the dude constantly
joking or whistling at a bikini poster lmao, and there is
even a MediEvil easter egg with Colonel Fortesque
who is missing his same eye as Sir Dan. In the final area
the original ghost hunter professor is with you but he
isn't doing anything, and you actually die but then you
control some robocop wtf led by the AI, then your own
ghost but you get brought back to life with a machine wtf.
The final boss fight was with a new weapon vs every type
of ghost then the main villain, but man it has such a lame
ending like wtf happened to the ghost chick eh. There are
no collectibles or unlockables unlike Primal, but
I found a making of video on YouTube and a documentary of
some haunted places but that felt so fake, and a concept
art video from a press kit, I have no idea why they didn't
add these to the game. It felt like a shooter Primal
just without the constant banter and the story wasn't as
good, and it's kinda janky but still the combat is so much
better here, and I thought it will be as long too but it
took less than 2 weeks thank god. And it reminded me that
it's been so many years since I played MediEvil so
I'm going to play the sequel before summer. |
2026/02/28 |